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Post by dolphinless on Nov 23, 2023 8:27:47 GMT
Anyone ever tried a 5 command DBA game?
I've got a large Late Roman army & it can field 36 bases- split that into 3 commands.
Add a couple of 12-base allies as other commands.....
Thoughts?
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Post by vodnik on Nov 23, 2023 9:10:47 GMT
...you could use the DBMM rules...
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Post by dolphinless on Nov 23, 2023 9:55:09 GMT
I could.....but don't want to learn another set. I find DBA quite elegant, although I know it has its faults
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Post by Baldie on Nov 23, 2023 9:59:22 GMT
I could.....but don't want to learn another set. I find DBA quite elegant, although I know it has its faults Try it and do us a report with some pics, bet it is great. I am hoping to start a series of EIR vs Ancient British / Gaul games in NY we may use HC.
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Post by timurilank on Nov 23, 2023 13:40:52 GMT
I believe Bob did a few games with that many commands.
If I recall, WRG 7th edition had that many for 1600 points. Played on a 6’ x 4’ table, games usually took 3 hours to complete.
Using DBA3, you should need less time.
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Post by dolphinless on Jan 15, 2024 8:27:24 GMT
Trying this on Thursday. A 'core' army of 36 elements using the BBDBA rules & 2 allied armies that will roll their own PIPs, so 60 elts per side
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Post by vodnik on Jan 15, 2024 9:17:06 GMT
...that sounds great but do not forget to shoot any pictures...
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Post by shrimplyamazing on Jan 15, 2024 12:14:41 GMT
I have enough bases in 6mm to do romans vs carthaginians with allies at 5 commands, but as I dont have a lot of players for a big multiplayer game i feel the amount of combat rolls would get tedious. Instead I put four bases together in a sabot base to play big base DBA with the same number of figures. I do think playing the BBDBA way with multiple commands and lots of elements would make for a better game but for my situation at least a quick game is more valuable than a detailed game.
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Post by Brian Ború on Jan 15, 2024 13:20:01 GMT
I have enough bases in 6mm to do romans vs carthaginians with allies at 5 commands, but as I dont have a lot of players for a big multiplayer game i feel the amount of combat rolls would get tedious. Instead I put four bases together in a sabot base to play big base DBA with the same number of figures. I do think playing the BBDBA way with multiple commands and lots of elements would make for a better game but for my situation at least a quick game is more valuable than a detailed game. So do I, the bigger the better, but the game should stay swift under all circumstances. (It is hard enough if your opponent is more the type of a chess player who likes to ponder profoundly over his pieces ...) Cocerning BBDBA I've got no experience yet. But if I had to manage a battle with say 6 generals in total I'd try out if the players of one side could do their moves simultaneously in a certain time of 5 or 8 minutes. If the time's up, all movement ceases, the umpire checks the moves, adjusts if necessary, and then it is the battle phase. I've already had some classical DBA games with 15mm range on 80mm BW, and it's just gorgeous... Next I'll check 2mm range on 60 mm BW to get a kind of realistic bird's eye view on the table...
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Post by strelnikov on Jan 16, 2024 15:31:50 GMT
Here is a link to our blog post from 2016 and the giant DBA game we played: link
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Post by Baldie on Jan 16, 2024 17:04:58 GMT
Fab
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Post by dolphinless on Jan 19, 2024 8:48:13 GMT
...that sounds great but do not forget to shoot any pictures... I did take quite a few. But it's a bit of a PitA to post them on this board
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Post by dolphinless on May 2, 2024 7:56:17 GMT
The game a few months ago wasn't great- it was a club night, time constrained & we didn't finish. But yesterday, played a game at home & it worked well. My opponent had a core 36 base army (3 commands) of Sassanid Persians (SPs) & 2x 12 base allies, both pre-Islamic Arabs. I had a core Eastern LIR with Huns & Franks as allies. Non-historical, but what troops we had available. So, 60 bases per side. I split my ELIRs in to 3 commands: low PIP left wing of mainly 4x 4Kn, 2x LH, 3x 4Aux & Cv Gen (10 bases), high PIP right wing of 2x 4Kn, 4x LH, 3x 4Aux & Cv Gen. My middle PIP central core was 16 bases: 9x 4Bl, 3x 4Bw, 3x Art, Cv Gen (16 bases) Far left flank was the Huns, far right flank the Franks. My opponent split his SP core into 3x 12 base commands. Plough stayed on the table! This greatly affected the heavy ELIRs in the centre who got stuck into (mainly) SP hordes, but the 4Bl didn't have the mobility in the rough-going plough to get around the horde flanks The Arab left flank became demoralised after an onslaught from LH Huns 'shutting the door' on several Cv, then after a brave fight from their general lost 50% of their bases so lost that command. The same happened with my Franks, who had been fighting the Arab blades. But I now had lots of spare LH on my left flank & his spare left flank was slow- moving solid blades & largely unable to further influence the battle. I demoralised one of the SP commands & my opponent called it. It was decided that to lose, each side had to have lost 2 commands AND at least 24 bases. It played quite differently to a BBDA game of 3 armies. The small ELIR wings were each able to support the allies without depleting the centre too much, not something that can happen in a 36 base game.
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