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Post by vtsaogames on Aug 23, 2019 13:13:26 GMT
Another game last night saw a berserk Roman cataphract knight push the Hun general (Attila) back several times in a row, pursuing the whole time. Finally Attila was recoiled onto a psiloi element that was not parallel to the Hun general. I ruled that it could not recoil and died, ending the game in the favor of Rome. Was that right? I see mounted recoiling through other foot require them to be parallel. Is it the same for psiloi?
Again, please help the rules-reading-impaired. Thank you.
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Post by Tony Aguilar on Aug 23, 2019 13:21:04 GMT
Another game last night saw a berserk Roman cataphract knight push the Hun general (Attila) back several times in a row, pursuing the whole time. Finally Attila was recoiled onto a psiloi element that was not parallel to the Hun general. I ruled that it could not recoil and died, ending the game in the favor of Rome. Was that right? I see mounted recoiling through other foot require them to be parallel. Is it the same for psiloi? Again, please help the rules-reading-impaired. Thank you. Yes, you are correct.
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Post by vtsaogames on Aug 23, 2019 13:29:07 GMT
Thank you Tony. Checking the photos, I see the death of Attila wasn't the final coup de grace. Attila was slain on the Hun turn. The next Roamn turn saw a pip roll of 1, which allowed the berserk knights to ride down the psiloi for the final kill.
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Post by bob on Aug 24, 2019 2:23:27 GMT
What Roman army has a Cataphract? Was it a clibanarii? If a true Cataphract, a 4Kn, then it should not pursue. Was it up against the Psiloi, with no space between the Kn and the Psiloi? "A recoiling or pushed back element whose rear edge or rear corner meets terrain it cannot enter, a battlefield edge, friends it cannot pass through or push back, enemy or a city, fort or camp ends its move there. An element already in such contact with any of these cannot recoil and is destroyed instead."
When you write "push the Hun general (Attila) back" do you mean "recoiled the Hun general (Attila) ?"
An if already in contact then Attila is destroyed, if forced to recoil, if facing same direction, then
"Recoilers can pass through friends facing in exactly the same direction to a clear space immediately behind the first element met, but only if either (a) mounted troops recoiling into any friends except Pikes, Hordes or Elephants, "
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Post by vtsaogames on Aug 24, 2019 15:24:19 GMT
II 82a Western Roman Patrician has Equites listed as 3Kn. I assumed they were cataphracts (but not 4Kn), since they are not Gothic nobles, who are available as another 3Kn choice. And the Donnington (or were they Museum?) figures I purchased back in the day have heavily armored riders with lances on barded horses. Look like cataphracts to me.
Yeah, I used push back instead of recoil. I don't want to restrict my reports to using only terms from the rules.
Attila recoiled into Psiloi who were not facing exactly the same direction. The Hun player had been warned that his retreat might be cut off. He opted to use his sole pip to have the subject Gothic nobles hit the Romans from behind. The Romans rolled a six, killed Attila and on their turn trampled the skirmishers.
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Post by vtsaogames on Aug 26, 2019 19:30:00 GMT
I got it wrong. Page 12 in the hardcover (page 14 in the paperback?), last paragraph in Recoiling or being pushed back: A recoiling or pushed back element whose rear edge or rear corner meets terrain it cannot enter, a battlefield edge, friends if cannot pass through or push back, enemy or a city, fort or camp ends its move there. An element already in such contact with any of these cannot recoil and is destroyed instead.
I was under the misconception that an element needed to recoil a full base depth or be destroyed. In our game, Attila could recoil a distance shorter than a full base depth before hitting the psiloi who were not facing exactly the same direction. So I punished the Huns with poor umpiring. Although the Roman cavalry were so berserk they would likely have slain Attila on the next turn anyway.
If it had been a baseball game they should have kicked dirt on my legs and questioned my eyesight.
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Post by j on Aug 26, 2019 20:45:21 GMT
I got it wrong. Page 12 in the hardcover (page 14 in the paperback?), last paragraph in Recoiling or being pushed back: A recoiling or pushed back element whose rear edge or rear corner meets terrain it cannot enter, a battlefield edge, friends if cannot pass through or push back, enemy or a city, fort or camp ends its move there. An element already in such contact with any of these cannot recoil and is destroyed instead. I was under the misconception that an element needed to recoil a full base depth or be destroyed. In our game, Attila could recoil a distance shorter than a full base depth before hitting the psiloi who were not facing exactly the same direction. So I punished the Huns with poor umpiring. Although the Roman cavalry were so berserk they would likely have slain Attila on the next turn anyway. If it had been a baseball game they should have kicked dirt on my legs and questioned my eyesight. Yup, p14 (at least in my purple paperback - I think it's Lulu) Regards, j
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Post by medievalthomas on Aug 26, 2019 21:54:15 GMT
Its a big and much needed change to basic DBX mechanics introduced in 3.0 (and D3H2), if you can begin your Recoil you survive - you are Destroyed only if you can't even start a Recoil.
Full disclosure: there is a similar but, in true DBMM fashion, much more overwrought concept in that rule set.
TomT
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Post by vtsaogames on Aug 26, 2019 21:57:53 GMT
Its a big and much needed change to basic DBX mechanics introduced in 3.0 (and D3H2), if you can begin your Recoil you survive - you are Destroyed only if you can't even start a Recoil. Full disclosure: there is a similar but, in true DBMM fashion, much more overwrought concept in that rule set. TomT So this is yet another hangover from an earlier version? I've done that before.
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Post by martin on Aug 27, 2019 7:42:11 GMT
Its a big and much needed change to basic DBX mechanics introduced in 3.0 (and D3H2), if you can begin your Recoil you survive - you are Destroyed only if you can't even start a Recoil. Full disclosure: there is a similar but, in true DBMM fashion, much more overwrought concept in that rule set. TomT So this is yet another hangover from an earlier version? I've done that before. Possibly, Vincent. In 2.2 (and also still currently in Hott) if the recoil couldn’t be COMPLETED the element is destroyed. In v3, if it cannot START the recoil then it’s destroyed.
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Post by vtsaogames on Aug 27, 2019 23:45:51 GMT
In 2.2 (and also still currently in Hott) if the recoil couldn’t be COMPLETED the element is destroyed. In v3, if it cannot START the recoil then it’s destroyed. Yeah, a 2.2 hangover. It may take a while to work all those out of my system. Too bad you can't drink an old rules purge.
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