p9 says "A single friendly group or element can move freely through a city, even if it is garrisoned, by using 1 PIP per element to get from just outside the near gate to having the last element moving just outside the far gate"
1 PIP per element
Does this mean a group of, say, 4 elements, in a single element column, needs 4 PIPs to move through as described? Or just 1 PIP for the group? & if the group is in line, it can reduce frontage to columnin order to move through the city, right?
Joe is of course correct...but I’d like to go over some of the ramifications of this simple rule in order to demonstrate how I interpret its function in practise (although some other players may differ).
Just Outside To me this means ‘touching’...so a single element or the head of the column must start the move outside the city and ‘touching’ the near gate, and end that particular move with the single element or the rear element of the column outside the city and ‘touching’ the far gate. (my gates, like my roads, are about ½ a BW across)
Now I have emphasised the word ‘move’ because some elements can make multiple moves in a bound. So usually the element or head of the column must begin that particular move touching the gate. Passing through a city takes up an entire move, so they can’t partially advance to it and move through.
However, troops on a road that passes through the city could, by using one road move to first reach and touch the gate, and then use another move to pass through the city (and they could even make a third road move to move away from the far gate...if they have enough PIPs and avoid Threat Zones). Light Horse can do likewise, and do not need to be on a road, as can Psiloi in the first bound. And if Psiloi start a bound touching a gate, they could use their first move to pass through the city, then use a second move to move away from the far gate, but only if they end up in rough or bad going.