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Post by primuspilus on Apr 10, 2019 6:05:03 GMT
Wish we could just dump it. Have fast Pk be a regular foot troop (CF 3/4) and have solid Pk be a DBE, (with a +3 for DBE against foot in close combat, +1 against the correct mounted, and QKed by Fast Foot in CC) like Alexander's army, for example. First element lost counts as 2, as usual. Alex Mac can have 4 x 8Pk DBE. Then allow extra Ps, or have the hypaspists be two elements of Sp?
It would fix a lot of issues, but I realise Phil was trying to recreate the vast feel of a massive Persian army, and the ever present threat of Alex being encircled by sheer numbers.
I liked the Theban 8Sp - I thought it was one of Phil's better ideas. Should have done the same with Wb, and instead of rear support for LH, should have had them ignore overlap penalties, like Ps and SCh... Oh well, we are stuck with weird turning-to-face rules instead.
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Post by martin on Apr 10, 2019 8:17:16 GMT
The rub here is "providing rear support". Rear support seems to be provided at all times...not just when in combat. If you interpret this as only when in combat...then the rear rank would turn to face like any other column. If you interpret it as all the time, then what I wrote stands. Phil isn't clear in this. Joe Collins Be very wary of opening a can of worms with this, Joe..... If we start to say that “rear support “ is being provided outside of a combat situation then what happens to shooting? An element ‘providing rear support’ is not a valid target, as you know. This would be a complete change to the game. To suggest that rear support exists outside of the combat conditions, as clarified by Bob’s quote, would seriously muddy the waters.
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Post by lkmjbc on Apr 10, 2019 12:15:54 GMT
Martin... The intent here was to change the game. We have lots of emails here of Phil's intent on this subject.
The intent was to limit the capability of an attacker breaking up a phalanx.
This was easily done in 2.2 and seen as a problem.
But fear not concerning the FAQ team. If we are anything...we are careful.
Joe Collins
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Post by martin on Apr 10, 2019 15:34:26 GMT
Personally, I don’t see any problem here - a phalanx is attacked in flank and rear, while facing completely the wrong direction, and then chaos break out. Seems perfectly plausible. Allowing both elements of the phalanx to conveniently about face in that situation unintentionally rewards the player who has been caught in a dodgy position, would you not say? Basic rule of thumb:- Phalanx frontal assault....hard to defeat. Phalanx hit from flank and rear....should be in trouble.
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Post by primuspilus on Apr 10, 2019 17:10:10 GMT
Personally, I don’t see any problem here - a phalanx is attacked in flank and rear, while facing completely the wrong direction, and then chaos break out. Seems perfectly plausible. Allowing both elements of the phalanx to conveniently about face in that situation unintentionally rewards the player who has been caught in a dodgy position, would you not say? Basic rule of thumb:- Phalanx frontal assault....hard to defeat. Phalanx hit from flank and rear....should be in trouble. Martin, I am not disagreeing with your reasoning. But adopting that reasoning, are you now of the view that the Theban phalanx, nearly twice as deep as Alexander's phalanx (amd represented in DBA 3 by 8Sp DBE single element) was NOT similarly likely to have chaos break out if attacked in the rear?
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Post by martin on Apr 10, 2019 19:33:59 GMT
Personally, I don’t see any problem here - a phalanx is attacked in flank and rear, while facing completely the wrong direction, and then chaos break out. Seems perfectly plausible. Allowing both elements of the phalanx to conveniently about face in that situation unintentionally rewards the player who has been caught in a dodgy position, would you not say? Basic rule of thumb:- Phalanx frontal assault....hard to defeat. Phalanx hit from flank and rear....should be in trouble. Martin, I am not disagreeing with your reasoning. But adopting that reasoning, are you now of the view that the Theban phalanx, nearly twice as deep as Alexander's phalanx (amd represented in DBA 3 by 8Sp DBE single element) was NOT similarly likely to have chaos break out if attacked in the rear? Nope, nor was an 8Sp involved in the rules query we’re looking at here...(nor an 8Bw, 6Bd, 6Kn or 6Cv). Just trying to make a sensible decision on the situation two players encountered at a tournament. Support is given by the rear element to an element in front of it. The rules as written suggest that an element in the situation the rearmost pike found itself in would have to turn to deal with the rear attack, but the ‘front’ element would not. A simultaneous flank attack added to the confusion, and MAY, as per the RAW, have needed the front element to deal with this distraction. Allowing both pikes to turn when the rearmost is assaulted would give the outmanoeuvred sixteen rank deep pike block an undeserved advantage- it would allow it to claim rear support and ALSO allow the engaged element to recoil (had there been no flank attack), instead of causing the chaos that I would imagine would otherwise ensue. The outflanking of and/or rear attack on a pike block was a historical phenomenon used by eg Romans to deal with such a behemoth, and is currently reflected quite well by an interpretation such as the one we applied. Whether it would be considered ‘correct’ for an 8Sp (or other DBE) to be undaunted by an attack from the rear is certainly questionable, but under current rules the attack is not to the 8Sp’s disadvantage. From my own point of view, if anything the rules might be seen as too lenient on an outmanoeuvred 8Sp.
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Post by paddy649 on Apr 10, 2019 20:11:32 GMT
Martin - the more this is discussed and the more I think about it the more I ‘m certain you made the correct call.
I have no actual experience of ancient warfare but have read a lot of first hand accounts of Napoleonic warfare where there is clear evidence of utter chaos when a flank attack happens and worse when a regiment is contacted in the rear. It seems that in DBA the casual “turn to face” doesn’t always represent this well.
One thought is that if the pike block is allowed to turn to the rear as a unit then the kill ratio/probability for Ptolemy is about 0.55 (i.e. 27% chance that both units die.) Under your ruling it is 1.0. ( i.e. on average one unit dies). The later is,I think, more representative of the situation than the former.
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Post by Simon on Apr 10, 2019 20:22:27 GMT
Martin,
Having followed the thread and thought about it, I also think that your call was the right one.
Simon
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Post by menacussecundus on Apr 10, 2019 20:47:18 GMT
Be very wary of opening a can of worms with this, Joe..... If we start to say that “rear support “ is being provided outside of a combat situation then what happens to shooting? An element ‘providing rear support’ is not a valid target, as you know. This would be a complete change to the game. To suggest that rear support exists outside of the combat conditions, as clarified by Bob’s quote, would seriously muddy the waters. Martin, Your reference to shooting and elements providing rear support not being valid targets set off another train of thought. Bear with me. 1. Pike block shot at on front edge. Recoil result. Recoils. 2. Pike block shot at from side. Both elements are a valid target, but it feels a little "gamey" to allow the shooter to target the rear element in the hope of getting it to recoil and robbing the front element of its rear support, even if only briefly (especially if the opposing player can get his troops into combat with the lone Pike in the next bound). 3. Pike block shot at partly on its rear edge - and therefore on the rear element. Recoil result. Rear element turns 180°, can't recoil because it is hard up against the front element. Destroyed. I can see there may be an argument for 3, but I'm not wild about it as an outcome. (I'd rather the entire block turned and recoiled.) Denis
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Post by paulisper on Apr 10, 2019 21:15:36 GMT
Martin, Having followed the thread and thought about it, I also think that your call was the right one. Simon Whilst Martin makes a coherent argument, and one that I was initially thinking was correct (and would have supported on Saturday), I don't feel that it fits either with the abstract nature of DBA or the RAW (supported by the diagrams). Page 12 states the concept of 'providing rear support' as a key aspect of how an element reacts to 'turning to face a flank or rear contact' and is supported by diagrams 14b and 14c, showing how this is dealt with when a Pike block is hit in the flank. If they were a column of Bd/Sp/Ax, not providing rear support, then I think Martin's interpretation is correct, as this fits with the concept behind diagram 20c. Unfortunately, there is not an equivalent diagram for when the Pike block is hit in the rear, and/or other elements join in, which leads to this conundrum. However, I believe Phil's concept here is that the Pike are operating as a block (what Primuspilus refers to as a DBE) and not as single elements, and this is where the abstract aspect of DBA comes in. There is also the aspect that a bound, on average, lasts 15 minutes (p4. 'Time scale'), so what is the Pike block doing, having dispatched the Ax in the previous bound, as the Kn and other Ax bear down on it? I would expect there is an element of about face/forming square, as there would be if they were being hit in the front and flank simultaneously, but this is not modelled literally due to the abstract nature of elements - 'although each element is denoted as a rigid rectangular block, this does not imply that the troops it represents are necessarily in such a block or do not vary their position (p4. Army Size and Troop Representation'). Although this may be a rare situation, it definitely requires the FAQ group to rule on it, as it has implications for several aspects of the 'turning to face a flank or rear contact' rule for elements such as Pk, Wb and LH, as well as giving clarity to the design philosophy behind rear support.
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Post by primuspilus on Apr 10, 2019 21:18:24 GMT
Allowing both pikes to turn when the rearmost is assaulted would give the outmanoeuvred sixteen rank deep pike block an undeserved advantage- it would allow it to claim rear support and ALSO allow the engaged element to recoil (had there been no flank attack), instead of causing the chaos that I would imagine would otherwise ensue. The outflanking of and/or rear attack on a pike block was a historical phenomenon used by eg Romans to deal with such a behemoth, and is currently reflected quite well by an interpretation such as the one we applied.
Whether it would be considered ‘correct’ for an 8Sp (or other DBE) to be undaunted by an attack from the rear is certainly questionable, but under current rules the attack is not to the 8Sp’s disadvantage.From my own point of view, if anything the rules might be seen as too lenient on an outmanoeuvred 8Sp. Agreed, Martin, they are far too lenient on ALL element. Even single Spear element representing 8-10 ranks of hoplites should surely suffer even MORE chaos if thumped from the rear. Didn't one of the DBx's leave the rear-hit element facing the wrong way, fighting as if double overlapped, until the end of combat? Maybe I am too drunk to recall accurately. If I had a design decision, I'd allow Alex Mac to deploy 4/8Pk, (much as EAPs get to do with 4/8Bw), but only Wb would get rear support (and the need it!). This nicely reflects their inherent disorganised and untrained nature - they are more vulnerable to a rear attack than their more disciplined, organised enemies. They are also less likely to maneuver carefully to avoid being flanked. They'd consider fighting while surrounded to be the epitome of superior manhood!
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Post by martin on Apr 10, 2019 21:50:29 GMT
Martin, Having followed the thread and thought about it, I also think that your call was the right one. Simon Whilst Martin makes a coherent argument, and one that I was initially thinking was correct (and would have supported on Saturday), I don't feel that it fits either with the abstract nature of DBA or the RAW (supported by the diagrams). Page 12 states the concept of 'providing rear support' as a key aspect of how an element reacts to 'turning to face a flank or rear contact' and is supported by diagrams 14b and 14c, showing how this is dealt with when a Pike block is hit in the flank. If they were a column of Bd/Sp/Ax, not providing rear support, then I think Martin's interpretation is correct, as this fits with the concept behind diagram 20c. Unfortunately, there is not an equivalent diagram for when the Pike block is hit in the rear, and/or other elements join in, which leads to this conundrum. However, I believe Phil's concept here is that the Pike are operating as a block (what Primuspilus refers to as a DBE) and not as single elements, and this is where the abstract aspect of DBA comes in. There is also the aspect that a bound, on average, lasts 15 minutes (p4. 'Time scale'), so what is the Pike block doing, having dispatched the Ax in the previous bound, as the Kn and other Ax bear down on it? I would expect there is an element of about face/forming square, as there would be if they were being hit in the front and flank simultaneously, but this is not modelled literally due to the abstract nature of elements - 'although each element is denoted as a rigid rectangular block, this does not imply that the troops it represents are necessarily in such a block or do not vary their position (p4. Army Size and Troop Representation'). Although this may be a rare situation, it definitely requires the FAQ group to rule on it, as it has implications for several aspects of the 'turning to face a flank or rear contact' rule for elements such as Pk, Wb and LH, as well as giving clarity to the design philosophy behind rear support. I see your train of thought, Paul, but am inclined to think that there should be serious repercussions for any pike block so badly out of position/caught on the hop. Personally (and it’s just an opinion) I feel the way we ran it ‘felt’ about right, and we saw the Ptolemaic phalanx seriously undone by the situation it had gotten itself into. In the dust and heat of battle can we imagine the very front of a 16 rank phalanx having ANY clue what the h*ll was going on behind it, let alone actually being able to respond adequately to it....feels all a bit ‘parade ground’ otherwise (?). Anywayzup, paddy asked a very thought provoking question, and we’ve given the keyboard a jolly good bashing over it. 😊
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Post by lkmjbc on Apr 10, 2019 22:00:55 GMT
Dude...16 minutes till 5:00pm-(Happy hour)... (well it is 5 o'clock somewhere... but I've got 16 minutes still on the company clock... then I will be joining you!)
On a more serious note... I have been reviewing the development team emails from 06/2013. The thread is complicated to follow. We tried many different fixes for this issue. It will take some time to make sense out of it, if that is even possible.
Query: Pike only receive (and give) rear support vs.. Kn, El, SCh, and all foot except Psiloi.
So, if a Pike block is attacked in the front by any of the above, a flanking Blade can force the back element to face and break the pike block as the rear element is not providing rear support. Weird. The same goes for combinations of Cv/Lh and Knights.
Is this correct?
Finally, any two elements can attack the flank of a Pike phalanx and force it to breakup... by simply lining up with the rear element rather than the front.
This makes Pike, an exceedingly weak troop type even weaker. Kinda strange for a "troop type that dominated ancient warfare in two separate epochs"!
Points for the author of that quote to remember that he typed it.
Do we want this?
Joe Collins
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Post by martin on Apr 10, 2019 22:03:22 GMT
Be very wary of opening a can of worms with this, Joe..... If we start to say that “rear support “ is being provided outside of a combat situation then what happens to shooting? An element ‘providing rear support’ is not a valid target, as you know. This would be a complete change to the game. To suggest that rear support exists outside of the combat conditions, as clarified by Bob’s quote, would seriously muddy the waters. Martin, Your reference to shooting and elements providing rear support not being valid targets set off another train of thought. Bear with me. 1. Pike block shot at on front edge. Recoil result. Recoils. 2. Pike block shot at from side. Both elements are a valid target, but it feels a little "gamey" to allow the shooter to target the rear element in the hope of getting it to recoil and robbing the front element of its rear support, even if only briefly (especially if the opposing player can get his troops into combat with the lone Pike in the next bound). 3. Pike block shot at partly on its rear edge - and therefore on the rear element. Recoil result. Rear element turns 180°, can't recoil because it is hard up against the front element. Destroyed. I can see there may be an argument for 3, but I'm not wild about it as an outcome. (I'd rather the entire block turned and recoiled.) Denis Maybe ‘2’ could be better imagined as significant casualties from shooting causing disruption in the phalanx and reducing its fighting abilities (ie temporarily removing its rear support capability), rather than seeing it as a physical displacement of half of the block (?). Sort of a ‘theoretical disadvantage’ manifested under the rules as a physical movement....just a thought. DBA abstraction/ ‘big picture’ type stuff.........
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Post by stevie on Apr 11, 2019 0:03:34 GMT
Please forgive me if I’m being a bit thick here, but I really don’t see what the problem is. Allow me to illustrate with some graphic diagrams, with just one enemy attacking a flank or rear. Pike◄ ...here a column is attacked in the flank by a single enemy element. Pike◄ “Turning to Face” on page 10 says both elements turn (whether they are rear-supporting or not). ◄ Aux◄ ...here only the rear element, which is not a rear-supporter, is attacked in the flank. Aux Figure 20c on page 28 says that only the rear element turns to face. ◄ Pike◄ ...this one is more tricky, as the figures on page 28 do not cover this situation. Pike Nonetheless, page 10 says “A flank/rear contact on rear support counts against the front element”. So both Pikes would turn to face (i.e. a rear-supported column is treated as if it were a double-based element). ▼▼ Pike ...here a Pike column is attacked in the rear, also not shown in the figures on page 28. Pike Again, being rear-supporters, both Pikes turn to face, as if they were a double-based element. (I’m thinking of Scots Schiltrons, Swiss pikes, and even English Civil War pikemen facing in all directions) (See en.wikipedia.org/wiki/Pike_square ) The fact that a second enemy element is also attacking the column is irrelevant... ...”Turning to Face” on page 10 says they face the first enemy to make contact. (Mind you, I’ve always thought [warning! Stevie is trying to change the rules again!] that it would be much simpler, less complicated, and less ‘gamey’ if turning-to-face happened instantaneously on contact instead of having to wait until the end of the Movement Phase... ...but then I didn’t write the rules)Some Helpful Downloads can be found here: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And here is the latest Jan 2019 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2019_1st_Quarter
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