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Post by Brian Ború on May 1, 2023 10:32:29 GMT
Has anybody ever thought of using elements with smaller or bigger BW?
Let's say I've got an impressive trebuchet on a base of 8cm x 12cm and I want to use it with standard 15mm figures on 4cm BW.
What additional or special rules would work or make sense?
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Post by vodnik on May 1, 2023 10:53:49 GMT
...why not? The efect remains the same, The range could be maximum 8BW but not more...
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Post by Brian Ború on May 1, 2023 13:26:38 GMT
Yep, that's right!
It is especially the close combat I keep wondering about.
A bigger base is harder to overlap or to flank while itself produces overlaps easily...
But maybe we really don't need any special rules at all?
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Post by menacussecundus on May 1, 2023 15:21:00 GMT
1. It's shooting arc would be greater than Art on a standard (40mm wide) base.
2. What do you do if two enemy elements contact the front edge? Count one as an overlap? If so, who chooses which element is the one in combat and which is the overlap?
3. What happens if the attacking element recoils? Does the other one recoil as well? Similarly, what happens if the attacking element is destroyed?
None of these is insuperable, but it's not that straightforward either.
Simplest solution - if you have enough figures - might be to make the other "elements" by grouping 4 standard elements in a 2x2 block and play on a 4ft x 4ft board. (Frontage/BW would then be 80mm and the depth of an element would be twice the "standard" size.)
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Post by Brian Ború on May 1, 2023 21:19:59 GMT
1. It's shooting arc would be greater than Art on a standard (40mm wide) base. 2. What do you do if two enemy elements contact the front edge? Count one as an overlap? If so, who chooses which element is the one in combat and which is the overlap? 3. What happens if the attacking element recoils? Does the other one recoil as well? Similarly, what happens if the attacking element is destroyed? None of these is insuperable, but it's not that straightforward either. Simplest solution - if you have enough figures - might be to make the other "elements" by grouping 4 standard elements in a 2x2 block and play on a 4ft x 4ft board. (Frontage/BW would then be 80mm and the depth of an element would be twice the "standard" size.) All these questions can be answered by applying usual close combat rules, especially those concerning war wagons which state that a second unit in frontal contact counts as an overlap. 1. Just like camps or forts. For that reason such a big element should count as a double unit when checking for victory conditions. 2. One counts as an overlap. The first unit contacting the bigger unit is the attacking unit. 3. All units recoil. If the attacking unit is destroyed, the supporting unit recoils as well. (See standard rules concerning combat outcome.) That's quite astonishing. Could it really be this easy? Standard DBA rules apply... ...and we may use monster units.
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Post by menacussecundus on May 2, 2023 7:15:49 GMT
1. It's shooting arc would be greater than Art on a standard (40mm wide) base. 2. What do you do if two enemy elements contact the front edge? Count one as an overlap? If so, who chooses which element is the one in combat and which is the overlap? 3. What happens if the attacking element recoils? Does the other one recoil as well? Similarly, what happens if the attacking element is destroyed? None of these is insuperable, but it's not that straightforward either. Simplest solution - if you have enough figures - might be to make the other "elements" by grouping 4 standard elements in a 2x2 block and play on a 4ft x 4ft board. (Frontage/BW would then be 80mm and the depth of an element would be twice the "standard" size.) All these questions can be answered by applying usual close combat rules, especially those concerning war wagons which state that a second unit in frontal contact counts as an overlap. 1. Just like camps or forts. For that reason such a big element should count as a double unit when checking for victory conditions. .............. That's quite astonishing. Could it really be this easy? Standard DBA rules apply... ...and we may use monster units. You are right. Camps and forts do have a greater field of fire. However, Art in a fort also shoots at reduced effect (+2 rather than +4) - possibly to balance this out - and a camp has to be deployed on the player's base edge which effectively limits the range of anything shooting from within. And, of course, neither a camp nor a fort can manoeuvre.
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Post by Brian Ború on Oct 13, 2023 10:10:37 GMT
Another point that allows the use of one ore more extra big units per army is game balance.
The bigger units will have more difficulties when moving through standard terrain. Remember the distance rule of 1 BW between terrain.
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Post by snowcat on Oct 13, 2023 10:27:37 GMT
I can see those massive Orcish hordes now!
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Post by stevie on Oct 13, 2023 11:41:40 GMT
Groups in Multiple TZ’s: what happens to a Group that starts in multiple TZ’s, like this:- ▄ ▄ The red group is in two TZ’s. Can it move as a complete group to contact the blue group, or must the end red unit be forced to split? ▌ ▀ ▀ ▀
Now I’ve always maintained that there is a hidden unwritten rule in DBA that goes like this:- “Groups can only be forced to split-up by turning-to-face, or as a result of a combat outcome, or if conforming exceeds or breaks any movement rules, or if the owner of the group wishes it.” (otherwise, DBA 3.0 Figures 13c & 13d would look very different)
Thus a Group is more than a loose collection of individual units…it’s more like a giant oversized element. And just as a single element starting in two TZ’s can pick its target without splitting, so can a Group. (Because if being in a TZ forces a split, then DBA Figures 13c & 13d would be impossible)
In other words, a Group in DBA already acts as a monster unit.
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