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Post by j on Jul 20, 2019 15:51:34 GMT
I think I'm right on this but want to check I haven't misunderstood.
Any feature that cannot be placed is discarded - including a Road A Road cannot begin or end at a WW edge
So,
1. if a WW (placed first) is on the right hand edges of quarters 2 & 3, then the Road rolls 1 or 4, it must be discarded (unless there is a BUA - of ANY type, even a Hamlet - in the quarter opposite, 2 or 3 respectively) as it cannot end at a WW edge
2. A Road can end at a BUA on a WW edge but, absent a WW, but with a BUA on the field, can the road enter from one quarter & end AT the BUA or does it have to exit the BUA & then the opposite edge?
3. p8 says "bending only minimally IF DESIRED to avoid terrain features" Also, Combat on a Road is "in the Going it is passing through" so I'm assuming Roads can be placed on top of any other terrain (except WW)
Regards,
j
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Post by nangwaya on Jul 20, 2019 17:40:07 GMT
Hi j;
1.I might be not reading your post correctly, but based on figure 1a. The playing area (pg. 15), if you have a waterway going from along the edges from quadrant 2 to 3, and you then roll a 1 or 4 for the road, you should have no problem putting down a road from quadrant 1 to 4.
2. The road can only end at a BUA if the BUA is on a waterway edge. The road cannot begin or end at a BUA under any other circumstances. You can have a road going through a city if it has city gates at opposite ends of the city. If it has only one gate, then you cannot have the road go through the city.
3. Yes, you can have roads go through woods, etc..
I think I got that right.
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Post by stevie on Jul 20, 2019 18:42:03 GMT
Nangwaya is right...a road is never discarded. A road can always find a way to the opposite table edge. If a waterway is on the eastern side of the table, so what? Have the road going north-to-south instead of east-to-west. A road may roll to be placed in a particular quarter, but it always has two directions in which it can be orientated. (And always place your road last, after all other terrain)Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by j on Jul 20, 2019 20:55:59 GMT
The road cannot begin or end at a BUA under any other circumstances. You can have a road going through a city if it has city gates at opposite ends of the city. If it has only one gate, then you cannot have the road go through the city. Thanks. It's probably me but I'm still confused If a Road cannot begin or end in a BUA (unless the BUA is adjacent to a WW) & a City may opt for a single gate, does that mean such a City (not adjacent to a WW) cannot have a Road going up to (& presumably ending) at it's single gate? Regards, j
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Post by nangwaya on Jul 20, 2019 21:41:26 GMT
Yes, you got it j.
The BUA - city that I modelled only has one gate, and thus no road goes right up to it if I do not have that city against a waterway.
What I often do though, is have the road 1BW from one of the city walls, so at least the city exerts its threat zone alone a part of the road.
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Post by bob on Jul 21, 2019 17:01:30 GMT
Remember, the termination point of the road and the beginning point of the road are at the same place, at each end. So you may think a road ends at the BUA, But it also begins there if you go in the opposite direction.
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Post by paulhannah on Nov 1, 2019 13:21:39 GMT
(And always place your road last, after all other terrain)
What's your thinking on that, Stevie. Just curious...
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Post by stevie on Nov 1, 2019 14:54:23 GMT
(And always place your road last, after all other terrain)
What's your thinking on that, Stevie. Just curious... Well, you only have to think about it really. Do you want your road to cross a river, or be parallel to it? Do you want the road to pass through bad going, or avoid it? Do you want the road to pass nearby your City or Fort, so that it is unusable to the enemy because of the TZ from these BUA’s? And considering that the invader must choose one end of the road to deploy in, it helps to see exactly where all the other terrain has been positioned or rejected beforehand so that you can plan your battle accordingly. For example, say you really, really want or need a hill or marsh to deploy in (think of an Ax army facing a Bd/Sp/Pk/mounted army). Placing the road early means the position of any other terrain will be placed at random in relation to this road, and may not be where you want it. On the other hand, choose say two hills or two marshes, place them first, then lay the road so that that it crosses both, then you’ll know that at least one of them will be in your deployment area. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by paulhannah on Nov 2, 2019 1:17:39 GMT
Thanks! Makes such good sense. (When I grow up, I want to be able to think like Stevie.)
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Post by stevie on Nov 2, 2019 9:33:17 GMT
Oh, I don’t know about that Paul...there may not be enough room in the asylum! 🤪
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Post by Cromwell on Nov 3, 2019 21:03:03 GMT
Remember, the termination point of the road and the beginning point of the road are at the same place, at each end. So you may think a road ends at the BUA, But it also begins there if you go in the opposite direction. Sir! You are a scholar and philosopher! 😁
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