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Post by greedo on Jun 3, 2018 5:50:40 GMT
OK, so I've decided that I would give a modified d12 a try for superior vs inferior troops.. This post is not about that.
BUT, have people tried using modified d12s for PIP creation? Did anything interesting happen? Did it screw the delicate balance up? Some options:
1) Normal Curve: 1 2 2 3 3 3 4 4 4 5 5 6 It doesn't eliminate the 1s and 6s but does reduce their probability and turns the dice roll into a decent normal distribution curve. Do people find that 1s and 6s a really NEEDED to make DBA work properly or do they just case game winning/losing with a single dice roll?
2) "Superior Command System": 1 1 2 3 3 4 4 5 5 5 6 6 The same dice used for "Superior" troops but applied to PIPS. This would represent an army with better command and control, a genius general etc. The converse would obviously be "inferior command system". Does BBDBA cover this with the high pip/low pip die and so render this useless?
Curious if this has been tried (I'm pretty sure it it has!), and the results.
Chris
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Post by greedo on Jun 5, 2018 6:03:47 GMT
Nothing? Has anybody mucked about with the activation system at all? Bbdba has a lowest and highest pipe dice. Have people mucked with that at all? Does it produce good tactics?
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Post by jim1973 on Jun 5, 2018 6:15:24 GMT
I've never tried it but I like the "1" result. Firstly, I don't use a lot of elephants, hordes, SCh. Secondly, managing PIP resource is a major part of the game. For me, ancient commanders didn't do a lot of micro-managing after deployment. So I try and keep things down to about 3 groups, at least until contact. Generally, I find commanders trying to "create" moves for an unexpected 6 and not always to their benefit. You can always go into character after a poor or great PIP roll with a verbal reply to your imaginary sub-ordinate. (I generally roast "Agathon" from the old 300 Spartans movie when my Spartans misbehave)
Cheers
Jim
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Post by goragrad on Jun 5, 2018 9:25:47 GMT
Worth a shot - as noted in a previous post watching a string of ones and two for pips while trying to get my command under Hannibal!!! into action was a bit frustrating.
Will give it a go at some point when I can get some table time...
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Post by stevie on Jun 5, 2018 9:33:16 GMT
Do you know Greedo that you can get the same results using just a single 6 sided dice? Final PIP Score (12 sided dice:-) 1 2 3 4 5 6 1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6 = 8.3% 16.7% 25% 25% 16.7% 8.3% 1, 1, 2, 3, 3, 4, 4, 5, 5, 5, 6, 6 = 16.7% 8.3% 16.7% 16.7% 25% 16.7%With a 6 sided dice, you get your “normal curve” by re-rolling any ‘1’s’ and ‘6’s’. A re-rolled ‘1’ becomes a ‘3’ if the re-roll is 4, 5, 6, otherwise it stays a ‘1’. A re-rolled ‘6’ becomes a ‘4’ if the re-roll is 4, 5, 6, otherwise it stays a ‘6’. For your “superior curve” you re-roll any ‘2’s’. A re-rolled ‘2’ becomes a ‘5’ if the re-roll is 4, 5, 6, otherwise it stays a ‘2’. So you get:- Final PIP Score (6 sided dice:-) 1 2 3 4 5 6 "Normal Curve" re-roll '1' and '6' = 8.3% 16.7% 25% 25% 16.7% 8.3% "Superior Curve" re-roll '2' = 16.7% 8.3% 16.7% 16.7% 25% 16.7%
Could be useful for people (like me) that don’t possess any 12 sided dice. Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by bluestone28 on Jun 5, 2018 12:56:40 GMT
is someone ever use that d12 1) for combats too?
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Post by jim1973 on Jun 5, 2018 13:30:24 GMT
Worth a shot - as noted in a previous post watching a string of ones and two for pips while trying to get my command under Hannibal!!! into action was a bit frustrating. Will give it a go at some point when I can get some table time... Maybe Hannibal was sick and Hasdrubal was in command that day? Cheers Jim
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Post by stevie on Jun 5, 2018 14:01:15 GMT
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Post by bluestone28 on Jun 5, 2018 15:10:24 GMT
yes Thanks Stevie, i remember these post, i just ask if some people test it for several games, also yes it was an ikmjbc idea if i remember well, and Greedo for the d12 dices adapted to the troop quality i think it's worth testing, i will buy some blank d12 dices!
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Post by greedo on Jun 6, 2018 14:52:38 GMT
yes Thanks Stevie, i remember these post, i just ask if some people test it for several games, also yes it was an ikmjbc idea if i remember well, and Greedo for the d12 dices adapted to the troop quality i think it's worth testing, i will buy some blank d12 dices! Plenty of choices on Amazon I used different colored markers to denote different types of d12 (superior, inferior, normal etc.) Also Stevie, was thinking about the Rough going ploughed field. Since the d12 only affects 2s and 5s, it should not affect the field since that requires a 1 rolled on the first PIP of the game right? That said, you COULD use a d12 that has more than 2 1's on it to increase the chance that a ploughed field is rough. Suppose you're fighting in early Spring, and the chance of rain is greater..
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Post by bluestone28 on Jun 6, 2018 20:35:29 GMT
D12 for Pips for different season or part of the world? great idea!
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Post by Cromwell on Jun 7, 2018 7:46:10 GMT
I can see advantages of ironing out the chances. But lowering the odds of getting a 1 would also lower the chances of plough turning into rough going. Unless of course a separate roll on a D6 at the start of the battle is done
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