dmg
Munifex
Posts: 24
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Post by dmg on Apr 19, 2021 13:58:36 GMT
I've not seen this come up before. (Though it probably has...)
Having little budget and no storage space, I have cardboard counters for my armies, and so have enough counters to field all variations of a particular army.
In the past I have decided which elements I will use, then proceeded to set up the board. Last weekend it ocurred to me that as the board is set up before the camp and armies are placed, it is possible to see what the battlefield looks like before deciding which units to use.
The particular game I played was a warband-heavy Ancient britons versus Romans. Normally the Romans woudl be heavy on the legionaries, but as the Britons were defending an extrenmely hilly area, I decided to rely more on the Auxilia. Had ther Romans been defending, and had a large flat battlefield, no doubt it woud have had as many Blades as possible.
What about everyone else? Pick elements before or after setting up the battlefield?
Derek
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Post by jim1973 on Apr 19, 2021 14:19:23 GMT
Hi Derek.
By convention, players usually show their armies before dicing for aggression and terrain (see Tony Aguilar's videos). But this not specified in the rules. It doesn't matter for the defender as they choose the terrain and deploy first. But as you illustrate, it matters for the invader. Maybe a more historical approach would be for each player to secretly list their army before dicing and the invader then declares their elements on deployment? This would also lend itself to scouting house rules etc.
Cheers
Jim
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Post by stevie on Apr 19, 2021 16:35:03 GMT
Hmmm...an interesting idea Derek. However, in your example while still on the coast of Northern Gaul and not yet loaded into the invasion barges, how would the Romans know which troops they would need? In other words, how does a general know in advance which troops to bring with him?
Now it is true that at the Battle of Mons Graupius in 84 AD the Roman general Agricola kept his legionaries out of the engagement and placed them in reserve (perhaps because the Caledonians were on a Difficult Hill where his Blades would have been at a disadvantage against Warbands), so he sent his Imperial Auxilia against them instead. But he still had to march to reach that battlefield, and might have met the enemy in the open, so he brought his legionaries along ‘just in case’.
On the other hand, DBMM army II/12 Macedonians allows both Alex the Great and his dad Philip II to deploy some of their Phalangites with javelins (so 4Ax) instead of being armed with their usual sarissa (so Pikemen)...useful when facing say Thracians and Illyrians lurking in harsh terrain. Unfortunately the DBA army lists doesn't allow this. But it does seem a bit odd for a Macedonian commander to decide in advance whether to leave their pikes in camp and take up javelins before the general has even seen the type of battlefield he will be fighting over!
I think it would be better if those troops that can dismount before a battle, those that can dismount during a battle, and some special troops that were capable of being re-armed (such as the Phalangites mentioned above), were allowed to be deployed as their alternative types once the terrain has been placed but before either side has begun to deploy. That way the general can see the battlefield, and then plan on how they want to fight it.
Of course, not every element is capable of being re-armed or dismounted in this way... ...just limit it those few troops who historically did so in reality.
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dmg
Munifex
Posts: 24
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Post by dmg on Apr 19, 2021 19:09:40 GMT
Thanks for your thoughts and information Jim and Stevie.
Some good food for thought. One option which comes to mind could be to dice to see who is attacking and who is defending, and so only the general type of terrain is determined (arable, hilly, etc) then have commanders compose their army based on that information alone.
I'm no expert, but it strikes me that an invader should have at the very least a vague idea of what sort of terrain he will be invading. Of course, there is a lot of variety in the specific terrain features which may be laid by players after the attacker and defender have been determined, and after a general has put together his army.
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Post by martin on Apr 20, 2021 10:02:50 GMT
One issue is that giving generals options AFTER terrain is picked seriously disadvantages those armies with minimal element options. Generals have to work with what they have, not cherry pick to suit the whims of the moment. (For the last 30 yrs I’ve been playing these rules that was not how it was done...it works fine ‘as is’, TBH.)
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Post by stevie on Apr 20, 2021 16:02:42 GMT
Things are not as bad as they may seem Derek... I'm no expert, but it strikes me that an invader should have at the very least a vague idea of what sort of terrain he will be invading. ...here is a bit of number crunching showing the chances of being the invader/defender:- Aggression Being the Being the Difference Invader Re-roll Defender Converting these to a single die roll:- +2 = 26 out of 36 4 out of 36 6 out of 36 (1 chance in 6 of being the defender) +1 = 21 out of 36 5 out of 36 10 out of 36 (2 chances in 6 of being the defender) 0 = 15 out of 36 6 out of 36 15 out of 36 (3 chances in 6 of being the defender) -1 = 10 out of 36 5 out of 36 21 out of 36 (4 chances in 6 of being the defender) -2 = 6 out of 36 4 out of 36 26 out of 36 (5 chances in 6 of being the defender)This gives players at least some inkling as to who it will be choosing and placing the terrain. And a major part of being a good general is to plan ahead and bring the right troops with you. But as Martin has pointed out, this isn’t much help to those armies that have very few options, such as the II/12 Alexandrians, who must have at least 9 elements that only work well in good going. (Still, invaders do get to choose the table edges...limited if a Road is also present)
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dmg
Munifex
Posts: 24
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Post by dmg on Apr 21, 2021 9:13:53 GMT
Interesting. Thanks for all that number crunching Stevie! Interesting to see the liklihood of predicting the terrain based on the agression of each army. And thanks too, Martin. "One issue is that giving generals options AFTER terrain is picked seriously disadvantages those armies with minimal element options. Generals have to work with what they have, not cherry pick to suit the whims of the moment." - See... I always thought a good general did everything to stack victory in their favour before the battle even started. As John Steinbeck famously said, "If you find yourself in a fair fight, your tactics suck!" But I suppose this brings to mind the difference between strategy and tactics. The general might not have control over the strategy, but it's his role to do the best tactically with the situation he is put into. The greatest miliatry leaders of history had a clear vision and were in control of both strategy AND tactics. I'd guess the majority of generals were given orders from above and had to make the best of their situation, good or bad. As for 'convention', I recall reading somewhere that the British really upset the Europeans in the 15th Century because we didn't follow the same military conventions and chivalric etiquette as they did. They really didn't like it because in their minds we weren't 'fighting fair', but we thoroughly beat them. If I get time, I'll try and specifics, but it was years ago when I read that, and I can't remember where... "(For the last 30 yrs I’ve been playing these rules that was not how it was done...it works fine ‘as is’, TBH.)" - Perfectly willing to follow everyone else's experience here, which I why I posed the question in the first place. It comes down to the purpose for the game. Obviously most games and tournaments are designed to be fair contests that both sides can enjoy. But as Jim said, the order of army composition/terrain isn't specified in the rules, so I still think it is an interesting tweak to 'convention', even if only for friendlies and solo matches. (Oh, and in the example which prompted this discussion, the Romans were destroyed by the Britons anyway. The warband were across the field in no time, scurrying across hill and through wood, and the Romans legionaries were caught in a column desperately trying to reach the only open bit of field near the middle. The Auxilia protecting their flanks were certainly good to have-and more useful than more legionaries would have been-but the dice gods hated the Romans on that day. It was all over pretty quick.) 
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Post by stevie on Apr 21, 2021 10:59:50 GMT
(Oh, and in the example which prompted this discussion, the Romans were destroyed by the Britons anyway. The warband were across the field in no time, scurrying across hill and through wood, and the Romans legionaries were caught in a column desperately trying to reach the only open bit of field near the middle. The Auxilia protecting their flanks were certainly good to have-and more useful than more legionaries would have been-but the dice gods hated the Romans on that day. It was all over pretty quick.)  Ha! That sounds just like the ambush at Teutoberger Wald in 9 AD.  👍 And yes, the English did upset the French notion of chivalry in the Hundred Years War, what with them ‘cheating’ by using Longbows...but we must remember that it was the French that ultimately won this war (something we Brits don’t like to admit). As for “The greatest military leaders of history had a clear vision and were in control of both strategy AND tactics. I'd guess the majority of generals were given orders from above and had to make the best of their situation, good or bad”...yes, that is very true. However, even the most brilliant of generals are still limited by their resources. No doubt Alexander would have loved to have some WWg and Elephants with him, but he didn’t have access to these, so although in control of both strategy AND tactics, he had to make the best use of what was available to him.
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Post by haywire on May 9, 2021 13:58:30 GMT
You have to pick army composition before working out attacker/defender and terrain, because some armies have different aggression values depending on composition. For example IV/13b Medieval German Army is Aggression: 1 if Militia Spears, else 2.
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dmg
Munifex
Posts: 24
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Post by dmg on May 11, 2021 8:33:35 GMT
"because some armies have different aggression values depending on composition." - Good spot. I had never come across this before. I take it it is quite a rare occurence buried in the army lists?
I did also notice when reading through the tournament section that "Army composition and allies must be declared by the start of the first game and cannot be changed between games".
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Post by stevie on May 11, 2021 12:13:20 GMT
Ah, but the section you quoted goes on to say:- "...except that an element listed as '/' or '//' can be deployed at the start of each (tournament) game as either mounted or dismounted."
There is also the “Troop Definitions And Terminology” section on page 31:- “If a ‘/’ is between a mounted and a foot type it directs that all (not some of) the mounted type can be replaced by the foot type before deployment.”
This is an important ‘special ability’ for many armies…especially for Medieval Knights shown as “4 x men-at-arms (3Kn/4Bd)” in the army lists.
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