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Post by scottrussell on Feb 28, 2021 8:09:00 GMT
Chaotic,
The "matched pairs" format is an integral part of the UK DBA tournament scene with both Alton and Bakewell using it to popular acclaim for many years. Many would suggest it to be the ideal format for DBA.
Stevie,
We were fortunate at our club in that the enjoyment of the game has always been more important than the result, and there would often be a discussion before a game along the lines of "I fancied trying the variant with the auxilia instead of the spear, do you fancy using the light horse heavy variant against them?". We were just wondering how to get over the "are you using elephants, I might or might not use artillery?" type conversation.
I must admit I had missed the obligation to declare army composition before the start of the first game of a tournament (in fact I suspect a subtle change in wording from 2.2, I will try to find my old rule set), and I acknowledge the implication regarding friendly games too.
Scott
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Post by scottrussell on Feb 28, 2021 9:32:32 GMT
Hmmn.
Can't find my copy of DBA 2.2. My recollection is that the rule said the twelve elements deployed in the first game had to be used in all subsequent games.
As an aside, Stevie, have you listed anywhere all the rules you think are not played as written? Just curious.
Scott
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Post by stevie on Feb 28, 2021 10:18:00 GMT
As an aside, Stevie, have you listed anywhere all the rules you think are not played as written? Just curious. Oh yus matey ...see this:- fanaticus.boards.net/post/35344/ And here is a list of some of the rules that seem...well...unnecessary:- fanaticus.boards.net/post/8552/ ...and here is another one:- fanaticus.boards.net/thread/2789/why-pk-allowed-recoil-bdI was half expecting someone to quibble over when a game actually starts, but I think that is fairly self-evident: ”Fighting The Battle”, “Deployment”, page 8. Soooo...cutting a loooong story short, it appears that the response to my original question... For example: I am the invader and have say 4 x 3Kn/4Bd in my army. Since the defender places the terrain and deploys first, can I then decide to have all (not some of) my 4 x 3Kn placed as 4 x 4Bd, once I’ve seen the battlefield and the defender’s layout, as it’s “ before (my) deployment”? ...should be “No Stevie, you cannot, because”:- (a) it would give you an unfair advantage over the defender. (b) “Multi-Game Tournaments” on page 13 says “/ or // can be deployed at the start of the game as either mounted or dismounted.” (c) I am misinterpreting the page 31 phrase “before deployment”, which actually means “before-the-start-of-the-deployment-section-on-page-8”, which is when a game starts. (which Menacussecundas has already alluded to in his earlier post in this thread)
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Post by sheffmark on Feb 28, 2021 10:23:07 GMT
I must admit I see the section on tournaments on page 13 as suggestions and ideas about how to run tournaments rather than hard and fast rules.
For example: a) it says all scoring systems should not allow a player to get ahead in a game and then stall. In other words draws should be penalised. (Not all tournaments I've played in do this. If a draw scores you more points than a loss it can be in a players interested to stall or pull back towards the end of the game e.g. if they are 3-0 down, which then denies the opponent the win.) b) match up between historical armies should be prioritised after taking raw scores into account. (I think tournament organisers have enough on trying to match up players with similar scores but who haven't played each other before, or ensure that the final pairing isn't a repeat, without taking historical match ups into account as well.) c) in knock out competitions players who draw could both be eliminated. (Has anyone ever played in a tournament where this applied?!)
However having said that, it does seem to further clarify the issue about when you decided whether your / or // elements are deployed mounted or dismounted in that, as Stevie quoted “(For Tournaments) Army composition and allies must be declared at the start of the first game and cannot be changed between games; except that an element listed as /or // can be deployed at the start of each game as either mounted or dismounted.”
Now was this a deliberate difference to specify "at the start of the game" just for tournaments (if so, then why should it be different to the main rules?) or was it a further clarification of the main rules for all games?
Also as Scott says, under a strict 'playing the [main] Rules As Written' interpretation, apparently this means that as an invader you don't even have to choose your army composition before seeing the defender lay out his troops. So you decide to have an army with lots of options, see what the defender is playing with and then you choose the 12 best elements to combat that!
I don't see how this could be justified either historically or from a fair play point of view.
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Post by jim1973 on Feb 28, 2021 10:49:49 GMT
IMHO there is a difference between army composition and army deployment. We have no specific rule stating when army composition is decided for friendly games. I've asked this question before and it seems that most people play that the composition is chosen before play. This would also suit the tournament recommendation on page 13. It also makes sense to me as a game based on history. You gather your army and march off to war. The defender gather what's available, finds a spot they think gives them an advantage and deploys his forces. You then deploy what you've brought with you or go back home! You may curse the fact you left those light troops on garrison duty but so did many historical generals! So in my games, your composition is decided beforehand but doesn't need to be declared. It can be written in secret if you are playing with a fractious player! But regarding the question at hand, the "/" decision can be made as you deploy your troops on the table. Firstly, it just makes sense. If you have troops that are adaptable then you have to be able to adapt! That's what I think would happen in the real world. So army composition would read as an example "..., 2 x 3Kn/4Bd, ...". My Barkerese justification is on p3, para 3 "Those listed as / or // can be deployed as either the mounted type or already dismounted as the foot type;" As PB uses the verb form, I take it as the act of deploying the element.
But that's my opinion and only really relevant in my games room!
Cheers
Jim
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Post by stevie on Feb 28, 2021 11:31:55 GMT
I take your point Jim about the invader, after seeing the defender’s dispositions, may well tell his men to dismount, or perhaps leave their horses in camp... ...but on the other hand, why can’t the defender do the same once he has seen the invader’s deployment, especially as the defender gets to move first. Why are defenders nailed to their saddles, but invaders get to choose?. (“What’s good for the goose is also good for the gander” as they say)
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Post by jim1973 on Feb 28, 2021 22:49:25 GMT
Because the brilliant general in charge of the little tin soldiers has placed them in the perfect position in appropriate terrain to maximise their military effect. So the tiny troops are supremely confident in their commander and will follow the orders they were given when they left camp.
Or because it's the rules that the defender makes that decision at deployment and watching players mount then dismount then mount... is rather boring. If there was a more detailed pre game mechanic to include scouting etc you could tweak the dismounting. Otherwise, the defender deploys first.
Remember, it's also a stretch for both sides that they are nailed to their saddles after deployment.
Cheers
Jim
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Post by arnopov on Mar 1, 2021 12:53:35 GMT
Our rules are what they are, with often less than tight writing. Was there even a clear intent by the author concerning the X/Y, who knows? But the current interpretation in the UK scene (I think), i.e. Kn/Bd or Ch//Bd choose what to be when they are placed on the table (I can't recall what was decided when they littoral land, I think player choice again) works well enough. It doesn't unduly advantages the attacker. X/Y armies do not dominate open tournaments. (OTOH, there are a few // armies that are VERY good, top-tier, such as Lithuanians+Teutonic Ally and Qaramitas. I don't think they are quite as good as Tamils or Classical Indians, but not far) In my opinion, the defender has a very large advantage with the current rules, and things that balance that are good thing anyway.
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Post by sheffmark on Mar 1, 2021 13:28:47 GMT
Hi
I'm interested why you think the defender has a very large advantage with the current rules (assuming 3.0) as I think I generally prefer to be the Invader. Then you get to see the other person's deployment and at least initially, line up the match ups you want.
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Post by stevie on Mar 1, 2021 15:48:34 GMT
Whether to be the defender or invader is very much a matter of personal preference. Defender Advantages = gets to choose the amount of terrain, its type, its size and shape, and where to place it (depending upon placement rolls). Invader Advantages = gets choose the base edges (which is limited if a Road is present), and gets to see the defender’s lay-out before placing their own troops. So it’s all swings and roundabouts really. Where Arnopov is right and the defender has a tremendous advantage is when facing an invading Ax or Ps heavy army, and arranging the battlefield to be a flat open billiard table, leaving their weaker invading opponent completely exposed with no terrain to hide in and no chance of winning...and there’s not a damn thing the Ax/Ps army can do about it! Flooding a table with lots of large rough/bad going when facing a mounted army is not so bad. At least the mounted force can do something about it...they could simply refuse to advance. And having the invader choose the table size also helps mounted armies (note that this is not changing any rules... Phil Barker allows for two different table sizes, but neglects to inform us who it is that gets to make the choice). As for the issue of when 3Kn/4Bd can choose what to be...some tournament organisers (such as some in Australia, as Chaotic has already pointed out), do think that deciding after seeing the defender’s lay-out is unfair and overpowering, so they ban the process. As for me, I’ll just obey whatever the UK organiser stipulates. It looks like I’ll just have to add the page 13 “/ or // can be deployed at the start of the gameas either mounted or dismounted” (and a game obviously starts with the aggression roll) as yet another case of the rules saying one thing but players preferring to play by their own rules. (Hell...I use House Rules all the time...so I can hardly complain can I. )
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Post by arnopov on Mar 1, 2021 16:03:01 GMT
Yo Mark! I don't want to hijack Stevie's thread. But in one word, Terrain. It's just too easy to generate a board that is very beneficial to your army (BGo/RGo/GGo, terrain that blocks shooting or not, Camel friendliness, width, Forts). Now, a few armies are relatively insensitive to terrain, especially those with fast blades (and decent support), and in that case, it can be better to be attacker. I really like the Guti great revolt with Elamite Ally for instance, and I think it works a bit better when attacker. The mighty Smiffft won the last Welsh open with early vikings (loadsa fast Bd) too. I suspect 3xArt armies might work better as attacker for the reason you mention, but I don't think they are top tier (I have tried a couple in themed tournaments, quite nice).
With a better terrain system, (i.e. more random) things could be different.
Also, didn't you play the very aggressive Classical Indians (Agg 0) ;0)
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Post by stevie on Mar 1, 2021 16:45:08 GMT
I have a a possible random terrain system Arnopov ..see:- static.wikia.nocookie.net/fanaticus-dba/images/d/d0/Randomly_Generated_Terrain_Chart.pdf/revision/latest?cb=20190826143945 An alternative idea my group has used is to make BOTH sides choose the terrain. Each player secretly chooses 1 compulsory and 1 or 2 optional features for that particular region. These are placed alternatively, beginning with the defender, rolling for placement as usual. Normal terrain limits still apply, so only 1 Waterway, 1 River or 1 Gully, 2 Roads, and 3 of the other types can be placed, the rest being discarded. (Cities and Forts still belong to the defender...consider this as the invader has decided to invade and march on one of the defender’s towns) The beauty of this is that both sides get a little of what they want...so no more billiard tables! (Can you hijack your own thread?...oh well, I just have)
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Post by jim1973 on Mar 2, 2021 11:21:16 GMT
I really do like Lake, Mountain, Cliff-face and Jungle as terrain pieces.
Cheers
Jim
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Post by stevie on Mar 2, 2021 13:02:38 GMT
As a side issue Jim, many HoTT players over the years have complained that Water Lurkers hardly ever get used, so I have what I call ‘Swamps’.
To get more use I like to have Water Lurkers appearing in Seas, Lakes, Rivers, Marshes, and Oasis, plus lowland Woods and Jungles that become ‘Swampy’ due to being in contact with a Sea or River. (Think of the many small water channels passing through the Okefenokee of Florida, and the Amazon, Congo, and the Mississippi forested wetlands, plus the Mekong Delta of South Vietnam... ...”Never get out of the boat!”)
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Post by sheffmark on Mar 2, 2021 15:28:26 GMT
Yo Mark! I don't want to hijack Stevie's thread. But in one word, Terrain. It's just too easy to generate a board that is very beneficial to your army (BGo/RGo/GGo, terrain that blocks shooting or not, Camel friendliness, width, Forts). Now, a few armies are relatively insensitive to terrain, especially those with fast blades (and decent support), and in that case, it can be better to be attacker. I really like the Guti great revolt with Elamite Ally for instance, and I think it works a bit better when attacker. The mighty Smiffft won the last Welsh open with early vikings (loadsa fast Bd) too. I suspect 3xArt armies might work better as attacker for the reason you mention, but I don't think they are top tier (I have tried a couple in themed tournaments, quite nice). With a better terrain system, (i.e. more random) things could be different. Also, didn't you play the very aggressive Classical Indians (Agg 0) ;0) Hi Yes terrain can be an advantage but: a) it doesn't always fall where you want it b) sometimes the invader can choose an edge that minimises it's impact c) unless you're in a tournament where you have to go for a win you could choose to ignore it. I have been known to field the Classical Indians, which is one of those armies that make you wonder how they coped in their home terrain, with archers, Elephants, chariots and cav in mostly woods, (like the Welsh fast pike in difficult hills.)
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