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Post by Roland on Jan 30, 2022 14:46:27 GMT
Getting ready to expand our DBA games into D3H2. (We want to recreated some of the Classic LotR battles) Briefly reading Tom Thomas's file am I correct in reading that elements are able to provide a corner overlap to a CC even if _they_ are also engaged to their frontage?
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Post by stevie on Jan 31, 2022 12:02:24 GMT
This is really a question for MedievalThomas… …but I hate to see a question go unanswered. So I’ll have a go. D3H2 2016 says:- “An element (except Dragons) not in frontal close combat but in mutual right-to-right or left-to-left front or rear corner contact with any enemy element except Psiloi and Sneakers overlaps it; even when the enemy element is exposed by its frontal opponent having recoiled, fled or been destroyed that bound. Any enemies in any mutual flank edge contact overlap each other whether in close combat or not. An element can overlap 2 enemy elements on opposite flanks. A Foot element that did not move this bound and has its nearest front corner less than 1 BW from a battlefield edge counts as overlapped on that corner. Only 1 overlap or flank contact is counted per flank.” (Note that Scythed Chariots has been missed out, as these are not used in HoTT…but neither are Psiloi)This is similar to DBA 3.0:- “An element not in frontal close combat but in mutual right-to-right or left-to-left front corner contact with any enemy element except Psiloi or Scythed Chariots overlaps this; even if it is exposed by a frontal opponent having recoiled, fled or been destroyed that bound. Any enemies in any mutual flank edge contact overlap each other whether in close combat or not. An element can overlap 2 enemy elements on opposite flanks. Only 1 overlap or flank contact is counted per flank” …and this is similar to HoTT 2.1:- “An element counts as an overlap against an enemy element in close combat if either of the following apply: * It is in right-to-right or left-to-left front corner contact with the enemy element, and is not itself in full front edge close combat. * It is in partial or complete side edge to side edge contact with the enemy element, whether or not itself (is) in close combat to its front. Two opposing elements in contact on their side edges overlap each other.” Basically, all three of the above quotes say the same thing… …you can’t apply the corner-to-corner overlap penalty on an enemy if your element is in close combat, but the penalty does apply when side edges touch, even if they are in close combat.
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Post by Roland on Jan 31, 2022 12:59:42 GMT
Well that's interesting, as 'side overlap' (as described above) is not allowed in regular 3.0 So... If I understand correctly, corner overlaps are treated exactly like in 3.0, however, a new variable has been added in the 'side overlap' and _those_ elements still apply their tactical factor modifier even if _they_ themselves are also engaged frontally. ( did I get that right?)
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Post by stevie on Jan 31, 2022 14:12:12 GMT
I don’t know why you think that ‘'side overlap (as described above) is not allowed in regular 3.0”. Side-edge overlaps/flank-edge overlaps/mutual side-edges touching (which all mean the same thing) has always been in DBA, going all the way back to DBA 1.0. See DBA 3.0 figures 16b & 16c.
Otherwise, yes, the quotes above all appear to say the same thing as DBA 3.0 does.
However, there are exceptions in HoTT (ain’t there always?). See the Overlaps And Non-Combat Contacts diagram, which in my soft back version of HoTT 2.1 is on page 35. This shows that Aerial Troops can be in physical front-edge contact with an enemy, yet not be in close combat, so can still corner-to-corner overlap an adjacent enemy (which is a bit confusing!).
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Post by medievalthomas on Jan 31, 2022 17:31:47 GMT
Good discussion.
Side Overlaps (or Friction Overlaps) count in all versions of DBX (so if you are in side to side contact both Elements mutually overlap each other even if in front contact with an opposing Element.
Corner Overlaps don't apply in all versions of DBX if the Overlapper is in frontal contact with an opposing Element.
The Flyer situation in old HOTT is very tricky. Theoretically they are NOT engaged to the front by ground Elements so can give a corner overlap on opponents. I left it out of D3H2 because its very hard to catch this nuance and kind of off putting to new players. I think they could logically argue that in order to threaten a flank with a Flyer that Element would have to come down to the ground like the frontally attacking element and if I have support on that flank even from the ground its still protected.
Also, crap, I missed the Scythed Chariots! They play by the DBA 3.0 rules and should have been included. Ps are part of D3H2 and so are Scythed Chariots.
But please keep these D3H2 questions coming as I'm fully committed to supporting the rules which I feel with Phil's fading is essential to keep DBX a living game system.
But I'm open to HOTT players advice on whether they think this nuance should remain.
It would be helpful to have a better general vocabulary in DBX style games to make clear the distinctions between a Friction Overlap (which is really more of a Flank contact) and a Corner Overlap since here again the general term "Overlap" causes more confusion than light.
I created a vocabulary for our playtest group for 3.0 at the insistence of my better playtesters so they could more easily write up results and give crisper game commentary. It helped immensely so I built it into A Game of Knights & Knaves.
Thomas J. Thomas Fame & Glory Games
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Post by medievalthomas on Jan 31, 2022 17:33:22 GMT
Should add this is another example of how dense the DBX rules as written by Phil are. Its easy to miss even an essential concept such as friction Overlaps for new players.
TomT
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Post by Roland on Jan 31, 2022 17:34:48 GMT
Just so we are sharing the same vocabulary... when I say "side support" I am not referring to a flank support. Yeah, I'm not _even_ a new player. ( but Phil's prose is absolutely exasperating sometimes. Its the single thing I believe that has prevented a stunningly great game conceptually from being played by exponentially more people.)
Yes flank/friction overlaps count. ( just so long as an element that pursued isn't considered providing a tactical overlap to its neighboring unit in the battle line.)
With all the confusion thrown in I suppose then, the salient question is simply is there in fact any deviation from the tactical factors rules in D3H2 from DBA3.0?
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Post by stevie on Jan 31, 2022 19:03:46 GMT
I agree with you Tom about Aerial Troops in physical front-edge contact with an enemy.
If they want to overlap an adjacent enemy, then they must come down to ground level. And if they are at ground level, then the enemy can get at them. If they don’t like it, then stay in the air, and don’t come down to fight or overlap.
However, there is one minor point in D3H2… …you say that Sneakers can ignore corner-to-corner overlaps like DBA 3.0 Psiloi. Where in the HoTT rules does it say this?
Now many players over the years have complained about the uselessness of Sneakers. One ‘House Rule’ that would make them more useful is to have them cost no PIP’s to move.
After all, would Ring Bearers Frodo Baggins and Sam Gamgee stand around waiting for orders (i.e. PIP’s), or would they be off on their own? Likewise, would Doctor Who and his companion stand around waiting for the Brigadier of U.N.I.T. to issue them orders (i.e. PIP’s), or would they too be off on their own?
It won’t make Sneakers more powerful…but at least they won’t be a PIP drain on the rest of the army.
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Post by medievalthomas on Feb 3, 2022 20:33:26 GMT
Roland there is no intentional difference in the DBA 3.0 overlap rules and D3H2 - the whole idea was to have a consistent rule set.
This is not the case for old HOTT, so yes Stevie, I put in the concept that Sneekers do not take corner overlaps a rule drawn for DBA 3.0. Its makes a great deal of sense and yes its intended to help Sneekers (I tried to help several of HOTT's useless troop types).
As to making Sneekers self order (ie move without PIPs), we have this concept in A Game of Knights & Knaves (most Characters like Heroes can make their Elements move w/o PIPs. But this is a new concept that does not appear in DBA 3.0 so its only used in K&K as here I'm free to just use the best rules available and not limited by what Phil put in DBA 3.0 as I am with D3H2. So yes its an excellent concept which we embrace.
Thomas J. Thomas Fame & Glory Games
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Post by afterburner on Feb 20, 2022 16:45:12 GMT
Just started back into HotT after several years. I've played DBA 3.0, and I'd like to see what ya'll have done in bringing HotT up to date. Is there a pdf out there I can download?
Thanks Kevin
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Post by stevie on Feb 20, 2022 21:39:04 GMT
Welcome to Fanaticus Kevin. Your best bet is to send a private message to MedievalThomas with your e-mail address, and he will send a copy of D3H2 directly to you.
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Post by afterburner on Feb 21, 2022 13:16:41 GMT
Excellent, thanks!
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Post by medievalthomas on Mar 18, 2022 18:26:02 GMT
To all: just email me at TomAndKate@aol.com. D3H2 is a free supplement for anyone who has DBA 3.0 (it helps to have a version of HOTT).
And welcome all to the D3H2 club...
Thomas J. Thomas Attorney at Law 404-250-1113
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