Post by stevie on Jan 26, 2020 16:05:45 GMT
Many armies conducted small raids rather than major invasions with large armies.
Notably the II/54a Early Irish from 55 BC to 432 AD (the later Irish of II/54b sent larger forces that began to
settle in some parts of Wales and Cornwall), the II/73 Old Saxons from 250 to the mid 5th century AD (until
they began to send whole armies to settle permanently in Britain), the II/68a Early Picts, the II/84 African
Vandals of 442 to 535 AD (making pirate raids all over the Mediterranean), the III/40a Early Vikings , plus
many many others.
But it wasn’t just coastal raids...many nomadic tribes like the Arabs, the Germanic barbarians, the Irish,
the Dark Age English and Scots, and even Medieval barons made frequent raids upon their neighbours.
So here is a simple set of “House Rules” to simulate these raids.
Who Can Raid?: the invader decides whether they will attempt a full scale invasion with an entire army,
or if they will conduct a minor ‘raid’ instead.
Raiding Forces: the invader divides their 12 elements into two raiding contingents of 6 elements each.
One contingent will be led by the C-in-C, while the other contingent is led by a subordinate, who can be
with any element (except elephants) but does not gain the +1 in combat or if shot at.
The defender must also do the same to make two contingents of ‘local defence forces’.
(The invader knows if they are going to make a raid, so should choose troops that are appropriate. Once
told there is a raid going on, defenders can adjust their choice of troops depending on their Army List)
Who Fights Who?: both sides roll a random dice to see which of their contingents will be used.
(The other contingents can fight each other later if you like...or not fight at all as the raiders have
already got in and out before the defending local contingent could reach them in time).
Victory: a contingent that has lost two element equivalents has been routed and is defeated.
All other DBA rules still apply.
The above rules can make for some interesting quick games
Do you put all your best troops into one contingent, and hope that is the one that fights?
Or do you divide your forces evenly, so that both contingents have a chance in battle?
Ah, decisions, decisions...
Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
And here is the latest Jan 2020 FAQ: ancientwargaming.files.wordpress.com/2020/01/dba_faq_q1_2020_final.pdf
Notably the II/54a Early Irish from 55 BC to 432 AD (the later Irish of II/54b sent larger forces that began to
settle in some parts of Wales and Cornwall), the II/73 Old Saxons from 250 to the mid 5th century AD (until
they began to send whole armies to settle permanently in Britain), the II/68a Early Picts, the II/84 African
Vandals of 442 to 535 AD (making pirate raids all over the Mediterranean), the III/40a Early Vikings , plus
many many others.
But it wasn’t just coastal raids...many nomadic tribes like the Arabs, the Germanic barbarians, the Irish,
the Dark Age English and Scots, and even Medieval barons made frequent raids upon their neighbours.
So here is a simple set of “House Rules” to simulate these raids.
Who Can Raid?: the invader decides whether they will attempt a full scale invasion with an entire army,
or if they will conduct a minor ‘raid’ instead.
Raiding Forces: the invader divides their 12 elements into two raiding contingents of 6 elements each.
One contingent will be led by the C-in-C, while the other contingent is led by a subordinate, who can be
with any element (except elephants) but does not gain the +1 in combat or if shot at.
The defender must also do the same to make two contingents of ‘local defence forces’.
(The invader knows if they are going to make a raid, so should choose troops that are appropriate. Once
told there is a raid going on, defenders can adjust their choice of troops depending on their Army List)
Who Fights Who?: both sides roll a random dice to see which of their contingents will be used.
(The other contingents can fight each other later if you like...or not fight at all as the raiders have
already got in and out before the defending local contingent could reach them in time).
Victory: a contingent that has lost two element equivalents has been routed and is defeated.
All other DBA rules still apply.
The above rules can make for some interesting quick games
Do you put all your best troops into one contingent, and hope that is the one that fights?
Or do you divide your forces evenly, so that both contingents have a chance in battle?
Ah, decisions, decisions...
Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
And here is the latest Jan 2020 FAQ: ancientwargaming.files.wordpress.com/2020/01/dba_faq_q1_2020_final.pdf