I was waiting to see if anyone else would answer your queries
Chris...
...but since they haven’t, I’ll have a go.
Here is what the rules say about your first question.
Recoil distances on page 12
(see also figure 19a).
“A recoiling foot element always moves its own base depth (or ½ BW if this is less than its base depth).
A recoiling mounted element can choose either to move 1 BW or to move its own base depth if this is less than 1 BW.”
And Interpenetration on page 9 says:-
“
If making a tactical move or fleeing, a mounted element can pass through friendly Psiloi,
or Psiloi pass through any friends, but in both cases only if there is sufficient clear space
beyond
(see figure 6b) and enough move to occupy it, and either:-
(a) it starts partly directly in front
(even if unaligned or facing a different direction – see figure 6a) and ends the move lined-up behind,
(b) or starts lined-up behind and ends lined-up in front.”
“
Recoilers can pass through friends facing in
exactly the same direction
(see figure 6b) to a clear space immediately
(lined-up) behind the first element met
(see figure 19d),
but only if they are of the right type (a, b, c and d).”
From the above we see that recoiling elements MUST move their full recoil distance, if they can.
If they meet friends they can pass through them (if allowed or if they wish), which means they
will exceed their normal recoil distance, OR, they may push them back (again, if allowed).
If they cannot pass through or push back, then they have met an obstacle, and will halt.
If already in contact with an obstacle, so they cannot move at all, they will be destroyed.
Your second question is a bit more tricky, as it exposes a contradiction in the rules.
Page 12 says “Recoiling or pushed back elements move straight back without turning”,
and “
(A fleeing element) turns 180° then moves straight forward without turning”.
However, Interpenetration on page 9 says “they must end up lined-up in front or behind”.
So which is it?
How can those fleeing and those leaving a TZ line-up if they must move in a straight line?
There are two possibilities:-
1) Troops leaving a TZ and those fleeing must move in a straight line, so they cannot interpenetrate if
facing in a different direction, because they cannot deviate from this straight line in order to line-up?
---OR---
2) Those fleeing can still pass through and line-up, as lining-up is an involuntary outcome of interpenetration?
(Personally, I’d go with option 2, as those fleeing are more concerned with staying alive rather than
following the calm disciplined niceties of who is facing in exactly the same direction.
Anyway, if fleeing troops cannot deviate to line-up, then some players (like me) could exploit this
by having friends facing ever so slightly in a different direction behind the fleeing troops to prevent
them from fleeing too far...such as fleeing right off a table base-edge and being lost)