This review is very useful. There are a few little aspects that might be corrected. I will put my comments in all CAPITALS, not yelling
Just to stand out from the original text.
WEB SITE/SUPPORT FORUM:
fanaticus.boards.net/This unofficial group supports DBA and a variety of variants. They are a friendly group and there’s a lot of information about miniatures and history, worth a look even if you don’t play DBA.
THIS IS NOT THE ONLY GROUP FOR DBA, THERE IS ALSO A YAHOO ONE AS WELL AS TWO FACEBOOK PAGES DEVOTED TO DBA THAT SHOULD BE MENTIONED.
PRICE: $30.00 (in 2019)
THE BOOK: 142 pages, hard cover. It has a little color on the cover. Most of this is the army lists. The rules total 14 pages.
SCOPE: Each side consists of an army of indeterminate size.
THIS TEXT IGNORES THE LULU OPTION THAT IS SOFTCOVER AND IS AT A LOWER PRICE. WHAT DOES "army of indeterminate size" MEAN?
ARMY SIZE: each army has 12 elements (bases). Elements may have anywhere from 2 to 4 figures, so an army will have 24 – 48 figures. A few armies may have some horde elements of 6-8 figures each and so might have even more. Armies also often deploy a thirteenth element of camp followers, which is confined to defending the camp
WHY NOT JUST SAY Elements may have anywhere from 2 to 7 figures or 1 model such as artillery or elephant. THERE ARE ABOUT 168 ARMIES WITH HORDES, WHICH HAVE 5 OR 7 FIGURES.
Armies also often deploy a thirteenth element of camp followers, which is confined to defending the camp
CAMP FOLLOWERS CAN NOW SALLY OUT OF THE CAMP TO ENTER COMBAT
15mm and smaller are on 40mm wide bases, with depth varying from 15, 20, 30 or 40mm. 25mm and larger are mounted on 60mm wide bases with depths of 20, 30, 40 and more if the model needs it.
DEPTHS NOW RANGE FROM 15, 20, 30, 40, OR 60 FOR 40MM WIDE BASES AND FOR 25MM 20, 30, 40, 60, 80. LARGER IF NEEDED FOR WWG
TURN SEQUENCE: IGO-UGO. The attacker moves first and then resolves all combat. Each side checks to see if they have broken. Then the defender does the same. Ranged and close combat are resolved at the same time, using basically the same method.
THE DEFENDER MOVES FIRST. (WRONG IN NEXT PARAGRAPH TOO). RANGED COMBAT IS RESOLVED FIRST, THEN AND CLOSE COMBAT -- NOT AT THE SAME TIME.
There are foot skirmishers (annoyingly named psiloi after the ancient Greek term),
IS THERE A NEED TO INPUT YOUR OWN OPINIONS HERE? MANY PEOPLE THINK Psiloi IS A VERY APPROPRIATE TERM.
auxilia (medium foot useful in rough terrain, termed bad going),
IN DBA 3 THERE IS BOTH "ROUGH" AND "BAD" GOING
beating the score by less usually pushes it back (if it cannot retreat it is killed)
BEATING THE SCORE BY LESS USUALLY "RECOILS" THE ENEMY. PUSH BACK IS A TERM RESERVED TO WHAT HAPPENS TO A SECOND RANK ELEMENT. IF IT CANNOT "RECOIL" AT ALL IT IS KILLED.
But there are exceptions, called quick kills by DBA gamers.
MANY PLAYERS DO NOT USE THE TERM quick kill. HOW ABOUT "But there are exceptions when an element is destroyed by being beaten, called quick kills by some DBA gamers."
The essence of the game is getting favorable match-ups vs. your opponent. Just as important is managing your pips. A plan that requires few pips is a good one.
THIS IS VERY TRUE, BUT ALSO IMPORTANT IS FAVORABLE PLACEMENT OF ATTACKING ELEMENTS SUCH IS IN THE FLANK OR REAR, OR OVERLAPPING OR USING SUPPORT.
NOTE THAT CAMPS ARE "SACKED" NOT LOOTED. WHY NOT USE THE TERMS IN THE RULES TO AVOID CONFUSION.
DBA set the bar for fast play rules, though Barker later returned to the dark side with more complex rules.
IS THERE A REASON TO CRITICIZE PHIL. WHY NOT JUST SAY DBA SET THE BAR FOR FAST PLAY RULES, AND LEAVE IT AT THAT. DOES IT MATTER WHAT PHIL DID NEXT?
VERY NICE PERSONAL REVIEW. IT IS SAD THE CAMPAIGN SYSTEM IS MISSING, BUT NO REASON NOT TO USE IT ANYWAY FROM EARLIER VERSIONS.
IT WOULD BE NICE IF YOU MENTIONED SUE BARKER'S USEFUL LITTLE BOOK ON HOW TO PLAY DBA (AVAILABLE FROM LULU), AND THE BOOK OF EXAMPLE BATTLES, "GREAT BATTLES OF HISTORY FOR DBA 3"
ancientwargaming.wordpress.com/great-battles-of-history-for-dba-3/