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Post by paulisper on Mar 31, 2020 19:53:15 GMT
I've uploaded the first draft of the updated Solitarius rules for 3.0 onto the Wiki, adapting Richard Lee's 2.2 set and updating accordingly. I would appreciate feedback on this, as it is a raw, first draft, and I'd like to improve and develop it as much as possible during the coming weeks of lock-down Thanks P.
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Post by stevie on Apr 1, 2020 9:40:34 GMT
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Post by Cromwell on Apr 4, 2020 19:36:56 GMT
Thanks for this paulisper! I think this is very timely with everybody currently in lock down.
I play almost exclusively solo using the original Solitarius rules.
I have read through yours and they seem very good. More detailed than the original but not adding a great deal of complexity.
I will try them out over the next couple of days.
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Post by paulisper on Apr 4, 2020 20:14:26 GMT
Thanks for this paulisper! I think this is very timely with everybody currently in lock down. I play almost exclusively solo using the original Solitarius rules. I have read through yours and they seem very good. More detailed than the original but not adding a great deal of complexity. I will try them out over the next couple of days. I have to be honest that Richard Lee did most of the work and I've just tweaked it for 3.0, but inevitably I may have missed some things, rules wise, and I think there can always be improvements. I'm hoping to give them a run out tomorrow in their new form and will post my thoughts then.. P.
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Post by Cromwell on Apr 6, 2020 15:26:26 GMT
I have given the solo rules a run out this afternoon.
Early Imperial Rome against Ancient British. I played the Romans and the system the British.
I used appendix A to set up the terrain.
Deployment of troops I found a little confusing, but after reading the modifiers and options I figured it out, The main problem being the Ancient British monted troops the Chariots and light horse. Again a bit thought and tweeking deployment went well.
The game system was very good but both PIP and the system dice rolled constantly low throughout the game so they were always fighting defensively,
I really like the expanded options for Aggressive/Cautious/Defensive and I was able to use those to exploit the few opportunity's that came for the British. But the British combat die rolls also let them down and that combined with the strong postilion occupied by the Romans Lost them the game 4 elements to Nil. The system gave a challenging game and I will certainly be using it for my future solo games.
I intend to try it out with Hundred Years war armies, War of the Roses, Rome v Parthia, Normans v Saxons, Saxon V Viking
I will also see how it works with DB-RRR but I think I may have to do some tweeking.
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Post by paulisper on Apr 6, 2020 19:24:34 GMT
I have given the solo rules a run out this afternoon. Early Imperial Rome against Ancient British. I played the Romans and the system the British. I used appendix A to set up the terrain. Deployment of troops I found a little confusing, but after reading the modifiers and options I figured it out, The main problem being the Ancient British monted troops the Chariots and light horse. Again a bit thought and tweeking deployment went well. The game system was very good but both PIP and the system dice rolled constantly low throughout the game so they were always fighting defensively, I really like the expanded options for Aggressive/Cautious/Defensive and I was able to use those to exploit the few opportunity's that came for the British. But the British combat die rolls also let them down and that combined with the strong postilion occupied by the Romans Lost them the game 4 elements to Nil. The system gave a challenging game and I will certainly be using it for my future solo games. I intend to try it out with Hundred Years war armies, War of the Roses, Rome v Parthia, Normans v Saxons, Saxon V Viking I will also see how it works with DB-RRR but I think I may have to do some tweeking. Nice feedback and glad you enjoyed it as a first go. I was hoping to have a run out with them yesterday, but that's now put back to the coming Bank Holiday weekend... P.
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Post by Cromwell on Apr 7, 2020 7:03:03 GMT
I also had a thought that with a bit more tweeking this system would work well for DBN which I play on occasion.
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Post by martin on Apr 7, 2020 8:38:55 GMT
>I was hoping to have a run out with them yesterday, but that's now put back to the coming Bank Holiday weekend... P. Bank Holiday ??!! Every day's a Bank Holiday at the mo.....🙂 (for those not in the thick of it, of course....more a nightmare than a BH for them, I'd imagine)
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Post by paulisper on Apr 7, 2020 9:18:17 GMT
>I was hoping to have a run out with them yesterday, but that's now put back to the coming Bank Holiday weekend... P. Bank Holiday ??!! Every day's a Bank Holiday at the mo.....🙂 (for those not in the thick of it, of course....more a nightmare than a BH for them, I'd imagine) Uni have requested that we take our leave during this time and you can guess my response to that!!! P
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Post by stevie on Apr 7, 2020 9:33:40 GMT
I have to be honest that Richard Lee did most of the work and I've just tweaked it for 3.0, but inevitably I may have missed some things, rules wise, and I think there can always be improvements. I'm hoping to give them a run out tomorrow in their new form and will post my thoughts then.. P. Something I have been advocating for some time is using cards instead of dice for PIP and combat rolls. (See fanaticus.boards.net/post/10035/ ) Any ‘Artificial Opponent’ is never going to be as clever as a human, and it’s very unsatisfying to win merely because you got the better die rolls. Many computer games adjust their difficulty levels by cheating and giving the A.I. more resources and quicker building times. Well, if you really want a challenge, and want your ‘Artificial Opponent’ to be a more formidable adversary, then use cards and replace two of the four ‘6’s’ with ‘1’s’ in the human pack, and two of the four ‘1’s’ with ‘6’s’ in the enemy pack. Oh, you’ll lose more often...but those victories will taste sweeter as you know you had to work for them. It’s also good training to make the best use of the rolls you do get when you next face a human opponent...
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Post by martin on Apr 7, 2020 12:54:46 GMT
Bank Holiday ??!! Every day's a Bank Holiday at the mo.....🙂 (for those not in the thick of it, of course....more a nightmare than a BH for them, I'd imagine) Uni have requested that we take our leave during this time and you can guess my response to that!!! P My lot have allocated 2 weeks unpaid leave per month for each of April and May, like it or lump it.... Not so much of an issue for those of us nudging on retirement, but the younger bunch will be feeling the hit more, I guess. Still, more time for toy soldiers.... 😊....and run a few solo games, hopefully.
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Post by Cromwell on Apr 8, 2020 18:45:36 GMT
Now tried the system with Rome V Parthia and with a bit of tweeking DBA-RRR. Both played very well. Gave good challenging games.
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Post by paulisper on Apr 8, 2020 20:52:03 GMT
I have to be honest that Richard Lee did most of the work and I've just tweaked it for 3.0, but inevitably I may have missed some things, rules wise, and I think there can always be improvements. I'm hoping to give them a run out tomorrow in their new form and will post my thoughts then.. P. Something I have been advocating for some time is using cards instead of dice for PIP and combat rolls. (See fanaticus.boards.net/post/10035/ ) Any ‘Artificial Opponent’ is never going to be as clever as a human, and it’s very unsatisfying to win merely because you got the better die rolls. Many computer games adjust their difficulty levels by cheating and giving the A.I. more resources and quicker building times. Well, if you really want a challenge, and want your ‘Artificial Opponent’ to be a more formidable adversary, then use cards and replace two of the four ‘6’s’ with ‘1’s’ in the human pack, and two of the four ‘1’s’ with ‘6’s’ in the enemy pack. Oh, you’ll lose more often...but those victories will taste sweeter as you know you had to work for them. It’s also good training to make the best use of the rolls you do get when you next face a human opponent... One thing you could do is use an average dice for pips and give +1 on every roll for the NPG and -1 on every roll for the Human player.... P.
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Post by Piyan Glupak on Apr 10, 2020 19:12:43 GMT
Have only just seen this thread because I have been off the Internet for a while because of a terminally sick laptop, which has only just been replaced. I am very pleased that Paul has had a go at developing Solo DBA for version 3, and hope that it is a major success.
Richard Lee
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Post by paulisper on Apr 10, 2020 21:17:43 GMT
Have only just seen this thread because I have been off the Internet for a while because of a terminally sick laptop, which has only just been replaced. I am very pleased that Paul has had a go at developing Solo DBA for version 3, and hope that it is a major success. Richard Lee Thanks, Richard - the majority of the credit is yours, I've just tweaked and updated it for 3.0 P.
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