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Post by jamesdiii on Nov 6, 2019 0:57:16 GMT
Can anyone point me to discussion on fanaticism or somewhere else about why psiloi rear support went away?
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Post by snowcat on Nov 6, 2019 2:14:33 GMT
From 'Dale's DBA': "Rear support from Psiloi is gone! This got rid of the controversy of rear-supporting Psiloi being destroyed if any of the three elements it was supporting were destroyed."
From what I remember, it wasn't so much the loss of the psiloi behind the destroyed heavier foot directly to its front vs the other two heavier foot also being supported if either of those was destroyed that was the issue, it was the lone psiloi being used behind 3 x Bd/Sp/Ax to plump them all up against mounted/Wb/BUA/camp in the first place.
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Post by stevie on Nov 6, 2019 9:10:41 GMT
I know that MedievalThomas often refers to “Psiloi giving rear support to heavy foot” as being like a 20th century mortar team giving indirect overhead barrage support fire. Skirmishers should be out in front, like all the historical battle accounts say they should. And they were only allowed to give rear support in DBA 2.2 as an excuse to give a boost to the heavy infantry in certain conditions...so it was merely a combat factor play-balance thing, and nothing to do with reality. Just as solid Bows in DBA 3.0 gain a +1 when side-supported by solid Blades is nothing more than an excuse to give a weak troop type a much needed boost in close combat. Bows can’t form ‘shield walls’ like Spears! Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by lkmjbc on Nov 6, 2019 14:59:10 GMT
If my memory serves me, the rule was pretty much hated by the play-test group. Most thought it both looked odd and was a misuse of Psiloi. There was even a derogatory name for the formation... though I can't recall it now. It is getting to be quite a number of years ago. Not many complained about its passing.
With the splitting of foot into "Solid" and "Fast" types, Phil decided a better simulation was having mounted recoil on a tie from "Solid" foot. This somewhat subsumes the idea of shooters supporting heavy foot. This coupled with have 4Ax being moved to a +3 vs mounted really helped the simulation.
Joe Collins
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Post by wjhupp on Nov 6, 2019 15:36:24 GMT
I thought it a clever way to give limited Ps elements their role in the battle line in a game that requires precise corner to corner matching. It makes some sense in terms of the relative numbers too.
I do not mourn it's passing though, as it does violate visual logic and seems a bit gamey.
Bill
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Post by mthrguth on Nov 6, 2019 17:32:23 GMT
As a proponent of the rear support rule I was disappointed to see its passing. Of course, I had originally called for Psiloi to support only the infantry directly in front of them, and not the 3 pack left, right and center.. Still, I feel that the medievalists triumphed over the ancient historical players, much as they did in WRG 6th edition with its invincible EHI and SHK.
What was the historical justification for the use of psiloi support? Read Procopius, Arrian or The Nisbis War or some of the Chinese military authors; and you will see that fire support by light infantry deployed behind the heavy foot was THE historical tactic for facing Alans, Huns or Sassanids. Therefore it should be modeled in DBA. And there are probably more sources, but I am at work right now. Another ancient theoretician points out that a major consideration for the ancient general was to choose depth vs length for his battle line. So, incorporating the psiloi support rule allowed the DBA gamer to confront this historically attested choice. Do I want to go narrow and have the benefit of psiloi support; but risk overlap, or go thin and risk being broken through?
The reason for trying to model this tactic in DBA was to balance the change from 1.x to 2.x of allowing knights to kill blades beaten by one in close combat. In 3.0 the balancing rule is to allow the blades to kill knights on a tie.
Why allow knights to kill blades when beaten but not doubled? An alternative might have been to allow knights to kill blades on a tie....I can't cite historical examples of this from memory. But it was embarrassing to realize that under DBA 1.x the Saxons would still rule the UK. Given the movement rates of 1.x, knights were barely more mobile than blades; worse against foot than blades, and fatally handicapped in any kind of terrain. Year after year we repeated the ancient Viking/ Marian Roman championships.
To me the big issue in DBA are the horrible situation for pike. In DBA 1.x the infantry movement rate was so slow that blades could not move from overlap into flank contact with pike in one turn. This could give the pike a critical turn in which to push forward frontally with their higher supported combat factor. Now, I disagree with Joe; pike stink. They are bow fodder and blade fodder. Long range bow fire is also too effective. Read from Sumer to Rome, The Military Capabilities of ANCIENT armies to see why the current rules are too favorable to ANCIENT, not Lance and Longbow Society bowfire.
Of course, in TRIUMPH the bowfire rule is worse for knights! They have a factor of 2 against bows, and every day is Crecy day......
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Post by medievalthomas on Nov 7, 2019 21:58:46 GMT
Most of this discussion is correct. Skirmishers should be out front disrupting enemy advances not lobbing mortar bombs over Heavy Foot. Of course missile armed troops did support heavy foot from behind but in DBX scale they are part of a single element or at worse a double element. If we allow rear support for missile elements, we would of course have to allow Bow the same ability as they would be much better at it than Ps (who in any case are not all bow armed).
I had originally hoped to just limit this rule to supporting 1 Blade but was pleasantly surprised by its complete demise.
Mike G's comments re prior supremacy of Blades are spot on (and continue to this day in HOTT). The Blades Cry Havoc ability v. Knights represents a close in fight which would favor handy Blades (where Knights too dumb to break off).
As to Bows they represent Ancient Bow not medieval longbow/crossbow and are therefore relatively weak compared to their latter descendants (hence as pointed out the Blade side support rule to try and band aid over the problem). Allowing Shooters from HOTT (but limiting crossbow shooters to shooting only in own bound) completely solves the problem.
Another excellent point by Mike G. concerns Pike - yeah we got problems. I've been thinking incessantly and play testing to my teams distraction on how to fix this. I'll put current concepts in a separate post.
TomT
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Post by paulhannah on Nov 7, 2019 22:16:10 GMT
Mostly, it just looked awful. In Purple, Psiloi elements can do what they likely did: Operate (for awhile) out in front of close order infantry, harassing the advance of enemy foot. It looks and feels right.
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Post by snowcat on Nov 7, 2019 22:52:57 GMT
As to Bows they represent Ancient Bow not medieval longbow/crossbow and are therefore relatively weak compared to their latter descendants (hence as pointed out the Blade side support rule to try and band aid over the problem). Allowing Shooters from HOTT (but limiting crossbow shooters to shooting only in own bound) completely solves the problem. I've read this a number of times now. Could you please state the exact factors and rule you refer to and how this would work in DBA 3.0 for Bw shooting/combat?
In HOTT Shooters are CF 3 vs foot/camp, and 4 vs others. Is that all you're proposing?
Isn't it assumed that Cb shooters are shooting by volley, i.e. some ranks fire while others reload? And that their greater penetrating power is balanced by their reload/volley rate?
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Post by mthrguth on Nov 8, 2019 10:18:24 GMT
Old wounds go deep.
I would disagree that it 'looked awful.'
The evidence is that the psiloi support rule closely modeled an important ancient tactic.
psiloi could always be used on flanks, and certainly from in front of heavier foot AGAINST FOOT. Against mounted, they were used behind.
Finally, why did I prefer the Psiloi support balance to the current 'blades win on a tie' balance? Answer: Because the more 'quick kills' (a forbidden term I know) you build into the rules the more luck oriented the game becomes. It is bad enough that I can lose a game on a bunch of 2-2 and maybe a single 2-1 bowshots. Now I can lose a game when my knight general attacks a single blades even with an overlap! Using the same mechanic to 'fix' pike, as suggested in another thread, makes the game seem even more trivial.
Bob X has suggested that DBA 1.0 was the best edition. I may disagree, but it was the last set where knights could not quick kill blades so that no 'compensatory fixes' were needed for Kn-Bl, and the slow movement rates made Pike much better.
I'll give this topic a rest. The term, 'playtest group,' leaves a sour taste in my mouth. A large group of the most successful USA DBA players on the east coast left the game because of disagreements over DBA 3.0 playtesting. No DBA events at Fall In this year.
MG
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Post by snowcat on Nov 10, 2019 7:41:06 GMT
Having just read this on TMP: "We have found that just adding Shooters from HOTT (+3 v. Foot; +4 v. Mounted), completely solves the problems of representing the more powerful medieval missile weapons (and leaves in tact less effective standard +2/+4 Bow for ancients or lesser missile men)." If you're going to increase the CF of Bw justified by more powerful foot bows and crossbows in the medieval period, why not a corresponding increase in the CF for LH equally justified by the increased power of the composite bow used by horse archers during the same period? Hello Mongols, etc.! (There are enough studies re the comparable power of Mongol bows vs longbows out there.) How can you have one without the other?
From the relatively powerful Hunnic/Magyar composite bow of the Dark Ages that reached its pinnacle in the Mongol bow in Medieval times, you have a very nasty armour-piercing weapon that could be shot at a fairly alarming rate. This is a far cry from the much weaker bows used by ancient light horsemen. Are we to have some equity for these non-Western European troops as well?
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Post by goragrad on Nov 11, 2019 0:05:40 GMT
Frankly, the improved power of crossbows and longbows in Medieval was part of the eternal 'protection vs penetration' arms race.
Then the protection got better as bows became more powerful - or vice versa.
Unless playing 'open' tournaments with Old Kingdom Egyptians (who had composite bows) facing HYW English the relative penetration of the weapons against the protection available to their targets is pretty much a wash.
Mr. Barker has stated (I believe on more than one occasion) that DBA and the rest of the DBx family are intended to be used within period and he explicitly disapproves of ahistorical matchups.
If you want to start 'grading' the missile weapons to create super troops, then you should start 'regrading' OMK blade against dismounted English KN from the WOTR...
And then the relative 'knockdown' power of slings vs javelins or arrows could be addressed.
As to the psiloi support, in how many armies did the psiloi withraw through the ranks of their melee weaponed compatriots to provide indirect support vs in how many armies were there units equivalent to the DBA 8BW element?
Which might well be better represented by a 'mixed' element (such as the T'ang 4CB) with a single row of figures combining missile and melees troops with a CF 3 or 4 vs foot and 3 or 4 vs mounted representing the fact that not all of the troops were armed with melee or missile weapons?
As to more powerful composite bows (or the longbow and crossbow), they shoot slower and tire their users quicker. Penetration and range vs volume of fire. And the effectiveness of either is dependent on the level of protection of the target.
Do you want a 'quick play' ruleset that gives reasonable historical results between historical opponents or a detailed simulation evaluating armor type and thickness, shield size and composition, bow type with rate of fire and penetration considerations, relative lengths of pole weapons, the material weapons are composed of - bronze, copper, iron, steel - etc?
And then the training level and determination of the troops comes into play - are Macedonian phalangites the equal of Swiss pike?
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Post by snowcat on Nov 11, 2019 21:08:47 GMT
Frankly, the improved power of crossbows and longbows in Medieval was part of the eternal 'protection vs penetration' arms race. Then the protection got better as bows became more powerful - or vice versa. Unless playing 'open' tournaments with Old Kingdom Egyptians (who had composite bows) facing HYW English the relative penetration of the weapons against the protection available to their targets is pretty much a wash. Mr. Barker has stated (I believe on more than one occasion) that DBA and the rest of the DBx family are intended to be used within period and he explicitly disapproves of ahistorical matchups. If you want to start 'grading' the missile weapons to create super troops, then you should start 'regrading' OMK blade against dismounted English KN from the WOTR... And then the relative 'knockdown' power of slings vs javelins or arrows could be addressed. As to the psiloi support, in how many armies did the psiloi withraw through the ranks of their melee weaponed compatriots to provide indirect support vs in how many armies were there units equivalent to the DBA 8BW element? Which might well be better represented by a 'mixed' element (such as the T'ang 4CB) with a single row of figures combining missile and melees troops with a CF 3 or 4 vs foot and 3 or 4 vs mounted representing the fact that not all of the troops were armed with melee or missile weapons? As to more powerful composite bows (or the longbow and crossbow), they shoot slower and tire their users quicker. Penetration and range vs volume of fire. And the effectiveness of either is dependent on the level of protection of the target. Do you want a 'quick play' ruleset that gives reasonable historical results between historical opponents or a detailed simulation evaluating armor type and thickness, shield size and composition, bow type with rate of fire and penetration considerations, relative lengths of pole weapons, the material weapons are composed of - bronze, copper, iron, steel - etc? And then the training level and determination of the troops comes into play - are Macedonian phalangites the equal of Swiss pike? All of this pretty much supports my point of equity (how can you have one without the other?), and yes I agree with 'playing in period' because it solves many things. However, the more you research Mongol bows, the more you'll find their 'tiring factor' marginal when used by the folks who made them. Their power was equivalent to the longbow, but without the equivalent strength required to pull them - it was all in the design and materials combined together, very, very clever.
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Post by stevie on Nov 12, 2019 11:45:08 GMT
Having just read this on TMP: "We have found that just adding Shooters from HOTT (+3 v. Foot; +4 v. Mounted), completely solves the problems of representing the more powerful medieval missile weapons (and leaves in tact less effective standard +2/+4 Bow for ancients or lesser missile men)." If you're going to increase the CF of Bw justified by more powerful foot bows and crossbows in the medieval period, why not a corresponding increase in the CF for LH equally justified by the increased power of the composite bow used by horse archers during the same period? Hello Mongols, etc.! (There are enough studies re the comparable power of Mongol bows vs longbows out there.) How can you have one without the other? From the relatively powerful Hunnic/Magyar composite bow of the Dark Ages that reached its pinnacle in the Mongol bow in Medieval times, you have a very nasty armour-piercing weapon that could be shot at a fairly alarming rate. This is a far cry from the much weaker bows used by ancient light horsemen. Are we to have some equity for these non-Western European troops as well?
We shouldn’t over emphasize the effectiveness of the Asian recurved composite bow. This powerful weapon, which was compact and handy for use when on horseback, was not invented by the Mongols. In fact it was used by the the Pechenags, the Magyars, the Bulgars, the Huns, the Alans, and even the Hsuing-nu, many centuries before the Mongols came to dominate. (Here are some interesting starting articles on the composite bow:- en.wikipedia.org/wiki/Mounted_archery and en.wikipedia.org/wiki/Composite_bow )No, the real reason why the Mongols were so successful was all due to the efforts of one man - Temujin, known to us as Genghis Khan. It was his strong will that united the various mounted tribes of Asia, and by enforcing his strict iron discipline upon his sub-commanders, who in turn enforced their own strict iron discipline upon the horsemen under their command, created such a formidable fighting force. But he also had the foresight and skill to impose a strict administrative and bureaucratic system that held his empire together, ensuring that it lasted long after his death. If the other horse archer armies of Asia, who used the same composite bow and tactics that the later Mongols used, had a leader such as Genghis Khan, then it would have been they and not the Mongols who formed the largest continuous land empire in history. Indeed, the Huns under Attila almost did so, but he did not have the foresight and skill to create such a strict administrative and bureaucratic system, so his empire quickly fell apart once he died. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by snowcat on Nov 12, 2019 12:15:54 GMT
Yes, yes... (We shouldn't under-emphasize or ignore the power of that bow either, which often happens with Eurocentricity.)
While previous versions of the bow were indeed powerful (e.g. Hun, Magyar), it still reached its developmental pinnacle under the Mongols. i.e. it was NOT the same bow used by steppe warriors 1000 years earlier. And I don't disagree with the rest re Temujin.
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