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Post by Brian Ború on Aug 20, 2022 15:57:49 GMT
Hi!
I'm still learning to get things right in gameplay.
Concerning strategy and tactics I experienced some things that lead directly to destruction and to helpful advice like:
Never move your general into the wood.
Or: Make sure that there is enough room to recoil your general.
Now I'm absolutely curious: What were your biggest mistakes in your grand strategies?
Cheers, Brian
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Post by nangwaya on Aug 21, 2022 22:50:41 GMT
Too many to list here, and although my first volume of mistakes is out of print, current gameplay suggests I should work on a second 
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Post by Baldie on Aug 22, 2022 5:37:12 GMT
A phrase I like to use at work is
I am very rarely wrong but when I am it is catastrophically so
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Post by Brian Ború on Aug 22, 2022 7:33:04 GMT
Too many to list here, and although my first volume of mistakes is out of print, current gameplay suggests I should work on a second  Each game of chess Means there's one less Variation left to be played Each day got through
Means one or two Less mistakes remain to be made
(from the musical Chess)Come on, what was your BIGGEST mistake then?
(And I don't mean throwing a "1" in a crucial situation.)
Let us speak of grand strategies that failed.
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Post by nangwaya on Aug 22, 2022 8:37:12 GMT
Well, I will call these shortcomings of mine, and here are three:
1) High probability of poor terrain placement 2) Get distracted easily - opponent can send a Ps somewhere and I will bite... hope you get the picture 3) Tend to react to situations rather than attempting to put myself into situations where I can direct the action
My win/loss ratio is terrible, but I love playing, so all good!
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Post by Baldie on Aug 22, 2022 8:48:29 GMT
In a game with a certain Mr Skelton I learned the valuable lesson about not standing an elephant general behind another elephant when it recoils.
However my single most bittery regretted gaming mistake was at a WH Fantasy tournament many years ago.
A lizard man old one on cold one mount with 1+ re rollable armor charged my unit of six stone trolls. I went with 3 attacks each at strength 4 with the four trolls who could swing. Of course he saved them all did 1 wound to me so with charge i needed a three or less on 2D6 not to run. I failed and got run down and lost an expensive unit exposing my wing. Why I did not go for the four x Vomit Attacks with auto hit, strength 5 and no armor saves I was pretty much guaranteed to kill the single opponent and win the combat. It must be 15+ years ago and I still remember it.
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Post by stevie on Aug 22, 2022 10:23:15 GMT
A phrase I like to use at work is I am very rarely wrong but when I am it is catastrophically so I never make the same mistake twice… …but there are still an infinite number of mistakes I can make once. (And I’ve made most of ‘em! )Turning up at a tournament with Gauls, when 3 (yep, THREE!) other players out of 24 brought III/52 Knight heavy Norman armies…and I had to play against ALL of these. (“Don’t bring a knife to a gunfight Stevie”… )
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Post by Brian Ború on Aug 22, 2022 10:38:00 GMT
Well, I will call these shortcomings of mine, and here are three: 1) High probability of poor terrain placement 2) Get distracted easily - opponent can send a Ps somewhere and I will bite... hope you get the picture 3) Tend to react to situations rather than attempting to put myself into situations where I can direct the action My win/loss ratio is terrible, but I love playing, so all good! I know, I know too well! It's psychology! You don't play DBA, you play your opponent? I for example am kind of overcautious. A short time ago I led a viking (!) army III/40b to utter destruction. My plan seemed simple: to defend the river. But the Irish III/46 (mostly Ax) had crammed the battlefield with bad going. Some Ax crossed the river out of my reach (auf deutsch: überflügelten mich), and then turned my left flank, because I couldn't stay out of the marsh. This game was rather short. By the way, a defendable river (3 to 6), is it bad going? What does the rule mean: "it slows down crossing" (p. 11) – how? We were not sure about that.
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Post by Brian Ború on Aug 22, 2022 10:43:39 GMT
A phrase I like to use at work is I am very rarely wrong but when I am it is catastrophically so . . . Turning up at a tournament with Gauls, when 3 (yep, THREE!) other players out of 24 brought III/52 Knight heavy Norman armies…and I had to play against ALL of these. (“Don’t bring a knife to a gunfight Stevie”… )Then I should always bring my viking steamroller (11×4Bd, one of them the general) to a tournament ... (although I will never love this army)
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Post by Les1964 on Aug 22, 2022 11:17:44 GMT
What does the rule mean: "it slows down crossing" (p. 11) – how? We were not sure about that. Page 9 TACTICAL MOVE DISTANCES 1BW if the front of any single element or group is in a non-paltry river for part of the move .
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Post by menacussecundus on Aug 22, 2022 11:27:03 GMT
......... By the way, a defendable river (3 to 6), is it bad going? ............... "For movement, a river is neither good nor other going;....." (page 6, penultimate paragraph of the hardback edition)
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Post by Brian Ború on Aug 22, 2022 12:12:22 GMT
What does the rule mean: "it slows down crossing" (p. 11) – how? We were not sure about that. Page 9 TACTICAL MOVE DISTANCES 1BW if the front of any single element or group is in a non-paltry river for part of the move . Thanks, lesp1964 and menacussecundus! (That was quick.) We knew we must have missed something.
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Post by Brian Ború on Aug 22, 2022 12:17:58 GMT
A phrase I like to use at work is I am very rarely wrong but when I am it is catastrophically so I never make the same mistake twice… …but there are still an infinite number of mistakes I can make once. (And I’ve made most of ‘em! )... Well then, Stevie, what was your biggest blunder in battle?
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Post by stevie on Aug 22, 2022 13:05:45 GMT
I never make the same mistake twice… …but there are still an infinite number of mistakes I can make once. (And I’ve made most of ‘em! )... Well then, Stevie, what was your biggest blunder in battle? Oh, far too many to mention (usually at least one mistake per game on average). Here is an example from Simon’s Bakewell Matched Pairs in September of 2021:- “The battle with Stephen Finn had the Viking Raiding 3Bd under my command 3-0 up early in the engagement, but I then found my victorious left wing had been sooooo successful they had no one to fight, as they had killed them all, and low PIP scores prevented these from helping out my right wing as four Strathclyde Cavalry hit them (CF 3 v CF 3), resulting in a 3-4 loss to me!” And the lesson is...always have a reserve...
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Post by sheffmark on Aug 22, 2022 14:09:25 GMT
At the Northern Cup one year I stuck a couple of archers on the top of a Difficult Hill. It took myself and my opponent about about 2/3 moves to remember that you can't shoot from a DH unless you're within 1/2 BW of the edge.
I've also played someone who put his archers in a Marsh then was most upset when told they couldn't shoot.
(Must admit both those situations seem a bit odd to me.)
I've also moved troops, in line with my main element, to overlap a Ps, forgetting that the Ps don't then count the overlap in this position. (I still do this on occasions!)
I'm also quite capable of spending PIPs to hard-flank an element that would be destroyed on push back anyway.
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