At the blog there is a brief description of events leading to the summer campaign of 1674. This will be played using the current campaign (ancient) system.
As the game progresses there will no doubt be adjustments made along the way, but the goal is to keep the rules to three pages of text and actual play requiring the minimum of record keeping; casualties, reinforcements, and command composition.
An overview of events that took place during Turenne’s brief expedition into the Palatine can be read at the blog. This campaign with minor expansion, made use of the system devised for our ancient games.
The recent activity at the 18th Century Sojourn blog marks the revision of the current ancient campaign rule set for a comparable set for the horse and musket era. To do this well, I have decided to select a series of small historical campaigns that illustrate well significant changes in the art of war; movement of armies, its supply, command, and civilian resistance to name a few. These campaigns will focus on the late 17th century, the period of Marlborough, the Napoleonic era, and lastly the early Victorian conflicts in the colonies.
Turenne vs. Lorraine/Caprara is the most recent test based on the summer campaign of 1674 and here one deviated from the standard monthly movement to turns representing daily actions. This might develop into a grand strategic campaign with each turn representing a month with specific conflicts played out from day to day; in a sense, a game within a game. I idea has a number of practical applications, so I will explore a number of methods to have this work seamlessly.
The original design of the ancient campaign rule brought a cohesive theme to our games reaching a conclusion in an evening with two or three battles played. For the gunpowder era this might be seen as a general engagement which developed from the efforts of advance forces and would end with the pursuit or fighting retreat.