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Post by crazycaptain560 on Oct 20, 2018 19:17:40 GMT
I am confused regarding 0 pip moves.
"In each bound, the first move of each single element or column uses 0 PIPs if it is entirely by road, moves until it contacts enemy or friends, or moves its full tactical move distance, and does not reverse direction. Each other tactical move uses 1 PIP."
Does this mean that an element that recoiled from a combat outcome can move back into contact at the cost of zero pips? Does this also mean a single element can move for 0 pips as long as it moves its full distance? That is a lot of free moving and I thought any action required at least 1 pip.
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Post by jeffreythancock on Oct 20, 2018 19:21:39 GMT
"...if it is entirely by road..."
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Post by twrnz on Oct 20, 2018 20:01:57 GMT
A little further comment around moving by road can be found in the FAQ. Roads: Q: On my first move of my bound, I moved down a road until I contacted an enemy element next to the road. The moving element must leave the road to conform by using the free base width slide. The slide will take me off the road. Does my move still cost 0 PIPs? A: Yes. Q: Can a single element move sideways and still get the Free PIP Road Move or make multiple road moves? A: No. The center of the moving element's front must stay roughly in the center of the road and its sides roughly parallel astride the road. You can find the full FAQ file here: ancientwargaming.wordpress.com/dba_resources/
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Post by Les1964 on Oct 20, 2018 20:28:43 GMT
"...if it is entirely by road..." Yep so an element that usually costs 2 pips to move , can get the move for 0 pips as the move didn't use a pip .
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Post by paddy649 on Oct 20, 2018 21:51:46 GMT
....so an elephant on a road = 0 PIPs?
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Post by twrnz on Oct 20, 2018 22:08:07 GMT
....so an elephant on a road = 0 PIPs? Yes, it’s a wonderful site to see them moving down the road into my Ps.
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Post by stevie on Oct 21, 2018 8:08:04 GMT
Don’t forget that the first road move each bound can also ignore the extra PIP costs caused by being outside the Command Distance of the General (zero PIPs is...er...zero PIPs!). And if you really, Really, REALLY want to be pedantic, page 8 paragraph 6 says:- “In each bound, the first move of each single element or column uses 0 PIPs if it is entirely by road, (so it can’t leave the road, except as the FAQ says to conform) moves until it contacts enemy or friends, (so it’s still zero PIPs if halts prematurely by hitting something physical) or moves its full tactical move distance, (ah...to claim zero PIPs, it MUST move its full distance, unless it hits friends or enemy) and does not reverse direction (so you can’t move down the road for a bit, then move back up it for a bit, in a single bound)” Some other considerations about road moves and zero PIP costs are covered in here:- fanaticus.boards.net/thread/1115/road-moves-people-forget?page=1 You might also want to have a look at this: fanaticus.boards.net/thread/731/road-placementSome potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by crazycaptain560 on Oct 21, 2018 19:32:20 GMT
Thanks guys!
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Post by medievalthomas on Oct 23, 2018 18:14:05 GMT
This sentence has caused endless problems. An extra bit got squeezed in at the last moment. Too many clauses in one sentence.
But the FAQ is correct.
TomT
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