But should they not have a corresponding disadvantage in combat power?
Granted they "Recoiled by Solid foot in CC with it or Shooting at it, otherwise NE" "If its total is EQUAL to that of its opponent" - but that hardly seems sufficient to compensate and balance their movement advantage.
So they recoil on tied die rolls - big deal.
Lighter troops by definition sacrifice something equally great in armor and attack capabilities.
Like a deduction of 1 point from both their v. foot and v. mounted combat values sound about right
Thoughts or comments?
P.S. And what about fast knights (3kn)? What really distinguishes their combat capabilities from 4kn?
P.P.S. And what about intrinsically doubled units (8sp, 6bd, 8bw, 6kn, 6cv)? What characteristic consistently distinguishes them from solid units? Is this all just aesthetics?
It's hard to comment on every troop type's interaction with every other troop type. But like for like, if a line of say 3Ax meets an equal line of 4Ax then the recoil on equals is a huge advantage. Overlaps are crucial. The 4Ax destroys 3Ax 2/36 and recoils them 19/36. The 3Ax destroys 2/36 and recoils 4Ax 13/36. It's possible for 3Ax to win a straight up fight (which is good for the game) but less likely. They need to use their movement to outmanoeuvre the 4Ax before contact. I see nothing wrong with this arrangement in theory. But pursuit makes things more complicated for Bd, Pk and Wb. As for 3Kn/4Kn, the 3Kn aren't "fast". Rather it's the 4Kn that are slow.