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Post by diades on Nov 14, 2020 14:03:02 GMT
I/58 Meroitic Kushites - El, Cv, Bw, Sp, Bd, Ps II/20d Ptolemaic - Kn, LH, Pk, Ax, Wb, Hd I think that gives 12 Craig Hi Craig. I can only make 10 from that combo...both sides must have Ps and Bd, unless, you can help me...
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Post by sicadi on Nov 14, 2020 14:14:24 GMT
Yes my bad, just read the rules again....
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Post by kaiphranos on Nov 14, 2020 14:27:37 GMT
Hmm, this should be interesting. A quick count of the unit types listed in the table on page 7 suggests a theoretical maximum of around 25... So, a theoretical maximum of 24, unless a dismounting option makes it 25? My reckoning is 22: El 3/4 Kn, HCh 6Kn Cv, LCh 6Cv LH/LCm SCh Cm Sp 8Sp 3/4Pk 3/4Bd 6Bd 3/4Ax 3/4 Bw/CB/Lb 8Bw Ps 3/4Wb 7/5Hd Art WWg CP/Lit/CWg 10 best so far.... So not splitting out LCm from LH? And how do Mtd-X count? (Also, if I were doing this, I would probably not cancel out unit types that appear in both armies - seems more logical to count them just once.)
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Post by diades on Nov 14, 2020 16:46:30 GMT
So not splitting out LCm from LH? And how do Mtd-X count? (Also, if I were doing this, I would probably not cancel out unit types that appear in both armies - seems more logical to count them just once.) I accept the premise is fairly random, but LCm are LH accept for dune moves and Mtd are just their normal types with an extra move... My intent is to find elements not mirrored in the opposing army, hence discounting these in “diversity”, even though of course they would be included in a count of different element types involved.
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