Next month I will participate in a tournament where you can come with the army of your choice. I would like to play my brand new Aztec army but will not have time to play with it before.
That's why I would like the community to help me understand this army. How can Aztecs (mainly composed of Hordes) win against Kights or Warbands armies ? If I refer to the Combat table, there is nothing to do against this kind of troops when you have Hordes. What is your main strategy ? Hordes rushing in the middle, Ps/Blades on the flanks and Gn wainting behind the first line ?
Any kind of tips would be greatly appreciated. I don't mind losing, nevertheless I would like a bit of fun.
EDIT : The tournament takes place next September 29 in Paris, France. You can register on the following website, under the "tournament" section : Open de Paris des Jeux d'Histoire
Last Edit: Aug 30, 2019 18:38:48 GMT by cptcaveman
There doesn't seem to be too much in the way of tactical advice for horde-heavy armies, so here are a few suggestions for fighting IV/68e Spanish with IV/63 Aztec. Note that they might not apply to other match-ups, and some players may disagree with some or all of them, but they may give you some ideas.
Both armies are Aggression 3, so you have a 50% chance of being the defender. If you get the chance, set terrain that is favourable to you and unfavourable to the Spanish. His army is severely outnumbered by troops that can exploit difficult terrain, so use that advantage. Arable terrain gives you a good selection for this.
Your army has no effective good-going counter for 3Kn, so avoid fighting knights in good going, or if you absolutely must, sacrifice a horde. Note that the Spanish jinetes are capable of enveloping one or both of your flanks unless you are very careful with your terrain placement, camp location and deployment. I like to place terrain fairly close to the board centre so it complicates my opponent's command and control. Where possible, use threat zones from troops in bad going to cover gaps. Also keep in mind that your general's command distance in bad going is only 4BW. Keep your army fairly close together and use your general's mobility to extend his command distance by moving him where he needs to be.
When using armies capable of exploiting difficult terrain, I like to take an edifice, two difficult hills and a road, with the area terrain being on the larger size if possible. With a little luck, this will limit the offensive potential of his mounted troops and (hopefully) the hills will give you a slope or two to defend on. The road ensures that you can limit the attacker's choice of sides to the two you select, instead of the usual 4. If possible, place it so that it can be defended from within difficult terrain, or through terrain you intend to occupy. I tend to avoid using rivers because they can slow games down so much that a draw becomes inevitable.
If you are the attacker, you may only have one small piece of terrain to exploit. Always occupy it with your 3Wb and some support. That should make him think twice before he sends in his fast blades. He only has 4 elements that are effective in difficult terrain, so you can easily achieve a numerical advantage in that area. Only his Psiloi can kill your psiloi in bad going (unless they are pinned), so they are extremely valuable to both players. Kill his if you can. Also, remember the double psiloi move, not just in the first turn, but later as well. You can use it to redeploy psiloi quickly in and around terrain ... but so can he, so be aware of the possibilities. Unlike him, with adequate pips you can move all your troop types through bad going reasonably quickly. If he makes the mistake of placing his camp near some, there may be an option for some of your fast troops to take it while he is occupied elsewhere.
Using hordes well is no easy task, but IMHO 5Hd are the better option and can give you some surprising outcomes. You only need to kill 4 of his elements (or equivalent) to win. His worst case is that he may have to kill 10 of yours! Exploit his tendency to pursue and don't worry about losing a horde if it will give you a positional advantage. Sometimes (ok, rarely) a 6:1 might even save you from being annihilated. Perhaps others here can give you some tips for the other potential match-ups. Good luck!
Thank you all for your help and specially chaotic for your detailed answer. It helps me to understand more this army. I will try to write a report of my tournament adventure, if i am not too focused on the battlefield mayhem.
Win or lose, yours will be one of the finest looking armies out there. Well done. Very spiff. Not much advice to add to the comments already posited. Hordes are often demeaned for being such PIP-hogs, and, it's true; they are. But, once a Horde is "stuck in" against an opponent, it can also get any number of "free moves" too. (So long as it wins in Close Combat, of course.)
Essex miniatures. I have bought a ready made army box but was a bit disappointed by the lack of diversity of it. I chose the aztec army for its colorful suits...unfortunatly, it contained mainly 3 poses bare-chested/quilted jacket men (6x5Hd + 6x3 Aux). If you need one, I recommand you to select the minis set by set.
Post by medievalthomas on Sept 26, 2019 17:00:35 GMT
When I put together my alternative history campaign for Knights & Knaves, I needed an Aztec army and asked for help from the community and was astonished by the amount and depth of research that had been done re DBX and Aztecs.
(Briefly in the alternative history campaign the War of the Roses is resolved by exiling the Lancastrians to the New World (in this world the Viking settlements were much more successful so the New World had already been "opened" for European ventures). Consequently the Lancastrians under Queen Margaret find themselves competing with Vikings, Native Americans, Spaniards and eventually an aroused Aztec Empire).
Based on this outpouring of info, I created an Aztec Army for DBX. Its in the Fire & Ice Expansion which covers War of the Roses stuff in history and fantasy. I have much more creative license using Knights & Knaves to fashion historical doppelgangers for any troop type but if you just want an army that plays like real world Aztecs you might give it a try. (Again there is no need to switch to alternative systems to mimic historical interactions - DBX works just fine provided you don't insist on putting on the troop type straight jacket.)