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Post by macbeth on Aug 28, 2023 0:35:11 GMT
I should point out that my games run for 55 minutes from dicing for aggression until I call End of Times
At best there are about 1-4 games that fail to end in that time across 5-6 rounds
However there is a difference between sending your 6Kn general in to ride down some Ps when you know that the four elements nearby won't be slamming into you next bound and doing so hoping for them rolling a 1 for PIPs and keeping said general alive for the remainder of the gmame.
If you could look deep into the soul of each wargamer and determine whether they would have made that crazy move regardless of the likely future outcomes then I would happily do a 'Finish all movement' call instead of 'Cease all movement'.
Until then Paulsiper - I'm sorry but I'm comfortable with my life choices
Cheers
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