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Post by greedo on May 11, 2018 1:37:52 GMT
A game design question:
Double based elements such as 8Bw, 8Sp, 7Hd etc. all have the double element as being a particularly deep element (such as the Theban's deep 8Sp, or Persian Sparabara 8Bw), and they get +1 for being deep. I believe Phillip II used a deep pike phallanx on one flank too..
But why do Pk have to have 2 elements to have rear support? This isn't a criticism so much as a rules design question for better understanding.
Do people find that rear supported Pk survive longer? Is there benefit to having single Pk elements instead of automatically having them rear support each other? Is it to reduce the frontage of Pk heavy armies?
Just curious why we wouldn't have an 8Pk element that's still worth 2 when the 1st one is lost, and still gives +3 vs foot? Is it easier from a rules/exception standpoint?
Chris
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Post by weddier on May 11, 2018 4:03:52 GMT
My sense of this is that the double based elements were included largely because they are used in DBM and DBMM and the author wanted those who played with such elements to be able to play DBA without the need to acquire more figures. In DBM and DBMM these mostly represent specialized formations of mixed arms troops, but the scale of DBA compared to the other rules means that the usual elements can't show this. Essentially, all DBA elements represent a double based element in DBM or DBMM. One of the complaints about v2 of DBA was that people using the double based elements suffered penalties in recoil and manoeuver but had no bonus that offset this to make using the specialized elements worthwhile. The v3 rules allow for some offsetting bonus.
Once this was allowed an 8Sp element made some sense in DBA (as extra deep Theban hoplite formations) and so was included, though it doesn't officially exist in DBMM. But basically, the rules for them exist to enable a smoother transition between DBA and DBMM, one of Mr. Barker's goals in developing v3.
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Post by scottrussell on May 11, 2018 7:26:10 GMT
The history of double based elements in DBA goes back so far that only our most venerable longbeards can now tell the tale in full, but I think Weddier has it pretty much spot on. Pragmatically, pike blocks are so powerful that it is only vulnerability on the flanks that gives other armies a chance, so reducing their frontage does give balance. They can be used in a single rank if up against cavalry or light horse where rear support does not apply. If transferred to the new double based rules they would only get a +1, and then only against foot, and would not get the side support, so would be like low quality spear, or would have to have special rules written for them, thus increasing the complexity of the rules (another of PB's aversions) Scott
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Post by jim1973 on May 11, 2018 7:46:59 GMT
Here are some thoughts I posted on the "2 ranks destroyed thread":
The cost to frontage to achieve a bonus for pikes is a problem. It makes the phalanx too small and too easily outflanked. Descriptions of Cynoscephalae and Pydna don't indicate that the Romans simply extended their line, wrapped up the flanks and went home for lunch. The battles were hard fought, often requiring combined arms tactics from the Romans. The initial clash seemed to favour the pikes but as it wore on, disorganization created gaps and flanks for the more flexible/manouverable Romans to exploit. I'm not sure if it will work but I am going to try 8Pk options to allow a strong battle line but each loss to count for two elements so you must protect the phalanx. This will hopefully balance strength and brittleness.
I'll start playtesting soon and report back to the group
Cheers
Jim
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Post by lkmjbc on May 11, 2018 14:40:14 GMT
I am not so sure there that the problem is pike... rather the problem is the Blades. The Romans deployed in very deep formations as well. The triple battle line certainly had a very narrow front... and not just as a response to pike formations. Cannae is case in point... here the Carthaginians double encircled the Romans...
Later battles certainly showed a more nimble response from the Romans... but even at Pydna and Cynoscephalae, they weren't comfortable with a wide deployment. Yes, their gains in flexibility from experiences in the Punic Wars did produce victories... but not from outflanking on the flanks... but instead from maneuver once the battles lines had collided.
All of these issues were discussed during DBA 3 development. All the solutions were found somewhat lacking. Here is what we did...
Pikes... Changes from 2.2 Conforming rules... this is a huge change. In 2.2 Pikes rarely fought. They were easily stymied by the enemy cocking elements to prevent them from contacting. Pursuit... In 2.2... even if you got Pikes in contact... you couldn't maintain it. The pip drain was too much to keep those +6 fights constant... Pursuit fixes this. Larger movement rates... Pikes now get into combat more easily! Pike now only +1 vs mounted for rear support... This is also a great change. It fixes the late Medieval/Early Renaissance period with regards to Knights.. Pikes get rear support vs Bow...
All in all.... Pike are much better in 3.0
However, while this helps the problem with simulation... it doesn't fix it.
Here are some things I stridently argued during development that were not accepted...
Command Distance... Restricted setup is great... but the real issue is command distance. Cut it down to 4BW in the open and 2BW out if sight. This drastically cuts down on the wild outflanking moves... and helps LH as well (they remain at their current distances). Now the Romans have reason to deploy in depth... as well as everyone else!
The Pikes giving rear support don't die when flanked and beaten. This is a small change... but it certainly does delay the loss of a game... maybe giving time for Alex and the Companions to complete their breakthrough. It does however leave some odd configurations that require conforming.
Both these suggestions were not adopted. The first changes the game too much. The second forced more difficult conforming situations.
Try both of these in the small battle game and see what happens..
Joe Collins
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Post by paddy649 on May 11, 2018 17:43:47 GMT
I rather like Pk in 3.0. They do get into the battle more easily than before, they do stay pushing all the way and they overpower pretty much anything. When matched against Sp a pushing fight ensures where the Sp busily try to outflank the Pk while the Pk try to break up the Sp line and denude the Sp flank support bonus. A reasonably historical fight therefore ensues. I haven't played an 8Sp or a match up with Pk vs Blades yet and so can't comment.
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Post by stevie on May 12, 2018 9:44:03 GMT
I am not so sure there that the problem is pike... rather the problem is the Blades. The Romans deployed in very deep formations as well. The triple battle line certainly had a very narrow front... and not just as a response to pike formations. Cannae is case in point... here the Carthaginians double encircled the Romans... Here are some things I stridently argued during development that were not accepted... Command Distance... Restricted setup is great... but the real issue is command distance. Cut it down to 4BW in the open and 2BW out if sight. This drastically cuts down on the wild outflanking moves... and helps LH as well (they remain at their current distances). Now the Romans have reason to deploy in depth... as well as everyone else! Joe Collins I agree Joe that the problem lies with the Romans not being encouraged enough to fight in their own deep formations. Wb are ok as they are, as their ‘quick-kill’ forces the legionaries to keep reserves to deal with any breakthroughs. So both the Wb and the Bd armies will have a shortened front line. Your suggestion to reduce the Command Distance is an intriguing one... ...but I wonder if you could expand it a bit more fully and go into a bit more detail. I’d like to add this to the “House Rule Index” (see fanaticus.boards.net/thread/1146/ ), and more info would be nice. Specifically, what about mounted generals (as most of them are) being on one far flank? Would that not make the other flank very difficult to control? And would it force players to keep their general near their high PIP elements, such as Elephants? Lastly, would it make battles too predictable...i.e. where the enemy general is, that’s where he’s going to attack? ------------------------------------------------------------------------------------------------------------------------------------------ As for the 8Pk suggestions, I’m in two minds. Points for the ideaI do like the visual look of deep formations, be they two stands of 4 figures or a double stand of 8 figures. It would also make moving more ‘chunky’ and less ‘fiddly’, and thus help to speed up play (always a good thing). Points against the ideaIn a word: attrition. Bows were rarely big killers of units, but wore down their opponents by prolonged missile fire. The only way DBA can represent this is by the removal of single stands. Losing a whole double element seems excessive. Especially as it would leave a gaping hole in your battleline...just from missile fire alone. Then there is the question of balance. If you have 12 elements, half of them double-based pikes, you are effectively giving the pike army free rear rank elements. With such a massive advantage of extra elements, what will be their corresponding disadvantage? And no...saying that a double-base Pk counts as 2 elements when lost is not the answer. That just makes battles end more quickly, instead of being the hard fought long drawn-out affairs they were in reality. So all-in-all I’d say that the present system is probably the best (although Joe’s idea about Command Distance is a good one) (Another suggestion is to have Bd, and some other foot elements, not recoil from Pk but flee from them. Then, if Bd are allowed to flee through Bd and Sp, you'd force the Romans to be in a deeper formation...)Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by stevie on May 12, 2018 10:47:14 GMT
Following on from my previous suggestion:- If Bd fleeing instead of recoiling from Pk would muck up medieval battles, do the following:- Give the II/10 Camillian and II/33 Polybian Romans two 3Bd elements that replace two of the 4Bd. Then only have 3Bd fleeing from Pk instead of recoiling (and 3Bd can flee through Bd and Sp) After all, the Hastati were the fit young youth of the early Republic, while the Principes were the older more ‘solid’ fighters. Again this would force the Romans to keep a reserve when fighting two ranks of Wb (to fill in any 'quick-killed' gaps in their line), and force them to keep a reserve when fighting Pk (as the 3Bd Hastati will be fleeing from Pk instead of recoiling) That should help with the 'Pk short front line problem'...it sounds realistic as well. Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients, and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
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Post by bob on May 12, 2018 17:04:32 GMT
Joe, if the second rank of pike is not destroyed when flanked, what happens to it?
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Post by greedo on May 13, 2018 0:26:20 GMT
Joe, if the second rank of pike is not destroyed when flanked, what happens to it? From my reading of the rules, the 2nd rank should be destroyed also.. Under "Destroyed Elements": "An element that has an enemy front edge in contact with its side or rear edge is destroyed by recoiling, being pushed back, fleeing or being in a column whose front element is destroyed". A rear supporting Pk element I *think* counts as being in column with the front element, it should be destroyed as well? It doens't say anything about corner to corner. Only side contact, so the supporting Pk fits this. Am I misreading? Chris
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Post by lkmjbc on May 13, 2018 2:42:58 GMT
Joe, if the second rank of pike is not destroyed when flanked, what happens to it? From my reading of the rules, the 2nd rank should be destroyed also.. Under "Destroyed Elements": "An element that has an enemy front edge in contact with its side or rear edge is destroyed by recoiling, being pushed back, fleeing or being in a column whose front element is destroyed". A rear supporting Pk element I *think* counts as being in column with the front element, it should be destroyed as well? It doens't say anything about corner to corner. Only side contact, so the supporting Pk fits this. Am I misreading? Chris No, your reading is correct. I am saying this should not be so for elements providing support. Bob...to answer your question...nothing. However, the flanking element must conform. "Elements contacted this bound by enemy or whose front edge is still in contact when combat ends automatically conform if necessary." Joe Collins
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Post by medievalthomas on May 14, 2018 16:11:42 GMT
The "solution" to Pike:
You get 2 for 1 (2 elements for every "Pike") but not double based (which is not, for any type, a good idea). A Pike element counts as 1/2 element for loses.
You need to alter the Rear Support factor to +2 for both Foot & Mounted (currently its too weak v. Mounted and too strong v. Foot).
This allows missile attrition (since you can Destroy a single Pike element), reflects the mass of Pike, gives an even fight v. Blades and keeps Knights from running over Pike and equalizes the length of the battle lines).
The Romans (and many other armies) used double lines because they feared breakthroughs and Hard Flanks. While DBX actually does a pretty good job of showing why armies feared breakthroughs two factors work against "back up" lines: 1) the dread X-Ray TZs which tend to freeze reserves; 2) the lack of breakthroughs v. "Blades" - no body can kill em so why bother with a second back up line (unless faced by Knight/Warband). You would need to introduce some form of attrition to get this to work (a Recoiled Element gets a marker which counts as a -1 CF until Rallied off with a PIP).
I'm good with making Command Control ranges: 10BW if in sight and 5BW if not.
TomT
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Post by bob on May 14, 2018 18:43:54 GMT
No, your reading is correct. I am saying this should not be so for elements providing support. Bob...to answer your question...nothing. However, the flanking element must conform. "Elements contacted this bound by enemy or whose front edge is still in contact when combat ends automatically conform if necessary." Joe Collins You mean the flanking element slides into proper flank contact with remaining element? Does the flanked element then turn to face? In next bound? This could not happen it the front winning element were to pursue. Does the flanking element then just slide into proper flanking position? Thus we have the supporting rank now in front and flank contact, no escape. Not good odds to survive. What if the flanking element is in contact with two rear elements? The supporting element and one behind it. This happens against a column with elements 15mm deep.
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Post by lkmjbc on May 14, 2018 19:14:49 GMT
Yes, the flanked element turns to face next bound after movement.
A pursuing element would persue.. The flanking element would conform. This is infinitely better odds of surviving than now.
In the extreme rare case of a third element being contacted...the element in column is destroyed. Only the supporting element lives.
Joe Collins
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Post by BrianNZ on May 18, 2018 0:40:57 GMT
I like the idea of 8 Pike and was in favour of it when it was discussed in the Rules Forum before v3 was published. I have always thought that troop types requiring rear support were 'handicapped' by loosing front line bases in armies of only 12 bases.
Here is my idea, the 8 Pike Combat factors are: 3 v Psiloi, 5 v other Foot, 4 v Lt Horse, Camels & Cavalry, 5 v Knights,Elephants & Scythed Chariots Flank Support as per Spears. ie +1 if Solid Pike supported by Solid Pike, Solid Blades or Spears against Foot other than Psiloi.
Count as first element lost as per other Double Elements.
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