Post by kaiphranos on Apr 1, 2024 0:30:23 GMT
Awesome news everybody! Pursuant to extensive thought and diligent research, I have devised a perfect system that can be applied to DBA tournaments to resolve all issues of army balance, as well as ensuring historical accuracy on a number of levels. Really, it will require only a little additional effort from players when choosing their armies:
First of all, tournament pairings. Opponents for each round will be picked by the players, starting with Aggression 4 armies, then 3, then 2, etc. Order picks by maneuverability with in each aggression tier, and roll off in the event of a tie. Letting historically aggressive armies pick and choose which of their neighbors they think they can beat up on most successfully will balance out the advantage defenders have traditionally enjoyed. Start the games once each player has an opponent.
Before the game, each player should declare the origin year of their army. The difference divided by 1000 is rounded to the nearest 0.1 to get a Weapons Temporal Factor (WTF). The player with the more modern army will add this value to their pip rolls and all combat results. This represents the improvements in technology and tactics over time.
Additionally, each round players must ante up the cost of their armies, based on the following list. The player with the more modern army must multiply all costs by their WTF, representing the increased cost of equipment and training over time:
Camp: $5
El, Lit, Art: $3
Kn, HCh, LCh, WWg: $2
Cav, Cm, 4Bd: $1.50
Wb, Ax, SCh: $0.50
Hd, Ps: $0.25
All others: $1.00
(Adjust to local currency as necessary).
The winner of each round gets to collect the money for all opposing units they destroy. This will dissuade players from a cavalier attitude towards casualties!
Finally, logistics - to represent the dangers of an army outrunning its supply lines, the tournament organizer should ban all outside food, and provide a snack bar. Items from the snack bar may only be purchased with the proceeds of victory.
Under these rules, Light Horse should finally be able to eat everyone's lunch!
- In addition to their aggression, armies are assigned a maneuverability based on the sum of the movement rates of their 12 elements (between 48 and 24.)
- Lists must be based on a particular year from the range the given army represents. (3000 BC - 1880 AD).
First of all, tournament pairings. Opponents for each round will be picked by the players, starting with Aggression 4 armies, then 3, then 2, etc. Order picks by maneuverability with in each aggression tier, and roll off in the event of a tie. Letting historically aggressive armies pick and choose which of their neighbors they think they can beat up on most successfully will balance out the advantage defenders have traditionally enjoyed. Start the games once each player has an opponent.
Before the game, each player should declare the origin year of their army. The difference divided by 1000 is rounded to the nearest 0.1 to get a Weapons Temporal Factor (WTF). The player with the more modern army will add this value to their pip rolls and all combat results. This represents the improvements in technology and tactics over time.
Additionally, each round players must ante up the cost of their armies, based on the following list. The player with the more modern army must multiply all costs by their WTF, representing the increased cost of equipment and training over time:
Camp: $5
El, Lit, Art: $3
Kn, HCh, LCh, WWg: $2
Cav, Cm, 4Bd: $1.50
Wb, Ax, SCh: $0.50
Hd, Ps: $0.25
All others: $1.00
(Adjust to local currency as necessary).
The winner of each round gets to collect the money for all opposing units they destroy. This will dissuade players from a cavalier attitude towards casualties!
Finally, logistics - to represent the dangers of an army outrunning its supply lines, the tournament organizer should ban all outside food, and provide a snack bar. Items from the snack bar may only be purchased with the proceeds of victory.
Under these rules, Light Horse should finally be able to eat everyone's lunch!