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Post by goldenhord on Feb 15, 2020 18:34:25 GMT
hello guys,I need your point of view, I was looking in the forum but did not see the answer.
Which element could we stick to waterway ? I thought it was only beaches and flooded plain could but it seems that
the rule admit any terrain (dune, wood, oasis, etc ) as long as waterway is a linear element which could be closed to any terrain. I mean closed without 1 Bw in Beetween.
In doing that a waterway and another difficult terrain sticked together , it gives the ground really unpraticable for the invader.
What is your thoughts about that ? thx
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Post by stevie on Feb 16, 2020 0:35:22 GMT
Well, there are two types of terrain...’area terrain’ and ‘linear terrain’. And page 6 of the rules, 4th paragraph, last sentence, says (and I quote):- “There must be a gap of at least 1 BW between area terrain features and between an area feature (other than a BUA) and any battlefield edge.”
So it is perfectly legal to have an area terrain feature actually touching a linear terrain feature. Indeed, a strict interpretation of the rules would even allow an area terrain feature to be placed on top of a beach so that it touches the waterway (beaches are good going, and if present would count as being part of the linear waterway...beaches are not area terrain features).
However, as good as it sounds, you will still need a suitable terrain placement roll, and have enough space in which to place it... ...so nothing is guaranteed.
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Post by goldenhord on Feb 16, 2020 9:36:20 GMT
Ok thx stevie, so the answer is Yes, you could stick any area terrain feature (difficult or rough) to a waterway(sea part) as a waterway is a linear feature. So you could blocked half table with a difficult terrain and a waterway. you have no obligation to keep the 1 Bw part betwen the sea part and the area(difficult or rough).
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Post by primuspilus on Feb 16, 2020 16:23:00 GMT
Well remember, placing a Waterway means you have LESS space to place the other pieces. You cannot fill the board "half full" really reliably, because you still need 1BW space between each area feature, and between each are feature and the board edge, and you still have to dice for which quarter each piece is placed in.
The only features that can go "on top" of existing area features are roads and rivers.
On a 6, the attacker can decide the piece goes in an already-filled space, and since there now maybe isn't room, it gets thrown out!
Waterways frequently result in LESS terrain overall!
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Post by stevie on Feb 16, 2020 18:19:15 GMT
The only features that can go "on top" of existing area features are roads and rivers. Ah, but beaches are not area terrain features...they are mentioned under linear terrain, and are actually part of the waterway, so they get placed first, just when the waterway is. Besides, if you can’t place area terrain features ‘ on top’ of a good going beach, why would a defender who wanted to have bad or rough going touching a waterway limit themselves with a beach? What purpose do they serve (other than to take-up so much space that other terrain gets discarded so that the battlefield looks like a billiard-table). Better to not bother with ‘em. I suppose you could have the waterway and the beach as two separate pieces, and leave off the beach if the defender thinks it will get in the way, but it seems a bit unnecessary. I’d sooner have a combined waterway+beach and just plop stuff on top of the sandy bit as if it wasn’t there (because I’m lazy...and crap at making decent looking scenery!).
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Post by goldenhord on Feb 16, 2020 18:51:06 GMT
In this case this is simple the defender has 3 dunes so 3 possibilities to put a difficult area for the invader not his camels which are in good going. Not possible to backdoor with a lc with this difficult area and psiloi are not good facing camels in a dune. So a side is blocked and it could be in the invader if defender side as it does not matter.
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Post by primuspilus on Feb 16, 2020 23:49:16 GMT
Last I checked, beaches were a strip of good going along a Waterway. Were they area features?
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Post by goldenhord on Feb 17, 2020 8:33:46 GMT
no beaches are not area features as flood plain. we are playing with waterway which includes beaches (DBA mousepad less 4Bw). As stated by stevie, the chosen area feature come on top of the beach until the sea so impossible to pass except with boat (if you have littoral in your army choice)
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Post by primuspilus on Feb 17, 2020 14:24:24 GMT
Sorry, dunes are impassable? Or are you lamenting the fact that they are bad going except to Camels? There are a lot of elements that don't mind bad going: Ax, Bw, Wb, and even Bd aren't terrible in bad going.
If fhe dune against the Waterway is your biggest piece, there will be less bad going or roigh going elsewhere. And Waterways won't always be placed.
The attacker can deploy along the Waterway also. Then the dune anchors one flank. But I use Waterways frequently, and they give inferesting battles. Add in a fort and it is even more fun times!
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Post by goldenhord on Feb 17, 2020 15:48:02 GMT
Bad going are not impassable but if you put a waterway with a dune sticked the sea on one side plus a fort on the other side or another dunes or oasis, it rests very few piece of good going to play and unfortunately I saw very few Ax and Wb on the tables, rest the Bw to counter that ! If we are littoral too you could land on the other side of the dune but you will have command issue except if you are Lc. If you have littoral as mandatory , i think you should put it, no ? am i wrong ? We could play in any manner, we just need to know what is possible or not !
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