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Post by louien on Mar 1, 2023 0:42:37 GMT
Hello,
Has anyone used 2D6 (add the values together) for combat resolution?
Does it break the game?
Thanks
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Post by dpd on Mar 1, 2023 2:07:31 GMT
So the odds distribution looks like this:
Result Combinations Odds
2 1 2.778% 3 2 5.556% 4 3 8.333% 5 4 11.111% 6 5 13.889% 7 6 16.667% 8 5 13.889% 9 4 11.111% 10 3 8.333% 11 2 5.556% 12 1 2.778% 36 100.000%
Not seeing how this would work
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Post by Brian Ború on Mar 1, 2023 12:04:02 GMT
Hello, Has anyone used 2D6 (add the values together) for combat resolution? Does it break the game? Thanks Well, louien, at least it would change its character completely. Take a look at my thread fanaticus.boards.net/thread/3565/beauty-dba-game-mechanics-mathematics, here I take a closer look at probabilities and impacts on gameplay. Let's consider two single units of Ax fighting each other with CF of +3 and 2d6. The highest possible score is 15, the lowest is 5. If they want to double the lowest score, they have to throw an average 7 or higher. dpd's valuable number crunching shows that very small and very high scores are very rare, while average scores of 6, 7 or 8 are quite normal. So I think that recoiling each other will occur quite often, even more than by using 1d6. Kills remain possible, but might be more rare. Now what about Bd? While single Bd fighting each other in GG (CF+5) virtually never kill each other (unless they are pushed off the table), with 2d6 they now may kill each other. To double the lowest scores of 7 and 8, a player would have to reach 14 and 16, that means he must throw 9, 11 and 12. That is deadlier than in normal dba! So in one word: I think the character of the game would be even deadlier and (if possible) even more unpredictable...especially for your elite fighters... ...and the players might try to fight it out unit vs. unit more often. (Sounds rather nerve wrecking to me.  You should try it.)
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