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Post by Baldie on Oct 21, 2020 16:02:07 GMT
Hi Stevie et al
Have you considered reactions in any of your house rules
Fast aux get to react when something enters their threat zone for a charge, charge considered as a move that ends in contact.
Roll a D6 1-3 nothing happens, 4-6 the aux get to move up to 1 BW this may include charging the element trying t engage them.
If there is a group charging and the the aux makes a charge s its reaction they move to contact and then rest of group continues the charge.
If contact is made to side roll of 1-4 means nothing happens.
No reaction may be attempted for contact to rear.
Light horse get same but can move 2 BW and if they are engaged on their turn for the cost of a pip they may attempt to disengage roll a D6 3-4 they disengage for a full movement directly backwards 1-2 they may not move. NB this may only be attempted if they are faster than the terrain the LH are in when they attempt the move.
I can see this getting way too annoying and take up too much time in a tourney but could be interesting for some home games.
Lart has some good evade and disengage rules which make cavalry bow armed forces more powerful. They can still get trapped or fluff a role but they are def more useful.
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Post by stevie on Oct 21, 2020 18:19:14 GMT
We have tried something similar (without the die roll) called ‘counter-charging’, like they have in “Impetus”, where non-bounding troops surge forwards to meet the enemy charge half way. Unfortunately it doesn’t work. You see in DBA it’s all about the overlaps. Overlaps are vital in the DBA two-dice combat system to indicate and gain tactical advantages. Who wants troops, especially weak troops, to plunge themselves into double-overlap situations? I can’t even get my lot to accept ‘random pursuit’ (see fanaticus.boards.net/post/10089/ ). They say it’s purely luck based, and they feel there’s already far too much luck in DBA as it is. (Philistines) As for ‘breaking-off’ and ‘disengaging’, I strongly suspect that this staple of the earlier DBA 2.X days was dropped from DBA 3.0 in order to make tournaments play faster (although I could be wrong). Nonetheless, Joe Collins some time ago made an excellent suggestion to allow Auxiliaries (and I would also include Ps and 3Bow as well) to recoil like mounted...either a base depth OR a full BW. This gives them the unique ability to simulate ‘evading an enemy charge’...without extra die rolls. (See fanaticus.boards.net/post/10089/ ) Applying this to LH by allowing them to recoil a base depth OR 2 BW would do something similar, especially for horse archers making their 'Parthian shots' as they evade opponents charges... ...and it could also simulate 'feigned flights' as well.
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Post by snowcat on Oct 21, 2020 22:58:02 GMT
Hi Stevie et al Lart has some good evade and disengage rules which make cavalry bow armed forces more powerful. They can still get trapped or fluff a role but they are def more useful. Lart - you mean AdG? L'Art de la Guerre? If so, yes it does. Although it's possibly worth noting that the heavy cav that have 'impact' and get stuck in are still favoured over the shooty heavy cav, because it takes too long to whittle enemy forces down by shooting compared with a more deadly direct assault. So from this you can conclude that the shooty cav, with their evade/disengage options, are not overpowered in AdG. But as certain folks have told me, DBA is a fast play game, whereas these other systems with more 'options' are not, and take much longer to play. Of course, there is the much faster form of playing AdG: with a single commander, the 100AP game, that plays much faster than regular 200AP games and looks more like DBA. But everyone has their favourite pony.
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Post by Baldie on Oct 22, 2020 6:31:05 GMT
Yes I really like lart not a patch on DBA of course but still great game. The Byzantine type armies with Heavy, elite, impact cav with bow are a mare to face.
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