|
Post by lkmjbc on Apr 13, 2019 23:22:00 GMT
Ok Gents... the final word.
A deep dive into 2013 and 2014 has supplied me with an answer... (in the middle of a Salesforce Migration...egads... watching number increment on a screen...)
The rear pike turns to face unless it is actively providing rear support to the front... the front being in close combat.
Here is the deal. We lobbied hard for a Pike block or deep column of Warband to act as a single element (the LH rear support hadn't come about at this time). Phil was agreeable but a segment of the development committee wanted to keep the 2.2 turn to face. After much back and forth... and dealing with turning to face issues, Phil split the difference.
You don't turn to face if you are actively providing rear support. Otherwise, you do.
Phil correctly identified the problems that rear support isn't always provided against all enemies. We even mentioned the rear attack anomaly that Stevie has deftly pointed out.
Still, the half-way measure won the day. Phil split the baby in half... giving each side their share.
It makes pike blocks and deep warbands a bit less vulnerable.... It however creates a few oddities such as the rear attack...
Sorry to have gotten this one wrong. I remembered my arguments and applied them to Phil's writing...
Joe Collins
|
|
|
Post by paddy649 on Apr 14, 2019 5:50:18 GMT
The judgement of Solomon! Thanks Joe.
|
|
|
Post by Baldie on Apr 14, 2019 7:24:46 GMT
Ok Gents... the final word.
I very much doubt it
|
|
|
Post by martin on Apr 14, 2019 8:20:08 GMT
Ok Gents... the final word.
A deep dive into 2013 and 2014 has supplied me with an answer... (in the middle of a Salesforce Migration...egads... watching number increment on a screen...)
The rear pike turns to face unless it is actively providing rear support to the front... the front being in close combat.
Here is the deal. We lobbied hard for a Pike block or deep column of Warband to act as a single element (the LH rear support hadn't come about at this time). Phil was agreeable but a segment of the development committee wanted to keep the 2.2 turn to face. After much back and forth... and dealing with turning to face issues, Phil split the difference.
You don't turn to face if you are actively providing rear support. Otherwise, you do.
Phil correctly identified the problems that rear support isn't always provided against all enemies. We even mentioned the rear attack anomaly that Stevie has deftly pointed out.
Still, the half-way measure won the day. Phil split the baby in half... giving each side their share.
It makes pike blocks and deep warbands a bit less vulnerable.... It however creates a few oddities such as the rear attack...
Sorry to have gotten this one wrong. I remembered my arguments and applied them to Phil's writing...
Joe Collins
Thanks for taking the time to trawl through the history of the process, Joe, and ALSO for holding up your hand and admitting it wasn’t as you had remembered....many would never do that. 👍👍. Max kudos. As for the decision/definition, there will always be those of us who play the glorious game of DBA whose opinions differ from others who have read the very same rule book or historical text. It’s a feature of wargaming, and also of wargamers, who will read the same passages of history and perceive ‘what happened’ in different ways. (I have ‘alternative views’ on some rules, and their historical ‘reality’, but try to play them as now currently accepted, as far as possible....otherwise the 45 minute game becomes a two hour arguing session 😳). Thanks again, Joe. Martin
|
|
|
Post by stevie on Apr 14, 2019 9:27:12 GMT
Thanks for that clarification and development history Joe. Just to make things absolutely clear:- Pike◄ ...here a column is attacked in the flank by a single enemy element. Pike◄ “Turning to Face” on page 10 says both elements turn (whether they are rear-supporting or not). ꜜ And the the rules say a frontally unengaged rear-supported column turns and fights at full strength. ◄ Pike◄ ...here only the rear Pike element in the column is attacked in the flank. Pike Only the rear Pike element turns to face, as the front Pike is not being engaged. ꜜ And the rear part of a frontally unengaged rear-supported column turns and fights at a disadvantage. So sometimes a flanked unengaged rear-supported column fights at full strength, and sometimes at a disadvantage. And it all depends upon gamey positional trickery...just like in DBA 2.2. Fair enough. If that’s how the tournament community wishes to play it, then so be it. However, I hope nobody minds if us playing at home or in clubs choose the more sensible and simpler method, the one that Phil Barker would have preferred had he not caved-in to the old 2.2 crowd, that of allowing the whole frontally unengaged rear-supported column to turn-to-face the first enemy to make contact as one unbroken body. Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
|
|
|
Post by jim1973 on Apr 14, 2019 12:53:39 GMT
Thanks joe. It was worrying when you and bob couldn't agree. But there it is. Rules as written. he debate has been interesting.
However, I am with stevie and primuspilus in that I will be "houseruling" (is that a verb?) pikes. martin is right, in that an enemy attacking from the rear should cause maximum disadvantage. But why is it worse for supported elements? primuspilus has made the argument for Phillips's phalanx against 8Sp Thebans. I'm also imagining 8Bw archer/pavise infantry picking up the pavise and running back without an issue. It doesn't make sense. Nor does the thought that half a Macedonian phalanx breaks off to fight independently while the other is oblivious. There is no historical justification.
It's a shame PB compromised. Surprising too, given his knowledge of the era. I love his Alexander the Great's Campaign book! Hellenistic Pike armies are already penalised by a very short battleline (3x2Pk). I believe the idea was to allow outflanking by Polybian Roman armies but the Romans do not have to form in triple acies. They can deploy 8x4Bd across and outflank and then some. Add pursuit and Pikes are nerfed.
I will be trying 8Pk as a house rule and I will report back.
Cheers
Jim
|
|
|
Post by stevie on Apr 14, 2019 13:49:57 GMT
Remember Jim that we are talking about unengaged rear-supported columns. A column already engaged to it’s front would have no choices, and should be devastated by a flank/rear attack. But an unengaged column has a full 15 minutes of game time to watch the enemy approaching. Surely that is enough time to do something about it...if they are not already fighting to their front that is. How long does it take to “Raise Pikes! About turn! Lower Pikes!”...more like 15 seconds than 15 minutes. The rear-support turn-to-face rule in DBA 2.2 was flawed and faulty, and has been proven to be so. But for some strange reason it was incorporated into DBA 3.0, so that is now just as flawed and faulty. It was wrong then, and it is still wrong now, but for some unfathomable reason we keep on using it. Not because it’s simpler, not because it’s more realistic, not because it’s better (it actually causes problems), but purely because some of the old school players didn’t like change and preferred the old system, even though they were fully aware of all it's faults. It is often said that a camel is a horse designed by a committee. I wonder what other new innovative fresh ideas Phil Barker would have added to DBA 3.0 had he not been held back by the old DBA 2.2 players........ Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
|
|
|
Post by lkmjbc on Apr 14, 2019 15:53:04 GMT
Ok Gents... the final word.
I very much doubt it LOL.... Yes!
|
|
|
Post by lkmjbc on Apr 14, 2019 16:21:00 GMT
Stevie... The development team and Phil were balancing a lot of factors. Negative online opinions by leading 2.2 proponents had already turned much of the US DBA tournament community against DBA 3. Further, there were real differences of opinion on the team itself. One branch wanted a large simplification of the rules... Elimination of BUA Elimination of Lh... HoTT does fine with just Knights and Riders Elimination of Pk... HoTT does fine with just double ranked Spear Etc.. Another was just looking for a cleanup and clarification of the language with a quick reprint. Phil initially seemed to want 2.2 with Base Width movement and a few extra add-ons. (Mainly a more robust movement to contact to prevent the kinked line tactic. I will admit, I used it to win most of my tournament victories.) Others wanted a DBMM lite. The whole mix went into the stew, seasoned somewhat be the rather negative and bitter attitudes from the US tournament scene. Others no doubt will have varying opinions on the history. Reviewing the emails and my memories, I was in the end happy with the compromise. Pikes and Warband were slightly more powerful as you could not strip the rear element away when they were in close combat like you could in 2.2...well, at least some close combats. In the end we got a very interesting product. Joe Collins
|
|
|
Post by primuspilus on Apr 14, 2019 17:34:57 GMT
I wonder if 8Sp, 8Bw, etc ... vs double ranked Pk, double ranked Wb, i.e. the whole double rank vs DBE meme wasn't a big mistake.
Maybe we should have reduced combat factors for HI and given +1 or +2 for rear support to everyone, but force said elements to play the entire battle as a DBE if they wanted to claim the bonus.
This captures the frontage/depth dilemma. And it is a mechanism similar to dismounting - a decision you take at deployment.
On the whole snap-turn if hit in the rear, and not pinned to front, You could just live with it as the lesser evil, or you could leave the DBE facing its original dorection, and apply a '-2' TF as if double overlapped. It then turns to face at the instant of combat resolution, but applies the '-2' (this is a mechanism to aid memory). My only rationale for this rule is that often you had weaker and junior troops formed up in the rear ranks, and they would, after doing theor about face, now find themselves suddenly holding the front line against the enemy. In addition there is the morale impact of knowing the enemy has broken your line or outflanked you, and is likely about to rape amd enslave your wife and kids ... But to be clear these are the only effects I'd be trying to reflect in this rule.
A 180 degree about face for formed troops is a fairly simple matter. Alexander did just that at Gaugamela, when he dispatched his forces to drive off the Persians who had sacked his camp.
|
|
|
Post by primuspilus on Apr 14, 2019 17:41:51 GMT
Stevie... The development team and Phil were balancing a lot of factors. Negative online opinions by leading 2.2 proponents had already turned much of the US DBA tournament community against DBA 3. Further, there was real differences of opinion on the team itself. One branch wanted a large simplification of the rules... Elimination of BUA Elimination of Lh... HoTT does fine with just Knights and Riders Elimination of Pk... HoTT does fine with just double ranked Spear Etc.. Another was just looking for a cleanup and clarification of the language with a quick reprint. Phil initially seemed to want 2.2 with Base Width movement and a few extra add-ons. (Mainly a more robust movement to contact to prevent the kinked line tactic. I will admit, I used it to win most of my tournament victories.) Others wanted a DBMM lite. The whole mix went into the stew, seasoned somewhat be the rather negative and bitter attitudes from the US tournament scene. Others no doubt will have varying opinions on the history. Reviewing the emails and my memories, I was in the end happy with the compromise. Pikes and Warband were slightly more powerful as you could not strip the rear element away when they were in close combat like you could in 2.2...well, at least some close combats. In the end we got a very interesting product. Joe Collins That same group built an adaptation of DBA 2.2 to fight battles from Middle Earth. They used LH to represent Wargs that had no riders, as a better model than Beasts, they claimed.
|
|
|
Post by bob on Apr 14, 2019 23:27:48 GMT
All of the development team were 2.2 players, and I do not believe any of them "had already turned much of the US DBA tournament community against DBA 3. It was the proponents of the so-called DBA 2.2+ that turned the US community against 3.0. They already had turned the community against 2.2. As folks local to the convention sites, they were able to get to the conventions and set up their events. I was at that a time the DBA Chief Umpire, but was distracted by DBA 3 development so stopped running DBA 2.2 events. I tried to run some DBA 3 events in the 2011 and later period but they drew insufficient players, as all were now involved with the + game. Some of those + developers were invited to participate in 3 development but they did not get their particular suggestions accepted early on so dropped out early instead of staying the longterm course with compromise. The development group did have a number of DBMM players who often suggest that processes from that game be included, DBMM lite, as Joe says. Not many of those ideas got to the final version. Many of the group had never even played DBMM. There was a common misconception that DBA was a stepping stone to DBMM. Many of us pointed out that a vast majority of the DBA community did not play DBMM. DBA is a sufficient game unto itself, but the notion of introduction to DBMM remains. We did convince Phil that the overlap was in the concepts and not the players 2011 version "There is a large overlap between players of DBA and players of DBMM; so DBA can serve as a simpler introduction to DBMM (or to ancient wargaming in general) as well as a stand-alone game. " Final version "There is a large overlap between the concepts of DBMM and those of DBA; so DBA can serve as a simpler introduction to DBMM (or to ancient wargaming in general) as well as a stand-alone game." I wanted just clarifications to 2.2 as I was satisfied with how it played, but not how it was understood. I argued against many changes, but for some, and in the end am very happy now with how it turned out. Chiefly I argued against complexity. There were about 80 drafts by the way.
|
|
|
Post by jim1973 on Apr 14, 2019 23:30:49 GMT
But an unengaged column has a full 15 minutes of game time to watch the enemy approaching.
Hi stevie. Nice to be on the same page as yourself and primuspilus. primuspilus identified the morale hit that would occur if you saw enemy to your rear. A whole fifteen minutes to contemplate your mortality may strengthen your resolve or break it to pieces. Simply turning to face as if a full back switched play to the other wing doesn't feel right. I'm sure we'll start a thread on the House Rules section to discuss Pikes in general and Hellenistic pikes in particular. At least we have a clear adjudication for the "rules as written". Cheers Jim
|
|
|
Post by jim1973 on Apr 14, 2019 23:33:49 GMT
All of the development team were 2.2 players, and I do not believe any of them "had already turned much of the US DBA tournament community against DBA 3. It was the proponents of the so-called DBA 2.2+ that turned the US community against 3.0. They already had turned the community against 2.2. As folks local to the convention sites, they were able to get to the conventions and set up their events. I was at that a time the DBA Chief Umpire, but was distracted by DBA 3 development so stopped running DBA 2.2 events. I tried to run some DBA 3 events in the 2011 and later period but they drew insufficient players, as all were now involved with the + game. Some of those + developers were invited to participate in 3 development but they did not get their particular suggestions accepted early on so dropped out early instead of staying the longterm course with compromise. The development group did have a number of DBMM players who often suggest that processes from that game be included, DBMM lite, as Joe says. Not many of those ideas got to the final version. Many of the group had never even played DBMM. There was a common misconception that DBA was a stepping stone to DBMM. Many of us pointed out that a vast majority of the DBA community did not play DBMM. DBA is a sufficient game unto itself, but the notion of introduction to DBMM remains. We did convince Phil that the overlap was in the concepts and not the players 2011 version "There is a large overlap between players of DBA and players of DBMM; so DBA can serve as a simpler introduction to DBMM (or to ancient wargaming in general) as well as a stand-alone game. " Final version "There is a large overlap between the concepts of DBMM and those of DBA; so DBA can serve as a simpler introduction to DBMM (or to ancient wargaming in general) as well as a stand-alone game." I wanted just clarifications to 2.2 as I was satisfied with how it played, but not how it was understood. I argued against many changes, but for some, and in the end am very happy now with how it turned out. Chiefly I argued against complexity. There were about 80 drafts by the way. And again a thank you to you and the entire development team for working so hard to provide the best edition of DBA we have seen. Cheers Jim
|
|
|
Post by lkmjbc on Apr 15, 2019 2:38:34 GMT
Yes, Bob... I agree. I would argue that DBA 3 most resembles DBR... The ground scale, element scale, side support, etc... point more to DBR than DBMM.
Joe Collins
|
|