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Post by brennus on Jun 15, 2018 15:55:24 GMT
I can't fully understand the group movement rules. When I move a group, must I pay 1 PIP for each element in the group, or do I pay 1 PIP for the entire group? Apologies for this question if it's a bit silly, I'm new to the game
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Post by menacussecundus on Jun 15, 2018 16:14:59 GMT
One PIP for the entire group. (Two PIPs if it includes an Elephant or Horde, Artillery etc unless it is that side's first bound.)
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Post by bob on Jun 15, 2018 16:33:25 GMT
this is actually a very good question, not silly at all. Is there actually a statement in the rules that says that a element or a group can move for one PIP? I can find lots of references to groups and elements, and tactical moves but I can’t find a statement that says a group can move For 1 PIP. I can make inferences from some of the statements.
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Post by jim1973 on Jun 15, 2018 16:42:39 GMT
I always tell my trainees at work that the only silly question is the question they didn't ask. I'll see if I can make it clearer for you.
1) PIPs are used to make tactical moves by either a single element or a group 2) The same amount of PIPs are used to move either a single element or a group. I say the same amount because PIPs can vary from 0 to 3 depending on the situation (road movement, specific type of elements moving, command/control difficulties). 3) There are restrictions on what constitutes a group and what a group can do: a) all elements must face in the same direction and be in side edge and corner to corner contact with another element of the group (except a wheeling column, which only needs corner to corner) b) groups can only move forwards the same distance or wheel through the same angles c) group move through bad going is only possible as a one element wide column unless the group is composed entirely of psiloi
So in effect, most of the time it's the same cost of PIPs to make a tactical move and that is usually 1 PIP. Groups are temporary, fluid arrangements, which can change often not rigid structures like for example Napoleonic regiments. To illustrate look at the example of three warband in side to side contact in Woods. They are considered a group for combat. But can only be moved by single element moves because they are in bad going, costing triple the PIPs. If they are still in this formation once completely clear of the bad going, they can move on as a group for a single PIP payment.
Clear as mud!
Cheers
Jim
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Post by medievalthomas on Jun 15, 2018 20:59:52 GMT
Phil like many designers tends to dwell on the expectations to a general rule without explicitly stating the general rule. Here is a typical example (the designers knows the general rule and then tends to focus on the exceptions so that you can only figure out the general rule by eliminating the exceptions).
But here is the general rule: "In general it costs 1 PIP to move a single Element or Group of Elements. There are several exceptions to this rule: [et cetera]"
TomT
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Post by brennus on Jun 15, 2018 21:55:00 GMT
Thanks so much! I understand PIPs so much better now!
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Post by Les1964 on Jun 15, 2018 22:08:50 GMT
(Two PIPs if it includes an Elephant or Horde, Artillery etc unless it is that side's first bound.) Unless they are on a road and do a full move .
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