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Post by Antoine on Nov 6, 2016 2:05:42 GMT
Stupid question but I'm never quite sure:
for example, you have two Pk elements in column (you want your +3 vs Foot !) and the first one is in front-to-front contact with an ennemy element.
Is the one Pk in second rank inside the ennemy TZ ? (I think yes, the first rank doesn't block the TZ, but I'm not 100% sure) if not, the "second rank" Pk could move in corner to corner contact to provide an overlapp ?
Thanks
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Post by wombatdazzler on Nov 6, 2016 5:29:35 GMT
TZ's do go through elements. So yes, in this case the second rank is in the TZ and therefore cannot move to provide overlap.
Cheers
Daz
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Post by Antoine on Nov 6, 2016 12:00:03 GMT
TZ's do go through elements. So yes, in this case the second rank is in the TZ and therefore cannot move to provide overlap. Cheers Daz Nice, I did played it right then. thanks for your answer
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Post by phippsy on Nov 7, 2016 12:12:41 GMT
I fell foul of this at the recent DBA English Open at PAWS. I charged a 3 column Viking Warband up a road, and then was met by a knight element coming the other way fast...that element Threat Zoned all three of mine in column...and ended up having to do a lot of reversing straight backwards....
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Post by timurilank on Nov 7, 2016 12:29:26 GMT
I fell foul of this at the recent DBA English Open at PAWS. I charged a 3 column Viking Warband up a road, and then was met by a knight element coming the other way fast...that element Threat Zoned all three of mine in column...and ended up having to do a lot of reversing straight backwards.... Otherwise known as the "Loki shuffle"... ... you put the left foot in, you put the right foot out, and you shake it all about, ...
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Post by bob on Nov 8, 2016 14:55:27 GMT
This concept of an x-ray threat zone causes some consternation by players. How can an element penetrate through another to exert influence? I don't understand the historicity the rule. It does however make gameplaying quite simple. In the past the area that is a base width in front of an element became an area of much contention. When could in the element pass through it? It never did get well-defined. Someone once proposed 27 different ways to interpret the rule. During the development of DBA three I proposed that we just do away with the concept and let elements move in and out as they want. Phil, however, insisted that this area was very special to the game and so just made the whole thing a thread zone with no preventing mechanism.
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