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Post by davidjconstable on Jul 1, 2018 15:14:35 GMT
Purely a thought. I was looking at Gaugamela and a thought about plough came to me. If you take plough as your compulsory and just optional plough you have a good chance of creating an open flat battlefield, which might suit some armies. The downside would be if you got the wrong die, but in a competition the worst you might get is a draw with a bit of luck.
Is this intentional or an unforeseen by-product.
David Constable
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Post by Les1964 on Jul 1, 2018 15:53:03 GMT
Purely a thought. I was looking at Gaugamela and a thought about plough came to me. If you take plough as your compulsory and just optional plough you have a good chance of creating an open flat battlefield, which might suit some armies. The downside would be if you got the wrong die, but in a competition the worst you might get is a draw with a bit of luck. Actually it won't as 2 Plough are compulsory , then you have to take 2 -3 optional pieces , so you can never have an empty board .
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Post by bob on Jul 1, 2018 17:39:24 GMT
Moreover, the defender must pick a rough or bad going Terrain or a waterway or a river. Plough does not count as any of these so something else must be picked like steep hills or woods. These non-good pieces may not end up on the battlefield because of spacing, but you have to start with them. You could take three plough, But then at least one not good going, waterway, or river.
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Post by davidjconstable on Jul 9, 2018 13:00:01 GMT
Purely a thought. I was looking at Gaugamela and a thought about plough came to me. If you take plough as your compulsory and just optional plough you have a good chance of creating an open flat battlefield, which might suit some armies. The downside would be if you got the wrong die, but in a competition the worst you might get is a draw with a bit of luck. Actually it won't as 2 Plough are compulsory , then you have to take 2 -3 optional pieces , so you can never have an empty board . My thinking was plough is good going therefore unless you get the adverse die role it can actually be removed, no battle field.
David Constble
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Post by scottrussell on Jul 9, 2018 13:51:15 GMT
Plough is indeed good going when set out. It only becomes rough going if you throw 1 for your first PIP dice. So you need to choose a different terrain type which is bad or rough going in addition to any plough.
Scott
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Post by medievalthomas on Jul 9, 2018 16:48:42 GMT
At home we play that its Rough UNTIL one side throws a "6" for PIPS (where upon it dries out).
TomT
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Post by davidjconstable on Jul 9, 2018 20:51:31 GMT
Plough is indeed good going when set out. It only becomes rough going if you throw 1 for your first PIP dice. So you need to choose a different terrain type which is bad or rough going in addition to any plough. Scott Thanks Scott, I keep forgetting that odd bit, it does require that one piece becomes the smallest possible in one corner with four plough, but that would be agreeable to PB Greek, as per English open.
David Constable
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Post by cleopatra2 on Jul 10, 2018 19:18:38 GMT
David, I don’t understand your cryptic last sentence but keep in mind plough cannot be in a corner, it must cross two quarters and you cannot have more than three of them.
Tom, how long do your games last that The plough can dry up upon a six being thrown? Do they dry up immediately, or is there some number of bounds that must pass for the sun to come out and dry them?
we have always assumed that there has been a period of rain prior to the game starting to turn them into mud. Although you would think that there would be a number six River in conjunction. If so, then how could it start as good and turn into rough so quickly? Likewise, If rough is due to crop, Did they suddenly grow during the first bound? This concept of a chameleon terrain feature Is not very logical to my mind.
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