|
Post by menacussecundus on Oct 27, 2019 11:56:29 GMT
I’m confused. I don’t have the rules in front of me, but don’t light horse move faster than heavier foot? Still, I am following this thread with great interest. I am trying to work out how to beat Late Crusader with various Muslim armies, who are predominately Cav. ps I now see you said “a lot further”. Fair enough. SomeCallTim,
To clarify what I think we're writing about: in v2.2 at 15mm scale, Heavy Foot moved 1 inch, Cavalry moved 4 inches and Light Horse moved 5 inches; and now in v3.0 Heavy (or Steady) Foot move 2 base widths, and Cavalry and Light Horse both move 4 base widths.
Given Bow can now move up to 1 base width and still shoot up to a range of 3 base widths, this is the equivalent of a move by Cavalry and Light Horse. So both these troop types need to halt more than 4 base widths from Bow to avoid being shot at.
I played in a Crusader period campaign last year as the Seljuk Turks. Its hard going against Crusader armies. Towards the end I opted to continually push what Bow I fielded forward into the opposing mounted or Bow, hoping for the best, and support them with whatever cavalry I could. Before that I threw my Cavalry at the Crusader knights, backing them up/supporting them with Light Horse behind or on a flank. The latter didn't seem to work too often. Good luck!
You are mis-remembering, spitzicles. Under 2.2, all foot moved 200 paces/2" off-road, except Ps and Ax which moved 300 paces/3". Cavalry moved 400 paces/4" in good going. The relative move distances of Solid Foot and Cv haven't changed. However, there are now more types of foot (Fast Foot) which can move the longer distance (3BW).
|
|
|
Post by Spitzicles on Oct 27, 2019 22:49:16 GMT
I stand corrected. Thanks Menacussecundus. I should know better than to write from memory, especially given I haven't played 2.2 for years. Apologies for adding to the confusion.
|
|
|
Post by medievalthomas on Nov 13, 2019 20:08:38 GMT
Move the Cav to 5BW. If the Bow move 1BW they still aren't in range but can now be charged by the Cav - so they won't do this. On the Cav bound move forward 4BW and line up. You are now in the TZ of the Bow so they can only shoot 1-1 (+4 v. +3 is only 1 out of 9 to be doubled). You'll probably survive and depending on Recoils the Bow will be able to concentrate some shooting in their bound (but not all). Then charge in next bound (may take some PIPs though as you'll be Recoiled).
An even better plan is to move round the flank of the Bow. You move 4 they move 2 (and only 1 if they want to shoot). You should be able to easily move around them. Through out history very very few frontal attacks succeeded against mass bow and virtually none of the few success were by mounted troops. So don't make frontal attacks...
As for the rest of the discussion nothing has changed about the movement ratios they are just expressed in BWs. As for board size we always play in 25/28mm and use 4X4 boards so plenty of room for maneuver (in the original DBA 1.0 25mm movement was in inches - 4" for Heavy Foot (so 100mm) and was played on 4x4 - an excellent game and what brought lots of us into DBA. Heavy Foot have now increase to 120mm - so not that dramatic of a change. Only 15mm was played on small boards with tiny movement allowances (until 2.0 tried to force this change on 25s).
LH move same as Cav but get multiple moves so are in fact much more mobile.
That said we allow Fast LH and Fast Cav (+1BW to MA; Recoil on Equals from any Bow shooting and in Close v. non-Fast opponents). That should give you a way to represent more historical troop variants.
Thomas J. Thomas Fame & Glory Games
|
|
|
Post by rhaksha on Nov 14, 2019 9:59:40 GMT
I was looking at III/13a Avars facing off against my Bulgars. If I too them all as Cv then I thought it would be a nice easy training army to introduce people to the game; now I'm not so sure. If the all Cv has major weaknesses then maybe it's not ideal to train with.
|
|
|
Post by timurilank on Nov 14, 2019 10:53:06 GMT
I was looking at III/13a Avars facing off against my Bulgars. If I too them all as Cv then I thought it would be a nice easy training army to introduce people to the game; now I'm not so sure. If the all Cv has major weaknesses then maybe it's not ideal to train with. An Early Byzantine (III/4b) might serve as a better option; 7 x Cv, 1 x 3Kn, 2 x 4Bd, 2 x Ps.
|
|
|
Post by rhaksha on Nov 14, 2019 11:53:23 GMT
Thanks Timurilank, but I'm running III/14c the late list. Of the available opponents only Avars and Rus really turn my head. I could be persuaded to try Slavs, but many of the others just have too much LH (too much unless I implement the 1/2 PIP move rule).
|
|
|
Post by snowcat on Nov 14, 2019 12:16:12 GMT
|
|
|
Post by timurilank on Nov 14, 2019 15:12:04 GMT
I have all three Slav and Rus, but enjoy the latter more for their ally options; Early Polish can bring cavalry and archers to the party.
|
|
|
Post by martin on Nov 14, 2019 16:01:39 GMT
I was looking at III/13a Avars facing off against my Bulgars. If I too them all as Cv then I thought it would be a nice easy training army to introduce people to the game; now I'm not so sure. If the all Cv has major weaknesses then maybe it's not ideal to train with. An Early Byzantine (III/4b) might serve as a better option; 7 x Cv, 1 x 3Kn, 2 x 4Bd, 2 x Ps. I love the early Byzantines....Belisarius, Narses and co. ...but I lose with them a lot! Mine are Donnington Miniatures- nice figures.
|
|
|
Post by menacussecundus on Nov 14, 2019 20:44:49 GMT
Thanks Timurilank, but I'm running III/14c the late list. Of the available opponents only Avars and Rus really turn my head. I could be persuaded to try Slavs, but many of the others just have too much LH (too much unless I implement the 1/2 PIP move rule). So who are you luring into DBA, rhaksha? Anyone I might know?
|
|
|
Post by rhaksha on Nov 15, 2019 12:11:22 GMT
At this stage it's anyone who will listen menacussecundus. I'm removing barriers to entry as solo play only gets me so far.
|
|