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Post by Piyan Glupak on May 27, 2020 9:30:43 GMT
I have put a set of rules on an io group (a bit similar to the old Yahoo groups). I chose that method of putting it on the Internet because it will make feedback and answering questions easy. There is a set of core rules, and various supplements for different periods. The supplements each include a play-sheet, troop types and any rules specific to the period.
The Ancient and Medieval and the Fantasy supplements are done, and shouldn't need tweaking. The Pike and Shot supplement will do for the English Civil War etc., but needs further work as it needs more troop types for the 16th Century, and also for Eastern armies. The Retro-Science Fiction supplement probably has most of the troop types it will get, but might need tweaking on further play-test. The American War of Independence supplement is extremely new and raw, but seems promising.
Historical armies tend to be between 12 and 18 bases each. The bases have to be the same width, but depth isn't that important. If you use 40mm wide bases, 3' by 2' (about 90 cm by 60 cm) playing area is idea. For 60mm wide bases you should aspire to 4' 6" by 3' (about 135 cm by 90 cm). For 80mm bases 6' by 4' would be ideal.
Combat mechanism is different from DBA or HotT. Each army starts with 28 break points (BP). You lose BP in unfavourable combat outcomes. As soon as you lose more than the 28 BP that you started with, you lose. Bases tend to be lost a little less often than with familiar rules, and it is possible to win despite losing more than your opponent. Also, after throwing to resolve a combat you don't bother about whether one total is double the other, you look at the difference in totals.
There aren't any army lists. I might post some suggestions about adapting or creating your own at some point.
If anyone is interested:
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Post by vodnik on May 27, 2020 10:22:04 GMT
...where you can download the rules?
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Post by Piyan Glupak on May 27, 2020 13:26:45 GMT
Hello vodnik,
If you click on the link in my first page, it should take you to the group's home page. There should be a link to the group's files, probably on the left. (You may have to join the group to download them.) If you have any problem getting the files, or if you don't want to join the group, you could send me a personal message through this forum with your email address so I could send copies to you.
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Post by vodnik on Jun 6, 2020 21:12:29 GMT
...while reading the rules i have some questions; for the early Slavs in 600AD the opponents are Germanic tribes; Franks & Bawarians. In DBA armies Nr: 3/5a Austrasians & 2/53 Bawarians. To convert Germanic warbands in WTF troop categories as host & the Frank shieldwall as heavy infantry...
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Post by Piyan Glupak on Jun 7, 2020 15:16:09 GMT
Hello vodnik,
Shieldwall says that the Franks should be "Heavy Infantry" to me.
The other Germanic warbands would probably be "Host", but you could try them as "Heavy Infantry" if you prefer. I usually use my Early Anglo-Saxons as "Heavy Infantry" because I doubt whether Romano-British and Early Anglo-Saxon infantry tactics were very different.
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Post by vodnik on Jun 9, 2020 11:17:48 GMT
...another question; i have several native American armies; Aztecs, Mixtecs, Dog people, Incas & Mapuche & others more. Most of them can be light infantry or raiders... The problem is; the painted armies are in Jestetten in Gemany. So i hope that the border will reopen soon...
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Post by Piyan Glupak on Jun 9, 2020 12:05:54 GMT
Hello Vodnik,
The main way that I decide whether a troops will be Light Infantry or Raiders is whether they tended to rely upon javelins, or whether they just used javelins to "soften-up" their enemies before attacking with melee weapons. Light Infantry tended to rely upon javelins or thrown weapons, but usually had some melee capabilities. Raiders are primarily melee troops who may also have throwing weapons. For instance, I believe that the Spanish Scutarii were fast-moving swordsmen or spearmen who would throw heavy javelins before moving into melee. This makes them Raiders.
Another factor to consider is how well they would fight against troops known to be Heavy Infantry and Elite Infantry in both Good Going and Bad Going. Light Infantry should be at a disadvantage against Heavy Infantry in Good Going, but should have the advantage in Bad Going. In real life, they should not be better than Elite Infantry in Bad Going. Raiders should be able to match Heavy Infantry in Good Going, and be better than either Heavy Infantry or Elite Infantry in Bad Going.
Hope that you get your figures back soon. It must be extremely frustrating to be without them.
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Post by vodnik on Jun 10, 2020 21:41:07 GMT
...another of my preferred periods is the Japanese unification; sengoku jidai with several battles of kawanakajima 1553-61 between Kakeda & Uesugi armies, the conquest of Karea & the final battle of sekigahara with the introduction of black powder...
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Post by vodnik on Jun 11, 2020 21:44:46 GMT
...for the sengoku Japanese i use my house rules; but i have just a german version: www.tabletopinzuerich.ch/cz/nippondbx.pdfThe problem is that the ashigaru did not fight in the manner of PB but like drilled mercenaries. There were no horse archers but lancers only & close combet bodyguards...
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