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Post by macbeth on Jul 5, 2021 12:54:45 GMT
A question to the Hive Mind. This came up from one of my regular players
Page 6 of the rules says: "Dunes and Oasis are BAD GOING except to
elements of any type with camels." I have always assumed that camels
treat Dunes and Oasis as GOOD GOING, but the rules don't actually say
that. Reading the rule as written, it seems that Dunes and Oasis are
neither GOOD nor BAD going for camels; a similar situation to rivers.
The only place in the rules that I can find where this becomes
significant is on page 11, in the combat outcome for Psiloi beaten but
not doubled, which says "Destroyed by Knights, Cavalry or Camelry if in
going the enemy count as good. If not, recoil."
When this was put to me I was inclined to agree - for a start there is no longer a GOOD/BAD GOING dichotomy (there is also ROUGH GOING) so just because something is not treated as BAD GOING, does not automatically make it GOOD GOING. However since reading the posts below and looking more carefully at the tactical move rules I can see more problems in this so I am coming down on the side of Camels treating Dunes and Oasis as GOOD GOING
The only effect it has is that Ps are not quick killed by Cm when in Dunes or Oasis.
Is this how everyone has been traditionally playing it?
Cheers
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Post by Haardrada on Jul 5, 2021 14:39:45 GMT
We've always played it that the Camels are an exception and thus treat Dunes & Oasis as Good going.If it isn't good going to them would this not only effect the movement rate of Camels in Dunes & Oasis and also stop the QK on Kn in these terrain types?I think Scythed chariots are destroyed in Bad going anyway?
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Post by martin on Jul 5, 2021 14:58:52 GMT
We've always played it that the Camels are an exception and thus treat Dunes & Oasis as Good going.If it isn't good going to them would this not only effect the movement rate of Camels in Dunes & Oasis and also stop the QK on Kn in these terrain types?I think Scythed chariots are destroyed in Bad going anyway? Same as above - dune/oasis = good going to Cm or LCm. Wording almost certainly a ‘leftover’ from v2.2.
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Post by stevie on Jul 5, 2021 15:00:41 GMT
Hmmm…if Dunes and Oasis are ‘neither good, rough, or bad’, then what are they? And what advantages do they give to camel troops? I agree completely with Haardrada and Martin.
Camel speeds: 3 BW in Good Going, 1 BW in Rough/Bad Going, and in Dunes/Oasis…what? Dunes/Oasis aren’t Good Going, so Camels can only move 1 BW in them?
Tactical Factors: -2 if any but Ax/Bow/Wb/Ps in close combat in Bad (not Rough) Going. At least camels fight at full strength in Dunes/Oasis, as they don’t count them as Bad Going.
Combat Outcomes: Psiloi scores less = Destroyed by Camelry if in going the enemy counts as good. Psiloi score doubled = Destroyed by Camelry if in going the enemy counts as good.
Note that the only time the phrase “if in going the enemy counts as good” is mentioned is when Psiloi lose a combat with Camels. In all other instances involving other troops it merely says “if in good going”.
I therefore believe that Camels DO count Dunes/Oasis as good going, but nobody else does. Otherwise, why is it phrased the way it is?
It looks like another case of Phil Barker knowing what he means, but not describing it clearly to us players. Perhaps he should have simply said:- “Dunes and Oasis are Bad Going, but camel type troops treat them as Good Going.”
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Post by macbeth on Jul 5, 2021 23:12:22 GMT
My thanks to the above - for such well thought out reasoning.
Truth be told as a longtime user of Cm - I have done well in the past with the Christian Nubians, I wanted to see Dunes and Oasis as Good Going, but I was troubled by the semantics of that p6 passage "Dunes and Oasis are BAD GOING except tov elements of any type with camels." My own experience with the playtest group back in the day means that I am less inclined to believe that the argument "Phil must have meant xxxx otherwise he would have stated it differently". I was concerned about this argument however, it crops up all the time and when I scanned it the only thing I thought this would affect was the quick kill of Ps in the specified terrain. What I should have looked at more carefully was the movement rules and built my logic train from there.
Tactical Moves P9 3BW Knights, Cavalry, Camelry or any Mounted Infantry and only in good going, or if "Fast" foot in any going
Let us be clear - there is no dispute that the accepted ruling on Camels is that they move a full speed in Dunes and Oasis. That is the way it has been played for the life of the rules AND if it was set to change for DBA3 then that change would have been writ large during the playtest period and (hopefully) been equally noted in the final published rules.
If instead we go down the path of neither good nor bad for Camels in Dunes and Oasis we find the following Camels CAN form linear groups in this terrain (p8 Tactical moves "A group move by road or across bad (not rough) going must be in a column unless entirely of Ps.) Camels DO NOT take the -2 in close combat (p11 Tactical Factors -2 if any but Ax/Bow/Wb/Ps in close combat in Bad (not Rough) Going) Camels CANNOT move in Dunes or Oasis - because there is NO movement factor for a neither bad nor good going type of terrain in the tactical move rules (the 1BW for rivers - the other not good or bad terrain - specifically states rivers).
So given we have all accepted that Camels can move their full move in Dunes and Oasis from wording that Martin has suggested is leftover from 2.2 (I would suggest that it may even date back to 1.0). To go back and follow the logic trail to its final conclusion creates more problems.
Therefore I am reversing my original inclination and stating that I consider Dunes and Oasis to be GOOD GOING for elements of any type with camels. That will be my ruling in any tournament that I run here in Canberra.
Once again my thanks to Stevie, Martin and Haardrada for their help.
Cheers
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Post by gregorius on Jul 5, 2021 23:35:45 GMT
My thanks to the above - for such well thought out reasoning. Therefore I am reversing my original inclination and stating that I consider Dunes and Oasis to be GOOD GOING for elements of any type with camels. That will be my ruling in any tournament that I run here in Canberra. Once again my thanks to Stevie, Martin and Haardrada for their help. Cheers David, I shall follow your lead and apply the same ruling. Consistency is the goal. Cheers
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Post by stevie on Jul 6, 2021 0:41:17 GMT
People shouldn’t get the hump about this. 🐪
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Post by menacussecundus on Jul 6, 2021 6:58:25 GMT
I reached the same conclusion, but by a slightly different route.
The entire board or battlefield represents Good going (top of p6). Bits of terrain are placed on top of this which are then Bad or Rough going - or Impassible in the case of a Wwy or neither Good nor any other type of going for rivers - and affect troops in the terrain in various ways.
Dunes and Oases are Bad going for most troop types, but not for camels, which, in the absence of any specific limitation, treat them as the default (Good) going of the battlefield.
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Post by stevie on Jul 6, 2021 8:27:13 GMT
Oooo…be careful Menacussecundus…or some people will apply exactly the same logic to Rivers. Page 6, Rivers, second paragraph from the bottom, says:- “ For movement, a river is neither good nor other going…” For movement only it says, not combat. And if the default going is good unless stated otherwise, shouldn’t rivers be good going for combat? And NOWHERE, absolutely NOWHERE, in the DBA 3.0 rules or diagrams does it say:- “Rivers are also neither good nor other going for combat.” All it says in Tactical Factors is: “+1 if defending a non-paltry river’s bank off-road.” So why do people keep on insisting on adding words that are not there? Shouldn’t we be playing by Phil Barker’s rules, and not someone else’s version based on their own prejudices and their private interpretation of history? Just a thought…
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Post by Haardrada on Oct 30, 2021 15:42:41 GMT
So to clarify, can elements moving in Dune/Oasis in a group consisting of only of Camel elements move as a group in line as if in good going?😁
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Post by martin on Oct 30, 2021 18:09:12 GMT
So to clarify, can elements moving in Dune/Oasis in a group consisting of only of Camel elements move as a group in line as if in good going?😁 Yes 👍🏼
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