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Post by richard4th on Jul 16, 2020 18:11:40 GMT
Hello everyone...
I'm struggling to understand threat zones - I've tried reading some of the posts on here and I'm no further forward...they seems to me to be meaningless.
Is anyone able to help by posting - in basic terms - what the point of having them is?
If I can understand what they are actually supposed to achieve I might be able to make a breakthrough...
Thanks...
Richard IV
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Post by Tony Aguilar on Jul 16, 2020 19:00:58 GMT
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Post by Simon on Jul 16, 2020 19:06:08 GMT
The basic point of threat zones is that troops start getting a bit nervous when they are close (1 BW) to an enemy. This means that their freedom to move where they want is restricted. So, amongst other things, they can't zip across an enemy front within 1BW or make certain other manoeuvres. The rules define what they are allowed to do. You may also find the diagrams helpful.
Simon
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Post by lkmjbc on Jul 16, 2020 20:15:27 GMT
What are you struggling to understand? The rule itself? Why the rule exists? The historical justification for the rule?
Perhaps we can help.
Joe Collins
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Post by richard4th on Jul 16, 2020 20:46:41 GMT
Joe - I think it's why the rule exists..to me it makes no sense
Simon - thanks - if I look at it as "this is somewhere you don't want to be" then it is easier to get it I think...
Tony - watched you video. Very helpful thanks
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Post by timurilank on Jul 16, 2020 21:15:50 GMT
Joe - I think it's why the rule exists..to me it makes no sense Simon - thanks - if I look at it as "this is somewhere you don't want to be" then it is easier to get it I think... Tony - watched you video. Very helpful thanks “This is somewhere you don’t want to be” will change in time with experience.
To underscore Simon’s remarks, the threat zone should will become a useful tool to slow down your opponent’s approach, turn a flank, or contain enemy troops, skirmishers (Ps) are ideal for this kind of work.
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Post by lkmjbc on Jul 17, 2020 0:38:24 GMT
Richard... Ok... Here is a shot. A traditional "I go, then you go" game like DBA (and most other Miniatures rules and boardgames) does a fine job of producing a narrative of cause and reaction. It breaks down however when elements with large movement allowances close with each other. One way to solve this is by making the move distances very small. That however creates a problem with the cause and reaction... the game is slow and boring. The traditional remedy for this a "Zone of Control". This was introduced to my knowledge first in board games. DBA has copied this idea with the "Threat Zone" rule.
Having the rule allows large move distances, but keeps players from making silly looking (and non-historical, and frankly narrative breaking) moves close to the enemy.
Does that help?
Joe Collins
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Post by martin on Jul 17, 2020 8:53:37 GMT
Joe - I think it's why the rule exists..to me it makes no sense Simon - thanks - if I look at it as "this is somewhere you don't want to be" then it is easier to get it I think... My ‘view of it’ is that as your unit approaches the screaming, spittle drenched, shield and sword waving mass of antisocial humanity to its front it finds it has to somewhat focus its attention....not just ignore the aforementioned threat to life and limb and waltz past whistling. 😊
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Post by Baldie on Jul 17, 2020 10:31:24 GMT
Joe - I think it's why the rule exists..to me it makes no sense Simon - thanks - if I look at it as "this is somewhere you don't want to be" then it is easier to get it I think... My ‘view of it’ is that as your unit approaches the screaming, spittle drenched, shield and sword waving mass of antisocial humanity to its front it finds it has to somewhat focus its attention....not just ignore the aforementioned threat to life and limb and waltz past whistling. 😊 I have never seen such a well phrased description of my average DBA opponent
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Post by stevie on Jul 17, 2020 15:11:43 GMT
I think of ‘em as ‘danger zones’, where the enemy could counter charge if you expose a vulnerable flank. Just place yourself in an ancient warrior’s shoes, or imaging you’re facing a threatening drunk in a pub. He may be at arm's length from you, but if you turn away he could attack...so it’s best to keep facing him, thus causing your move options to be limited. (Not that I’ve ever been in that situation myself you understand...but I have seen it happen)
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Post by paulisper on Jul 17, 2020 18:21:07 GMT
I think of ‘em as ‘danger zones’,D Why did I start singing the song from Top Gun at this point...? 😱🤣 P
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Post by stevie on Jul 18, 2020 6:59:08 GMT
Ah, but which song Paulisper? After visiting many pubs during our weekly pub crawl, and drinking multiple pints of wicked strength cider, the following morning I often find myself wishing ♫ “take my breath away...”♪
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Post by paulisper on Jul 18, 2020 7:25:33 GMT
Ah, but which song Paulisper? After visiting many pubs during our weekly pub crawl, and drinking multiple pints of wicked strength cider, the following morning I often find myself wishing ♫ “take my breath away...”♪ “Out along the edges Always where I burn to be (The further on the edge) the further on the edge (The hotter) the hotter the intensity Highway to the danger zone Gonna take you right into the danger zone” 😊 P
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Post by Baldie on Jul 18, 2020 9:23:33 GMT
Whilst down the mess we had a game.
If watching a vid and you shouted out a well known phrase you had to buy a round for anyone who heard you.
Put on the brakes they fly right by, game over man, I'll be back or were gonna need a bigger boat etc.
At 50p a tin it was well worth it.
Other fave games were
If you took a tin from fridge and any fell out you bought em all and could keep or give away. So when filling the fridge you could ram it full then shut door with clasp and padlock and lean it forward. Then stand it up and trap is set for jackpot for whoever opens it next.
All messes had a bell and like in a pub if you rang it you bought a round. So bit of fishing wire and you could rig it to ring if you tripped the wire.
Sooooo many more but a particular joy was to move around the ship asking officers and NCO's for bits of stuff. Maps, compass, wood, floats etc as if planning an escape attempt. Then the entire mess of 40 odd guys dressed in our waterproof trench coats wearing false moustaches and waving French workers travel permits when quizzed.
We had quite alot of time to fill at sea.
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Post by richard4th on Jul 18, 2020 11:12:53 GMT
Thanks everyone - I am now fluent in the language of the threat zone!!
If anyone else is struggling with it my advice (now that I'm an expert) is :-
Look at the responses on here about why there are threat zones...
Dig out "the hermaneutics of Phil's threat zone" on here. Read it until it gets too complicated..
Watch Tony's video - the link is about...
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