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Post by j2klbs on Aug 22, 2018 21:27:19 GMT
One thing I like about DBM is troop quality. I understand and am in alignment with goal of simplification, but I think rules could be more fun from a historical and fun sense to account for troop quality.
Has anyone played around with using troop quality rules from DBM or alternative rules with DBA?
What if supplement to rules allowed everyone to have the option to turn one of their elements into Superior at the cost of two other elements becoming Inferior?
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Post by jeffreythancock on Aug 22, 2018 21:56:56 GMT
Sounds like DBMM! đ
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Post by Les1964 on Aug 22, 2018 23:53:27 GMT
Check out DBMM 100 .
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Post by Cromwell on Aug 23, 2018 7:39:35 GMT
I have. Elite troops have 6 lives, Trained 5 and Conscript 4. Each adverse combat/shooting result results in a lost life. Winning a close combat increases a units lives by one, it can never go above it's starting quota.
So a flee/recoil result looses 1 life. An element destroyed result loose 2 lives. Main problem with this is the games can become drawn out, and obviously it needs record keeping or casualty markers.
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Post by stevie on Aug 23, 2018 7:46:58 GMT
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Post by medievalthomas on Aug 23, 2018 16:25:27 GMT
Be aware that DBMM introduces a world of complexity beyond just troop quality - one of our goals in DBA 3.0 was to solve the same problems that DBMM addressed but with elegance rather than brute force - we were largely successful.
As to Troop Quality here's our latest X-rule (eXperimental - get it?) for Knights & Knaves:
Low6 (subtract -1 on a roll of "6") Low5 (subtract -1 on a roll of "5-6") Low4 (subtract -1 on a roll of "4-6") Average (just stuck with your roll) High1 (add +1 on a roll of "1") High2 (add +1 on a roll of "1-2") High3 (add +1 on a roll of "1-3")
Its one rule (well kinda two rules) which gives you 7 classes - should cover any conceivable historical or fantasy troop quality range.
Other X-rule variants: Heavy Armor: +1 on any Doubled Result (might prevent double death); High Morale: +1 on any More but not Doubled result (might prevent Recoil result).
Thomas J. Thomas Fame & Glory Games
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Post by bob on Aug 23, 2018 20:14:55 GMT
I think that the Solid and Fast rules give all the Troop Quality I want in a simple game. I did once add a fortifications rule to DBA, played like the Superior rule. It gave the defender a +1 if losing the combat.
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Post by j2klbs on Aug 23, 2018 22:10:00 GMT
Thanks all for your responses! I've read those other threads and their was a lot of great thoughts and number crunching. You guys are amazing.
Personally, I think a lot of people like "customizing" their toys. I know for me it gives me a greater sense of ownership and maybe some interesting things to think about from an army design perspective.
If there were ever a 3.1 version of the rules, my 2 cents is that it would be improved if the game designer introduced a simple mechanism for troop quality. Borrowing from everyone else's ideas (with maybe my twist on one), I would vote for ...
* Everyone can choose up to two Superior elements but for each Superior must designate another element to be Inferior. * Superior troops can re-roll a 1 and Inferior troops can re-roll a 6 (aka "Foggy"). * A re-rolled result may not be again re-rolled (i.e. if a Superior troop re-rolls a 1 and gets a 1 they are stuck with it).
I think this approach keeps things simple yet allows for players to model what they perceive as troops that should be better quality. Since the game is over at 4 lost elements, it is not obvious whether you would want Superior since now you have some weak links that can be exploited.
It would probably be best to visually indicate Superior/Inferior somehow so that your opponent is not surprised.
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Post by lkmjbc on Aug 24, 2018 2:02:07 GMT
The superior/inferior rating is also quite fun in HoTT. Because of point system it is probably better there to charge extra/less points...but however you do it...it makes a fun game.
Joe Collins
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Post by medievalthomas on Aug 24, 2018 16:11:15 GMT
Classic DBM method prior to DBM 3.0 (best left ignored): Inferior -1 on losing score (also Equal); Superior +1 on losing score (Bow got +1 on winning score).
Worked well but got taken out by various lobby groups (main complaint was that Superior were too powerful - hence I split rule to give +1 on losing Double and alternatively +1 on losing Recoi score).
Troop quality rules can be very useful provided as Bob has pointed out they stay simple - hence the easy to use Low# - High# system. (See DBMM for how not to do.)
TomT
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