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Post by bertrandspm on Jun 21, 2019 11:07:01 GMT
Hi all,
My english is poor so ... I apologize first. My question is about move distances in different terrain.
Example, but it works for any type of unit : 1/ 1 LH can move 4BW in GG, but 1BW in Bg or RG, 2/ this LH is in GG and at 2BW from a BG.
Can this LH, in the same bound, advance from 2BW to arrive in the front of the BG and then, advance from 1BW in this BG ?
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Post by Vic on Jun 21, 2019 11:54:29 GMT
Hi, You need to consider the movement as a whole, and apply the worst case. That is to say, if the LH element moves through Good Going only, it can move up to 4 BW. If it moves through Rough or Bad Going at any point of the movement, even for a tiny bit, it can only move 1BW in total, including any Good Going portion of the movement.
In your case, that means that the LH element has to stop short of entering Bad Going, as entering would reduce its movement distance to 1 BW, which is incompatible with the 2 BW it has just moved to get there. What it can do is move up to 4 BW through Good Going, stop right at the edge of the Bad Going terrain, and then in the next turn move 1 BW into it.
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The relevant wording can be found in page 9, in the Tactical Move Distances table:
"4 BW If Light Horse [...] and only in good going [...] 1 BW If any troops other than [...] and in bad or rough going for any part of the move [...]"
(Emphasis mine)
So, rule of thumb: if you are moving through Rough or Bad Going at all, use the reduced distance.
Note also that moving along a road is an exception, and units that follow the road for their entire movement use their Good Going distance even if the road is crossing Rough or Bad Going (page 6, last paragraph).
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Post by stevie on Jun 21, 2019 11:56:50 GMT
Hello Bertandspm (your English is quite good by the way). The answer you seek is in “Tactical Move Distances”, page 9 paragraph 2:- “1 BW if any troops other than fast foot, Auxilia or Warband and in bad or rough going for any part of the move...” However, “Fleeing”, page 12 paragraph 7 says:- “(Fleeing) stops before completing its move and lines up if its front-edge (or front corner) contacts (e) for troops other than Psiloi or Light Horse, any bad going except marsh it is not already at least partly in.” So all troops flee at full speed and are not slowed by marshes, and Psiloi and Light Horse flee through all bad going at full speed and are not slowed. (But note that rough going is not mentioned... ...which probably means that no fleeing troops are slowed by rough, but only by bad going...other than marshes)
Remember, movement is a voluntary move action that costs PIPs, while fleeing is an involuntary combat outcome. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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Post by bertrandspm on Jun 21, 2019 12:07:09 GMT
Thanks for your quick answers guys.
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