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Post by primuspilus on May 10, 2018 14:48:59 GMT
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Post by greedo on May 11, 2018 1:26:39 GMT
Nice film primuspilus! Definitely looks like a DBA game. So much so that I started thinking how to model the historical battle..
3 commands on each side.
Roman: Command 1: Lights, Ps, Ax, LH Command 2: Standard Legion Command 3: Standord Legion + Elephants (are they available? Was this Republican Romans or EIR?)
Macedoniams: Command 1: :Lights, Ps, Ax, LH Command 2: Pk blocks Command 3: Pk blocks
The light commands could be deployed forward to represent that they will fight much earlier than the heavies. The Macedonians are all uphill of the Romans. To model the delayed nature of the Macedonian Command 3, you could break up the battlegroup so that can't move on a single PIP. i.e. Have all 6 Pk elements spaced out, so to move them all would take 6 PIPs in total. But after that, they'll be formed up and able to move for 1PIP. This kind of artificial delaying is modeled well in Command & Colors Memoir '44 with delayed units having to move around immovable terrain for a few turns before they can engage..
Of course, you'd have to allow for the Macedonians to win. Perhaps lower their victory point total, so they need to kill fewer Roman elements to win.
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