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Post by dpd on Mar 3, 2023 11:24:20 GMT
Going over the combat and movement factors for the various troop types. 3 figure "fast" units (3sp, 3pk, 3bd, 3wb, 3ax 5hd, 3bw) have definite movement advantage especially in bad going. ancientwargaming.files.wordpress.com/2015/02/dba3_qrs.pdfFine, that makes sense. But should they not have a corresponding disadvantage in combat power? Granted they "Recoiled by Solid foot in CC with it or Shooting at it, otherwise NE" "If its total is EQUAL to that of its opponent" - but that hardly seems sufficient to compensate and balance their movement advantage. So they recoil on tied die rolls - big deal. Lighter troops by definition sacrifice something equally great in armor and attack capabilities. Like a deduction of 1 point from both their v. foot and v. mounted combat values sound about right Thoughts or comments? P.S. And what about fast knights (3kn)? What really distinguishes their combat capabilities from 4kn? P.P.S. And what about intrinsically doubled units (8sp, 6bd, 8bw, 6kn, 6cv)? What characteristic consistently distinguishes them from solid units? Is this all just aesthetics?
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Post by Brian Ború on Mar 3, 2023 15:00:43 GMT
Going over the combat and movement factors for the various troop types. 3 figure "fast" units (3sp, 3pk, 3bd, 3wb, 3ax 5hd, 3bw) have definite movement advantage especially in bad going. ancientwargaming.files.wordpress.com/2015/02/dba3_qrs.pdfFine, that makes sense. But should they not have a corresponding disadvantage in combat power? ... Sure, 3Bd are much faster and more nimble in terrain, but then in BG they suffer a CF penalty of -2 like 4Bd, so that they meet Ax on the same level, and 4Ax can even recoil them...
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Post by jim1973 on Mar 3, 2023 23:32:16 GMT
It's hard to comment on every troop type's interaction with every other troop type. But like for like, if a line of say 3Ax meets an equal line of 4Ax then the recoil on equals is a huge advantage. Overlaps are crucial. The 4Ax destroys 3Ax 2/36 and recoils them 19/36. The 3Ax destroys 2/36 and recoils 4Ax 13/36. It's possible for 3Ax to win a straight up fight (which is good for the game) but less likely. They need to use their movement to outmanoeuvre the 4Ax before contact. I see nothing wrong with this arrangement in theory. But pursuit makes things more complicated for Bd, Pk and Wb. As for 3Kn/4Kn, the 3Kn aren't "fast". Rather it's the 4Kn that are slow.
Cheers
Jim
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