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Post by goldenhord on Oct 23, 2023 8:18:36 GMT
Hello guys, Is a single element in the middle of the road but not facing the 2 faces of the road could profit of the 0 pip of the road ? thx in advance.
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Post by Brian Ború on Oct 23, 2023 13:29:46 GMT
Hello guys, Is a single element in the middle of the road but not facing the 2 faces of the road could profit of the 0 pip of the road ? thx in advance. Hi goldenhord, the rules are quite clear: yes, but still only when moving along the road: The first move each bound of each single element or column uses 0 PIPs if it is the full distance possible, it is entirely by road and it does not reverse direction. Each other tactical move uses up 1 PIP.
So, if you leave the road, you have to pay 1 PIP (or more, depending on the terrain and your general).
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Post by martin on Oct 23, 2023 18:44:40 GMT
Hello guys, Is a single element in the middle of the road but not facing the 2 faces of the road could profit of the 0 pip of the road ? thx in advance. Somewhere in the rules (? Terrain section ?) it mentions that to count as moving by road an element must straddle the road…so must have its front edge roughly across the road axis. (Under 2.2 I used to move elements sideways on roads, but I think the v3 wording precludes this)
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Post by timurilank on Oct 23, 2023 20:58:09 GMT
Martin is correct.
Page 6, last paragraph, “… elements moving along them with the centre of their front approximately in the middle of the road, rather than being confined between the road edges”.
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Post by Brian Ború on Oct 24, 2023 10:06:36 GMT
Hello guys, Is a single element in the middle of the road but not facing the 2 faces of the road could profit of the 0 pip of the road ? thx in advance. Somewhere in the rules (? Terrain section ?) it mentions that to count as moving by road an element must straddle the road…so must have its front edge roughly across the road axis. (Under 2.2 I used to move elements sideways on roads, but I think the v3 wording precludes this) I think single elements normally move (and turn) as you wish. Groups must obey special rules.
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Post by martin on Oct 25, 2023 6:04:58 GMT
Somewhere in the rules (? Terrain section ?) it mentions that to count as moving by road an element must straddle the road…so must have its front edge roughly across the road axis. (Under 2.2 I used to move elements sideways on roads, but I think the v3 wording precludes this) I think single elements normally move (and turn) as you wish. Groups must obey special rules. Yes, single elements lead with any edge, but there’s a specific reference suggesting to get ‘road bonus’ the element must straddle the road (AFAIK).
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Post by stevie on Oct 25, 2023 16:45:27 GMT
I agree with everything that has been said so far.
But remember, if ON a road a subsequent cannot used to leave it, and if you move ONTO a road, then a subsequent move is available to you.
(“I didn’t write the rules…”)
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Post by vodnik on Oct 25, 2023 17:01:30 GMT
...it is not so simple in english but you can try...
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Post by menacussecundus on Oct 25, 2023 18:37:09 GMT
I think single elements normally move (and turn) as you wish. Groups must obey special rules. Yes, single elements lead with any edge, but there’s a specific reference suggesting to get ‘road bonus’ the element must straddle the road (AFAIK). There was the case in v2.2, where an element had to be astride the road to get the bonus. However, in v3 it says that the centre of the element's front has to be "approximately in the middle of the road". So provided one has the mid-point of the front edge in the middle of the road, the element could actually be facing in any direction.
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Post by goldenhord on Oct 26, 2023 9:00:01 GMT
thx guys, we are playing like that since many years but it is better you said it.
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Post by felixs on Nov 6, 2023 20:45:59 GMT
Possibly this is one of those cases where it would be better to go with what the rules are probably trying to say (due to common sense*) and not with what the most literal interpretation might be.
*I know that "common sense" is not the best argument and I do realize how uncommon a common sense of common sense is between two persons. However, in this case it seems quite easy to agree on how a road is used in practice and how a road functions on a battlefield.
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