Post by Piyan Glupak on May 27, 2020 9:30:43 GMT
I have put a set of rules on an io group (a bit similar to the old Yahoo groups). I chose that method of putting it on the Internet because it will make feedback and answering questions easy. There is a set of core rules, and various supplements for different periods. The supplements each include a play-sheet, troop types and any rules specific to the period.
The Ancient and Medieval and the Fantasy supplements are done, and shouldn't need tweaking. The Pike and Shot supplement will do for the English Civil War etc., but needs further work as it needs more troop types for the 16th Century, and also for Eastern armies. The Retro-Science Fiction supplement probably has most of the troop types it will get, but might need tweaking on further play-test. The American War of Independence supplement is extremely new and raw, but seems promising.
Historical armies tend to be between 12 and 18 bases each. The bases have to be the same width, but depth isn't that important. If you use 40mm wide bases, 3' by 2' (about 90 cm by 60 cm) playing area is idea. For 60mm wide bases you should aspire to 4' 6" by 3' (about 135 cm by 90 cm). For 80mm bases 6' by 4' would be ideal.
Combat mechanism is different from DBA or HotT. Each army starts with 28 break points (BP). You lose BP in unfavourable combat outcomes. As soon as you lose more than the 28 BP that you started with, you lose. Bases tend to be lost a little less often than with familiar rules, and it is possible to win despite losing more than your opponent. Also, after throwing to resolve a combat you don't bother about whether one total is double the other, you look at the difference in totals.
There aren't any army lists. I might post some suggestions about adapting or creating your own at some point.
If anyone is interested: