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Post by stevie on Sept 12, 2019 18:14:37 GMT
Well, I have tried to find other river crossing examples, but the ancient historians didn’t have modern wargamers in mind when they wrote their accounts. There are several fragmentary descriptions during the 43 AD Roman Invasion of Britain of fights at the River Medway and River Thames, but these involve Blades, which under DBA do not need side or rear support, so they tell us very little about how pikemen would perform in a river. The best and definitive accounts are those of Alexander crossing the River Granicus in 334 BC and the fight over the river at the Battle of Issus in 333 BC. The ancient historians are telling us how Pikes fought in rivers...and I think we should listen to them. But I wonder if it’s just a matter of perception?Mention fighting in rivers, and many players instantly think of soldiers being up to their armpits in water...as if ALL rivers are like this. But maybe the ‘rivers’ at Granicus and Issus were only knee deep or less, and not the worse case scenario that some players insist on conceiving them to be. As I posted in another thread:-Ancient Generals, even barbarian ones, were not stupid. When they were faced with a very difficult and almost impossible river, they didn’t try to cross it there. They just marched up or down stream until they found an easier safer place to cross it. That’s what rivers should be in DBA...places where our generals have found somewhere they can cross. In fact, the mere act of deploying our troops on the wargames table shows that the river is crossable, or we wouldn’t even be deploying there if it weren’t! And from a game point of view:-If I am invading with a Pike or Spear army, and my defending opponent plops a river onto the table that strips away my side/rear support, then I will simply refuse to cross it. “Are you going to advance over the river?” “Nope, are you?” “No...” You might as well pack up and go down the pub! (This used to annoy the hell out of my mates...then the buggers started doing the same to me! The result?...rivers never got used)Pikes and Spears need an incentive to enter a river...and offering them suicide isn’t it. Otherwise, rivers become unplayable and break the game (although pub landlords love ‘em! ). And the best way to make rivers playable and actually get used more on our wargames table is to re-interpret the page 6 rivers rule. Rivers are not given a specific going because being Linear Terrain (like roads) they don't change the going. The page 6 river rule already says: " For movement, rivers are neither good nor other going"... ...so they must be something else for combat. In other words: " For combat, rivers are the going of the terrain they pass through". This avoids all the weird absurd river effects such as foot defending a riverbank are vulnerable to being 'quick killed' by Knights, but those standing in the water are not, and troops trying to defend a riverbank that runs through a wood suffer from the -2 bad going penalty but those actually in the water do not, thus giving those in the water a combat advantage. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by chaotic on Sept 13, 2019 0:49:43 GMT
I very much enjoy this examination of phalanx combat so I have also been looking for evidence that troops formed in phalanx successfully forced a passage across a defended river. I felt that if I could identify some instance where this occurred, I could provide some balance to the discussion. Apologies for the length of this response – read on only if you are interested in the history of the period, or jump to the summary below. I've already shown that the battles near the Pinarus River (Issus - 333 BC) and the Trebia River (218 BC) provide little if any support for the proposition. Granicus (334 BC) too is rather suspect. It is plausible that the smaller Persian army (possibly around 35,000 men - Fox) might have been intending to defend the steep banks of the Granicus River against Alexander's significantly larger army (probably 50,000 men - Fox). However the three extant ancient accounts (Arrian, Plutarch and Diodorus Siculus) are derived from sources now lost, and there are so many contradictions that it is difficult to gain any degree of certainty. Arrian of Nicomedia's description of the heroic Alexander fixing the enemy in place with the phalanx while he feinted the Persians out of position and then charged deep into the Persian battle line to kill several noble Persian commanders is very difficult to believe and has been challenged by a number of scholars (refer to Chaeronea below). Arrian greatly admired Alexander and was rarely critical of him, except with respect to some of Alexander's more excessive behaviours however most modern scholars now dismiss this account as false. For example: "There are two accounts of the battle. Arrian and Plutarch say that Alexander attacked directly across the river (Anabasis, 1.13; Life of Alexander, 16). This manoeuver, however, is impossible, because the banks are too steep for horses to climb - and little has changed since Antiquity. The other story is told by the historian Diodorus of Sicily (World History, 17.19.3), who says that the Macedonians crossed the Granicus during the night, and attacked the Persians on the plain beyond the river before dawn. This was a good stratagem: the Persians were accustomed to sacrifice to the rising sun before they armed themselves, and would be unprepared. [https://www.livius.org/articles/battle/granicus/]" Others go even further. Peter Green concludes that Arrian's version of events is simply political propaganda intended to cover up an initial Macedonian defeat and Paul Cartledge highlights the manner in which Parmenion is discredited, also ascribing a political motive. In any event, on the balance of probabilities, the Battle of Granicus is unlikely to provide an example of close order infantry successfully forcing a passage across a river. It is interesting to examine other battles of the period in which both phalanx and river are present. Marathon 490 BC: the width of the battlefield was constrained between the coast, low lying swampy areas around streams and higher inland terrain. When the Persians broke, those that ran into the swampy terrain drowned, as did many who tried to regain their ships. This gives some support for DBA's rout rules. Mycale 479 BC: the first Greek victory in Asia. Although there were streams near the Persian camp, they chose to defend on the flat, open plain, forgoing any potential advantage to be gained by defending a river bank. Amphipolis 422 BC: occurring before the actual battle, Livy describes a Spartan surprise attack across a bridge against a small guard force, aided by surprise, stormy weather and treason in the ranks of the guard [Livy, History of the Peloponnesian War 4.103.5]. This would be an interesting scenario, but unfortunately the bridge crossing does not involve a phalanx. Anapus River 415 BC: or the first Battle of Syracuse fought between Athenians and Syracusans near the Anapus River, but apparently not over it. The Syracusan forces had the river at their back and the bridge over the river had been destroyed, but the river was fordable. When the Argives broke the Syracusan left wing the Syracusans fled back across the river, protected by their cavalry. Casualties were light on both sides and, contrary to events at Marathon, the river did not cause a catastrophe. Crossing of the Centrites River 401 BC (my favourite!): here Xenophon describes the 10,000 Greek mercenaries blocked by the formidable Centrites with its cliff-like banks, with enemies both in front and behind. Stirring stuff! “...the Hellenes endeavoured to cross, but on their making the attempt the water proved 6 to be more than breast-deep, and the river bed was rough with great slippery stones, and as to holding their arms in the water, it was out of the question--the stream swept them away--or if they tried to carry them over the head, the body was left exposed to the arrows and other missiles...” [Anabasis, Book III, part III, 23]. However after some useful divine intervention a ford was discovered and a well crafted diversion lured the defenders out of position. Javelinmen and slingers secured the crossing point and as soon as it was evident that the river crossing could not be intercepted, panic ensued among the defenders and they fled to higher ground. Clearly, bodies of troops formed in close order were not useful in forcing the crossing. They had to be protected by the faster, more lightly armed skirmishers. Chaeronea 338 BC: battle lines were drawn up between the river Kephisos and a projecting spur of Mount Aktion. This is a good example of the use of a river and difficult terrain to protect an army’s flanks. Alexander’s cavalry charge into a gap in the enemy line proved decisive. Sound familiar? The Jaxartes 329 BC: here Alexander’s troops crossed the river in boats, protected by catapults that out ranged the Scythian bows and forced the defenders to retire out of range. Following the crossing, Alexander attempted to provoke a battle with the much more mobile Scythians by ordering a unit of cavalry forward as a sacrifice. The Scythians could not resist and attacked, were subsequently caught by Alexander’s light troops and a massacre ensued. Crossing the Hydaspes River (326 BC): the Hydaspes was a huge river, definitely not fordable against opposition. Alexander left his phalanx behind, marched a considerable distance upstream to Jhelum to find an undefended location, crossed in ships probably during a storm, and then moved to engage Porus in a more conventional battle, facing elephants for the first time. Magnesia 190 BC: fought between the Antiochus and Lucius Cornelius Scipio Asiaticus, supported by Eumenes III of Pergamum. After some preliminary skirmishes, Scipio’s forces had to cross the Phrygius River within 4 miles of the Seleucid army. Apparently they were unopposed and one has to wonder why? Both armies seemed to prefer a deployment in which the river protected a flank. SUMMARY As hard as I have looked, I cannot find any example of a phalanx successfully forcing a passage across a river by its own combat power. Indeed, on the few instances where this was attempted, the phalanx had to be rescued by other troops. Rivers were used frequently as flank protection because they had such a bad impact on formed troops. The consistent theme that has emerged is one of ancient commanders of pike and spear armies avoiding contested river crossings whenever possible, using manoeuvre to find a suitable crossing point and fighting with more appropriate troops when necessary. Defending a river bank, unless by a significantly smaller force, also seems to be unattractive. Clearly, river banks were often obstructed by vegetation, or were muddy, or were too irregular, or simply did not allow for effective command and control. I take the point that there may be an element of “perception”, or from my perspective “relevance”, involved. If battles were fought across creeks and streams that had little or no impact on the battle, their presence may not have been recorded, so the historical record may well be biased in this respect. If you want a river on the board, but don’t want it to have its historical effect on the battle, consider applying a house-rule to treat the river as of negligible effect. It may be arguable that defenders on a river bank should also experience a degree of disorder, so perhaps a house-rule to that effect might be attractive. However the author says that “DBA is an ancient period wargame played on a small board, using a minimal number of model figures and the simplest set of rules that can produce a historically and visually realistic and exciting game.” I think he has achieved this objective and I for one am reluctant to tinker with it.
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Post by primuspilus on Sept 13, 2019 2:49:59 GMT
So you avoid placing rivers too, or do you use them?
And what about a paltry river. Not even rough going enough to slow a Phalanx down, but rough enough to cost its combat bonus. Really?
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Post by chaotic on Sept 13, 2019 2:57:24 GMT
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Post by Baldie on Sept 13, 2019 4:53:07 GMT
For what's its worth.
We live next to several areas of woodland some with what are really large streams rather than rivers but do same job.
When it has been raining there is no way across other than bridges, these have been taken out a few times in really heavy rain despite being brick and concrete.
In the dry period there are several stretches where it is easier to walk down the centre of them than through the woods and only ankle deep or less in areas.
Getting across or along is easy, however getting up the banks in most areas is a mare as they are cut deep.
Fighting through or in it is easy to absolutely impossible depending on recent weather but getting up defended bank would almost always be terribly difficult.
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Post by stevie on Sept 13, 2019 7:10:41 GMT
Getting across or along is easy, however getting up the banks in most areas is a mare as they are cut deep. Fighting through or in it is easy to absolutely impossible depending on recent weather but getting up defended bank would almost always be terribly difficult. That’s why troops get a +1 for the riverbank bonus Baldie (unless the river is Paltry). And that was an excellent analysis of river fighting Chaotic. I thoroughly enjoyed it. But remember...no-one is asking to change a single solitary word of Phil Barker’s rules. It just a question of the interpretation of the page 6 river rule. Since the rules do not tells us what effect rivers have on combat (apart from the riverbank bonus, and that “ For movement, they are neither good nor other going”), we players are left in limbo. Thus we have no choice but to try and patch the gap in the river rules in our own way... ....either by making them unplayable (so they are rarely if ever used) or by making them playable (and we get to see them more often on our wargames table). If you want rivers to strip-away side and rear-support, although nowhere in the rules does it say do this, then fine...I will simply refuse to cross such a river and the game will always be an unsatisfying stalemate. And that applies even in a tournament. If I advance without rear support, I’ll get slaughtered, and gain no points. If I don’t advance, there will be no battle, and I will still gain no points. I’m being offered a lose-lose situation...so I might as well rob my opponent of his points as well. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by arnopov on Sept 13, 2019 9:52:32 GMT
And more to the point, if rivers are not a type of going (they are a magical twilight zone - not good, not bad, not rough) then they become unplayable. As noted. And as seen in their ongoing absence in tournament games for instance. 1/ I couldn't understand was it was so obvious to me that rivers were just rivers without needing a going, while Stevie and Primus couldn't grasp it. It just dawned on me that's it because I was used to it, in DBM. Having checked, in DBM PB used the same mechanism, where rivers are not given a going, but have their own rules. Feel free to check. Relevant extracts there: " Troops wading a river do not count as in rough or difficult going, but are penalised in other ways. [See P. 20 & Figure 15]" "-2 If spears, pikes, (O)or (I)hordes or train in close combat while in rough or difficult going or while crossing any but a paltry river except by a road ford or bridge." So, far from being "a magical twilight zone", rivers are just ... rivers, an established WRG approach, in DBA3.0 as in DBM. It is noteworthy though that this approach was abandoned in DBMM -which is probably better I think-. (Before Stevie writes an essay on how the rear support in DBM actually applies in river, I am well aware, they get the -2 instead: bottom line is that the effects in DBA and DBM are similar for non-paltry river, but quite different for paltry rivers.)
2/ "ongoing absence in tournament games" How do you know? Have a look at pictures of games 2 and 3 in my last tourney report. Rivers. Longitudinally placed, but rivers nonetheless. Used them all the time with the Tamils. Had a few games with transverse rivers, can't recall much about these, lost one to Martin's Early Egyptians I think.
Unplayable? Hardly. Improvable? Certainly, but that's a job for 3.1.
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Post by arnopov on Sept 13, 2019 10:08:10 GMT
But remember...no-one is asking to change a single solitary word of Phil Barker’s rules. It just a question of the interpretation of the page 6 river rule. Since the rules do not tells us what effect rivers have on combat (apart from the riverbank bonus, and that “ For movement, they are neither good nor other going”), we players are left in limbo.
It really is not a matter of interpretation: rivers are not amongst the terrain that are given a going, therefore they do not have a going (same method as was used in DBM).
You really are misusing that sentence: it simply does not contain any information on close combat (or distant shooting, or command distance, or ...), just on movement.
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Post by stevie on Sept 13, 2019 12:00:55 GMT
...or, rivers are not amongst the terrain that are given a going because being Linear Terrain (like roads) they do not change the going. Show me where it says in the DBA 3.0 rules that “there is no side or rear support in rivers”... ...or where it says “FOR COMBAT, rivers are neither good nor other going”. I am not the one trying to add things that are not there to DBA 3.0 in order to make rivers unplayable. And since you mentioned DBMM (not that it matters, as I want to play DBA 3.0, not DBMM):- Page 3: “Distances are multiples of troop element widths, each representing 80 paces”. Page 20: “Rives less than 80 paces wide (i.e. a base width) are difficult going if in spate, and are good going if within 800 paces of the sea and not in spate. If neither they are rough going for foot and difficult going for mounted” If you want to add the DBMM river rules to DBA, then fine...have all rivers (even Paltry ones) as ‘rough going’ for foot and ‘bad going’ for mounted, and see how often rivers get used. (And note that DBMM does not have a +1 for the riverbank bonus, so that’ll have to go as well) Have we really reached the stage where players are no longer wanting to make the game playable, but are just concerned with their interpretation being ‘ right’...even if it makes rivers unplayable? As I said...I simply refuse to commit suicide by entering any river that takes away rear support. Now what use is a river? As I posted in another thread:-Ancient Generals, even barbarian ones, were not stupid. When they were faced with a very difficult and almost impossible river, they didn’t try to cross it there. They just marched up or down stream until they found an easier safer place to cross it. That’s what rivers should be in DBA...places where our generals have found somewhere they can cross. In fact, the mere act of deploying our troops on the wargames table shows that the river is crossable, or we wouldn’t even be deploying there if it weren’t!
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Post by arnopov on Sept 13, 2019 13:48:58 GMT
...or, rivers are not amongst the terrain that are given a going because being Linear Terrain (like roads) they do not change the going. That's the mechanism for roads, clearly detailed. "Combat on it [road] is in the going it is passing through". There is no such mechanism for rivers, you are extrapolating. Show me where it says in the DBA 3.0 rules that “there is no side or rear support in rivers”... Sure. "Rear support factors" and "Flank support factors" require "in good going" (top of page 11). So, what is good going? We turn to page 6. a) " ... flat board or cloth representing flat GOOD GOING such as pasture ..." (not applicable to river) b) "Gentle Hills and playing surface other than terrain features are GOOD GOING" (not applicable to river either, note that the 2nd part is really just a repeat of a)) c) "Plough is GOOD GOING but changes to ROUGH GOING if ..." (not applicable) As a river is neither of these, one of the requirements for side/rear support is not met. ...or where it says “FOR COMBAT, rivers are neither good nor other going”. Rivers are neither good, rough nor bad going for anything. They are ... rivers. As simple as that. A well established WRG approach, similar to the one used in DBM (note the single M). And please stop repeating that rivers are unplayable, it's just incorrect as shown by several examples on this thread.
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Post by stevie on Sept 13, 2019 14:35:21 GMT
...or, rivers are not amongst the terrain that are given a going because being Linear Terrain (like roads) they do not change the going. That's the mechanism for roads, clearly detailed. "Combat on it [road] is in the going it is passing through". There is no such mechanism for rivers, you are extrapolating. No...I’m pointing out that the going for rivers is not mentioned in the rules. It’s missing...it’s been left out...it’s been accidentally omitted and forgotten. (Like several other rules have been, which is why we have the FAQ) It’s obvious that you and I are never going to come to an agreement on this issue Arnopov, which is why I asked the FAQ Team for arbitration (although I suspect that they too will be as divided as we are, and unable to come to an unanimous decision). I myself don’t care who is ‘ right’ or ‘ wrong’...I just want a game that makes rivers work. So it looks like each player is going to have to decide for themselves which makes the better game. Those that want sensible, historical, and playable rivers, without adding, omitting, or changing any of Phil Barker’s rules, interpret the page 6 river rule as:- “For combat, rivers are the going of the terrain they pass through (like roads), but not for movement” Those that want weird absurd river effects, want to ignore 2 of Alexander’s 3 famous battles across rivers, and want to make rivers unplayable for Pikes and Spears, then add the following words somewhere in their copy of the DBA 3.0 rulebook:- “FOR COMBAT, rivers are neither good nor other going.” Each to their own I suppose. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by chaotic on Sept 13, 2019 20:52:19 GMT
I thought we'd comprehensively settled the historical context? So far, no historical justification for a phalanx fighting effectively across a defended river has been presented - including from the two Alexandrian battles suggested. Any outcome that increases the ability of a phalanx to fight across a river would generate ahistorical situations. There may be other reasons why players see this as desirable, but accurate historical representation isn't one of them.
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Post by stevie on Sept 13, 2019 21:54:34 GMT
Yeah...except that the ancient historians say that Alexander’s Phalangites fought their way over the river at Granicus and at Issus. Still, what do they know...we in the 21st century know far more than they ever did. Each to their own I suppose.
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Post by primuspilus on Sept 14, 2019 1:35:52 GMT
I shall continue to play rivers as Stevie and I have indicated. They work that way, give a good game, and are the only linear obstacle available to us. Everyone else can do whatever they feel is best. To each their own, and ultimately it is about enjoying your gaming.
In my case, rivers count as the going they are in for combat, as at the scale represented by DBA, the going is the dominant effect. Done and dusted.
You guys do what you feel works for you.
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Post by j on Sept 14, 2019 12:21:20 GMT
It is really not my wish to offend anybody, but it seems to me that this thread is just duplicating the arguments in Rants & Raves with both sides merely repeating their arguments ad nauseum. This is a pity as I would really like to know what the authors, rules testers & FAQ contributors intended the ruling to be.
It seems the FAQ contributors may be getting together in November. Is it possible PB/SLB could be approached for clarification? If not, it would be good to get a clear FAQ rule for rivers - at least then, if some do not like it, they can House Rule it. I just want clarity in my games.
Regards,
j
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