Post by Cromwell on Jan 29, 2017 22:17:46 GMT
Having read through the rules "The Pikemans Lament" I gave them a try out this afternoon.
I needed a company roster and an officer roster. My wife helped me create the examples provided in the book on an excel package which we then printed and laminated. I can now enter the stats with a marker pen and wipe clean as required. Time well spent!
I created my Officer and as I was playing solo an opposition officer. As this was my first go instead of a 24 point company I raised a 12 point one for each side. Each side had a Pike unit, a shot unit and for Parliament a Trotter unit and the Royalists a Galloper unit.
I Placed my officer Oliver Crump with the Trotter unit. The Royalist officer Charles King was randomly placed with the Pike Unit.
The mission played was as suggested by the rules the first one "Ga Pa" which is a straight forward destroy the opposition game.
I randomly placed the battlefield terrain which turned out very much like a rural English scene. Village, hedged enclosure, cultivated land, and woods.
The battle played out very well. The activation rules were very effective. You really have to plan your priorities, fail to activate a unit and your turn ends!
The game has little interesting querks. On an activation roll I rolled double 6! I immediately had to roll on a chart which informed me my senior officer had decided to send me reinforcements and I was duly given a regimental gun! If I had rolled double 1 I would not have been so lucky!
First action was a clash between the cavalry units, the rules involve a lot of die being rolled but work very well.
Shooting works in a similar way and works well. The game played very fast and after a few turns I no longer needed the rules.
I was a little sceptical about the officer challenge rules, but towards the end of the game I challenged the Royalist officer to a duel, I won, (done by die rolls) he was wounded and carried off. His depleted company then withdrew from the field.
I really enjoyed this skirmish which played out in about an hour. It is hard to accept at first that units have no "facing" except the regimental gun. But it makes sense when the rules are portraying a flowing and rapid action.
I am not really into role playing games, but I have to admit I happily marked up my officer Oliver Crumps record to show he had obtained more honour, and was a step closer to his captaincy!
For large battles I will use DB-RRR with my adaptations, for small battles it will be One Hour Wargames ECW and for skirmishes it will Pikeman's Lament.
I needed a company roster and an officer roster. My wife helped me create the examples provided in the book on an excel package which we then printed and laminated. I can now enter the stats with a marker pen and wipe clean as required. Time well spent!
I created my Officer and as I was playing solo an opposition officer. As this was my first go instead of a 24 point company I raised a 12 point one for each side. Each side had a Pike unit, a shot unit and for Parliament a Trotter unit and the Royalists a Galloper unit.
I Placed my officer Oliver Crump with the Trotter unit. The Royalist officer Charles King was randomly placed with the Pike Unit.
The mission played was as suggested by the rules the first one "Ga Pa" which is a straight forward destroy the opposition game.
I randomly placed the battlefield terrain which turned out very much like a rural English scene. Village, hedged enclosure, cultivated land, and woods.
The battle played out very well. The activation rules were very effective. You really have to plan your priorities, fail to activate a unit and your turn ends!
The game has little interesting querks. On an activation roll I rolled double 6! I immediately had to roll on a chart which informed me my senior officer had decided to send me reinforcements and I was duly given a regimental gun! If I had rolled double 1 I would not have been so lucky!
First action was a clash between the cavalry units, the rules involve a lot of die being rolled but work very well.
Shooting works in a similar way and works well. The game played very fast and after a few turns I no longer needed the rules.
I was a little sceptical about the officer challenge rules, but towards the end of the game I challenged the Royalist officer to a duel, I won, (done by die rolls) he was wounded and carried off. His depleted company then withdrew from the field.
I really enjoyed this skirmish which played out in about an hour. It is hard to accept at first that units have no "facing" except the regimental gun. But it makes sense when the rules are portraying a flowing and rapid action.
I am not really into role playing games, but I have to admit I happily marked up my officer Oliver Crumps record to show he had obtained more honour, and was a step closer to his captaincy!
For large battles I will use DB-RRR with my adaptations, for small battles it will be One Hour Wargames ECW and for skirmishes it will Pikeman's Lament.