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Post by eg407 on Dec 11, 2018 21:18:40 GMT
Hi all,
We've just had a game and we couldn't find what happens in the rules when we had a look. So the thought was to ask the experts!
The game involved two armies of unequal size. One of 12 elements and one of 8 elements. Going into the turn in question, the 12 element army had lost 3 elements and the 8 element army had lost 2 elements.
In the final turn, the 12 element army lost 1 element and the 8 element army lost 2 elements. So at the end of the turn both armies were broken! It was decided to call the game as a draw for campaign purposes, and finish there. We had a short time to play another game.
But the question is what should the outcome actually be?
In combat order the 8 element army was broken before the 12 element army, if that makes a difference!
Thanks! EG
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Post by primuspilus on Dec 11, 2018 21:32:35 GMT
The victory conditions are two-fold: the loser must, at the END of a bound, have lost at least one third of the army AND more elements than the opponent.
Sorry, mate, the battle goes on, as per the rules.
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Post by bob on Dec 12, 2018 1:04:16 GMT
The actual rules are : "The first side that at the end of any bound has now lost a total of 4 elements not including Scythed Chariots, Hordes, camp followers or denizens and has also lost more such elements than the enemy, has lost the battle"
primuspilus speaking of the official rules for tournament play, which would have equal 12 element armies. If you are doing a campaign or some local variation, then you need to specify what constitutes a loss in advance of play. The crucial point that primuspilus makes is that the game continues until the end of a bound. It could be argued that the 12 element army has lost 4 elements and more than the opponent, so has lost. The rules do not say 1/3 but 4. That is why you must make up your victory conditions.
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Post by eg407 on Dec 12, 2018 7:41:11 GMT
Thanks both! That makes it much clearer! I'll make sure to amend the campaign rules accordingly! This is the first time we've had this problem, despite playing a reasonable amount over the past two years!
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Post by medievalthomas on Dec 13, 2018 22:39:51 GMT
Unless playing in a tournament use this rule:
An Army breaks when the number of elements in the Destroyed "pile" equals the number on the table (in other words you have to have more "living" elements than destroyed).
This helps armies last longer and gives a better battle. It works for armies with uneven numbers of elements.
TomT
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