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Hills
Mar 6, 2021 17:59:19 GMT
Post by richard4th on Mar 6, 2021 17:59:19 GMT
Hi
I'm currently making some "difficult hills" by adding boulders/ rock faces etc to some polystyrene hills that I have already (the one's that you can buy to sit on 2' x 2' flocked tiles if you know them)
According to the Purple book hills must slope upwards to a ridge line...
How do people interpret this?
Do you mark a single line on the hill?
Or, since my hills all have a plateau on top, is it OK to consider the point where the hill stops and the plateau begins as a ridge line? (just like the contour would be on a map)
Thanks everyone??
CW
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Hills
Mar 6, 2021 18:51:28 GMT
Post by timurilank on Mar 6, 2021 18:51:28 GMT
Hi
I'm currently making some "difficult hills" by adding boulders/ rock faces etc to some polystyrene hills that I have already (the one's that you can buy to sit on 2' x 2' flocked tiles if you know them)
According to the Purple book hills must slope upwards to a ridge line...
How do people interpret this?
Do you mark a single line on the hill?
Or, since my hills all have a plateau on top, is it OK to consider the point where the hill stops and the plateau begins as a ridge line? (just like the contour would be on a map)
Thanks everyone??
CW
Maps will generally denote a hill’s highest point with a black triangle next to it. Mark two points connected with a dotted line to represent the hill’s crest. Total length should be no more than half the length of the hill; it can be less.
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Post by stevie on Mar 6, 2021 19:00:42 GMT
Actually, we in my group don’t use the recommended ‘ridge lines’ on our hills any more... ...instead we have ‘peak points’, which are just small crosses marking the highest point of the hill. See fanaticus.boards.net/post/31990/ and then fanaticus.boards.net/post/32082/for the full details and the advantages of using ‘peak points’.
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Post by martin on Mar 6, 2021 20:47:39 GMT
Hi
I'm currently making some "difficult hills" by adding boulders/ rock faces etc to some polystyrene hills that I have already (the one's that you can buy to sit on 2' x 2' flocked tiles if you know them)
According to the Purple book hills must slope upwards to a ridge line...
How do people interpret this?
Do you mark a single line on the hill?
Or, since my hills all have a plateau on top, is it OK to consider the point where the hill stops and the plateau begins as a ridge line? (just like the contour would be on a map)
Thanks everyone??
CW
It’s a moot point.....you may find there are many and varied answers to this one... 😶
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Hills
Mar 6, 2021 21:10:24 GMT
Post by elliesdad on Mar 6, 2021 21:10:24 GMT
Hi
I'm currently making some "difficult hills" by adding boulders/ rock faces etc to some polystyrene hills that I have already (the one's that you can buy to sit on 2' x 2' flocked tiles if you know them)
According to the Purple book hills must slope upwards to a ridge line...
How do people interpret this?
Do you mark a single line on the hill?
Or, since my hills all have a plateau on top, is it OK to consider the point where the hill stops and the plateau begins as a ridge line? (just like the contour would be on a map)
Thanks everyone??
CW
It’s a moot point.....you may find there are many and varied answers to this one... 😶 One of my favourite episodes of Friends has Joey explaining that something is actually a “moo” point. Geoff
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Hills
Mar 7, 2021 7:51:30 GMT
Post by richard4th on Mar 7, 2021 7:51:30 GMT
Actually, we in my group don’t use the recommended ‘ridge lines’ on our hills any more... ...instead we have ‘peak points’, which are just small crosses marking the highest point of the hill. See fanaticus.boards.net/post/31990/ and then fanaticus.boards.net/post/32082/for the full details and the advantages of using ‘peak points’. Stevie - I like the sound of the peak points...How do you decide whether the hill blocks shooting? Obviously with a ridge line this is a lot simpler...
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Hills
Mar 7, 2021 10:48:07 GMT
Post by stevie on Mar 7, 2021 10:48:07 GMT
Stevie - I like the sound of the peak points... How do you decide whether the hill blocks shooting? Obviously with a ridge line this is a lot simpler... Oh that’s easy...to determine whether an element is visible or not for shooting and command purposes, simply draw an imaginary line that passes through the ‘peak point’ and is at 90° to the nearest point of the other element. That way you can see if the element in question is in front of or behind this imaginary line. (Just think of it as a freely rotating ‘ridge line’ that is pivoted and spins around at the ‘peak point’, and this line is always orientated to be at 90° to the other element...no matter the actual direction)
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Hills
Mar 7, 2021 13:15:38 GMT
Post by sheffmark on Mar 7, 2021 13:15:38 GMT
Of course if you are on a difficult hill you only have 1/2 BW of shooting range anyway! (3rd para of Distant Shooting page 10)
In case you haven't seen, in his videos Tony Aguilar has a great way of solving the problem of troops falling over on awkward/realistic terrain pieces. He has a felt base of exactly the same dimensions as the terrain with the terrain sitting on top. Then when troops want to, for example, climb the difficult hill, he takes the terrain piece off leaving the flat felt.
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Hills
Mar 7, 2021 14:33:56 GMT
Post by jim1973 on Mar 7, 2021 14:33:56 GMT
I've seen Tony do that and I'd love to be able to get terrain printed on material/neoprene so you could cut it out and use it as underlays for 3d terrain.
Jim
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Hills
Mar 7, 2021 15:00:05 GMT
Post by richard4th on Mar 7, 2021 15:00:05 GMT
Stevie - I like the sound of the peak points... How do you decide whether the hill blocks shooting? Obviously with a ridge line this is a lot simpler... Oh that’s easy...to determine whether an element is visible or not for shooting and command purposes, simply draw an imaginary line that passes through the ‘peak point’ and is at 90° to the nearest point of the other element.
That way you can see if the element in question is in front of or behind this imaginary line.
Stevie
I like it even more - consider the idea stolen - and I'll nick the idea of the flat felt base as well!
CW
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Post by Vic on Mar 25, 2021 13:09:49 GMT
I physically build the hills to have two faces, typically roughly following the long axis of the base. Due to DBA terrain piece size restrictions, and to avoid bases slipping down the hill sides, my hills tend to be quite flat - but I still find it useful to build two clear faces. Painting the crest line slightly clearer helps with making it obvious during games.
All my hills are non-textured, and can be used as gentle hills as-is, or turned into difficult hills by adding round bases with vegetation or rocks (I've been increasingly moving my terrain not to fixed pieces, but to flat textured bases with small decorated bases on top; I find that combination to be the most practical for playing, while still allowing me to get creative with the decorations).
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