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Post by predhead on Feb 10, 2020 13:42:27 GMT
Considering this battle for my re-entry into DBA. Has anyone set this one up, and if so, how, meaning did you use one DBA army for each legion, larger playing surface, etc.?
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Post by kaiphranos on Feb 10, 2020 17:16:21 GMT
I'd imagine one would start by inverting the terrain placement rules - the entire board counts as bad going, except for a few patches of rough or good going that represent clearings. The Romans should probably have an alternate victory condition that involves escaping by exiting off the Germanic starting board edge.
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Post by predhead on Feb 10, 2020 19:00:26 GMT
I'd imagine one would start by inverting the terrain placement rules - the entire board counts as bad going, except for a few patches of rough or good going that represent clearings. The Romans should probably have an alternate victory condition that involves escaping by exiting off the Germanic starting board edge. I like that thought of reversing the terrain!
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Post by timurilank on Feb 10, 2020 19:17:32 GMT
You can use the standard size army and board to refight Teutoburger Wald as all three legions can easily be represented with little change to the Early Imperial Roman list.
1 x Varus (4Bd), 1 x equites (Cv), 4 x legionnaires (4Bd), 3 x auxiliary pedites (4Ax), 1 x pedites (4Ax), 1 x slingers (Ps) and substitute 1 x legionnaire (4Bd) for the last item.
Romans would deploy first and form a column with its advance guard of cavalry and slingers, each legion is represented by two blade and one accompanying auxilia with the mobile baggage placed between the second and third legion. Bringing up the rear of the column is a single element of auxiliary pedites.
To simulate the length of the column this can best be done by placing troops along the diagonal of the board with a 1BW spacing between the legions and mobile baggage. The German player can deploy anywhere on the board, but no closer than 3BW to the Roman column.
Some points to consider. No roads, but there should be a 1BW spacing between woods allowing the Roman to march through. The path can meander along the diagonal, so the Roman player will quickly experience command problems (pip drain) and this applies to the German player as well. Three wood and one marsh of mid-size should be adequate number of terrain pieces.
The Cherusci are II/47d giving them one cavalry, two skirmishers and nine warband, however, you may want to have Arminius dismount so as to move easily through the forest.
I would also offer the Roman player plenty of beer so as not to feel the pain too much.
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Post by predhead on Feb 10, 2020 19:23:30 GMT
I would also offer the Roman player plenty of beer so as not to feel the pain too much.
Indeed! Thank you for that excellent break down! That gives me something to ponder.
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Post by Baldie on Feb 10, 2020 21:50:18 GMT
If you want your Romans in an extended marching column try what the guys at Warlord did in HC, use a chit for each Roman unit and place them on the board blank side up so neither player knows what they are. When game starts they all get flipped and the real units get placed.
Adds a bit of chaos
I guess the trick is to play a really enjoyable game that the Romans should really have no way of winning.
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Post by notintheface on Feb 11, 2020 0:03:42 GMT
Do any of you chaps have schwarzenegger‘a voice in your head when you read the word Teutoburger?
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Post by Cromwell on Feb 13, 2020 16:25:59 GMT
Do any of you chaps have schwarzenegger‘a voice in your head when you read the word Teutoburger? I just get a picture of a highly organised and efficiently run fast food outlet in Berlin!
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Post by notintheface on Feb 19, 2020 4:41:09 GMT
Do any of you chaps have schwarzenegger‘a voice in your head when you read the word Teutoburger? I just get a picture of a highly organised and efficiently run fast food outlet in Berlin! You can taste ze efficiency ja?
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