Post by stevie on Jun 9, 2021 11:15:08 GMT
HoTT allows ‘islands’ in Waterways, and I see no reason why DBA cannot do the same.
The HoTT Island rules
* An island is a patch of flat good going placed in a Waterway or Sea (or a large lake).
* It must be placed within 1 BW of the shore line.
* Crossing this 1 BW water channel is the same as crossing a river, with the same defences.
Specific rules for DBA
* Other terrain, say a Hill or Wood, could be placed on this island, but being Area Terrain
they must be 1 BW from a table edge. As the smallest Area Terrain is usually 3 x 1½ BW,
and the island must be 1 BW from shore line, it means the Waterway will need to be at
least 3½ BW deep.
* Cities, Forts, Hamlets and Edifice can be placed on an island, and they can touch a table edge.
* Dice for the water channel’s going just as you would for a River.
If paltry, then the tide is out. If deep, then the tide is in.
* Roads cannot cross Waterways (or Lakes), so cannot connect to the island.
Here are some well known islands in history:-
The Island City of Tyre, besieged and stormed by Alexander in 332 BC. It was also besieged
for 13 years in 586-573 BC by the Babylonians, and by Saladin’s Saracens in 1187-1188 AD.
(See en.wikipedia.org/wiki/Siege_of_Tyre_(332_BC) )
The Roman landings in Mona (Anglesey) in 60 and 77 AD.
(See en.wikipedia.org/wiki/Roman_conquest_of_Anglesey )
The Battle of Maldon, in 991 AD, where the Vikings on Northey Island crossed the water
channel at low tide to defeat and kill Byrhtnoth the Ealdorman of Essex and his Anglo Saxons.
(See en.wikipedia.org/wiki/Battle_of_Maldon#Topography
and also www.battlefieldstrust.com/media/149.pdf )
Mont-Saint-Michel, an Island Abbey Edifice, later made into a Fort, that successfully resisted
English assaults in 1423-24 and again in 1433-34, and was never taken.
(See en.wikipedia.org/wiki/Mont-Saint-Michel#History )
The HoTT Island rules
* An island is a patch of flat good going placed in a Waterway or Sea (or a large lake).
* It must be placed within 1 BW of the shore line.
* Crossing this 1 BW water channel is the same as crossing a river, with the same defences.
Specific rules for DBA
* Other terrain, say a Hill or Wood, could be placed on this island, but being Area Terrain
they must be 1 BW from a table edge. As the smallest Area Terrain is usually 3 x 1½ BW,
and the island must be 1 BW from shore line, it means the Waterway will need to be at
least 3½ BW deep.
* Cities, Forts, Hamlets and Edifice can be placed on an island, and they can touch a table edge.
* Dice for the water channel’s going just as you would for a River.
If paltry, then the tide is out. If deep, then the tide is in.
* Roads cannot cross Waterways (or Lakes), so cannot connect to the island.
Here are some well known islands in history:-
The Island City of Tyre, besieged and stormed by Alexander in 332 BC. It was also besieged
for 13 years in 586-573 BC by the Babylonians, and by Saladin’s Saracens in 1187-1188 AD.
(See en.wikipedia.org/wiki/Siege_of_Tyre_(332_BC) )
The Roman landings in Mona (Anglesey) in 60 and 77 AD.
(See en.wikipedia.org/wiki/Roman_conquest_of_Anglesey )
The Battle of Maldon, in 991 AD, where the Vikings on Northey Island crossed the water
channel at low tide to defeat and kill Byrhtnoth the Ealdorman of Essex and his Anglo Saxons.
(See en.wikipedia.org/wiki/Battle_of_Maldon#Topography
and also www.battlefieldstrust.com/media/149.pdf )
Mont-Saint-Michel, an Island Abbey Edifice, later made into a Fort, that successfully resisted
English assaults in 1423-24 and again in 1433-34, and was never taken.
(See en.wikipedia.org/wiki/Mont-Saint-Michel#History )