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Post by nangwaya on Apr 17, 2018 14:28:24 GMT
As far as I know, the rules do not allow you to use a fort as an encampment.
I am not complaining or anything, just would like to know the reason(s) why.
Thanks!
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Post by bob on Apr 18, 2018 4:41:51 GMT
Camps are used as encampments, and it is possible to use an Edifice as a camp. If an army has a city or two+ war wagons, it does not need to have a camp.
"The camp is the logistical component of the army. It is optional if the army has a city or more than 2 War Wagons, compulsory if it does not. It must be in GOOD GOING (except Plough) on the rear edge of its side’s deployment area or on a waterway or beach, and should have only temporary structures, except that an EDIFICE so positioned can be declared and act as a camp."
The latter rule was put in by Phil in response to those who wanted to used fancy buildings as a camp. He prefers players to use non-permanent entities as camps.
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Post by menacussecundus on Apr 18, 2018 7:41:26 GMT
Camps are used as encampments, and it is possible to use an Edifice as a camp. If an army has a city or two+ war wagons, it does not need to have a camp. "The camp is the logistical component of the army. It is optional if the army has a city or more than 2 War Wagons, compulsory if it does not. It must be in GOOD GOING (except Plough) on the rear edge of its side’s deployment area or on a waterway or beach, and should have only temporary structures, except that an EDIFICE so positioned can be declared and act as a camp." The latter rule was put in by Phil in response to those who wanted to used fancy buildings as a camp. He prefers players to use non-permanent entities as camps. And for the camps to include figures.
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Post by martin on Apr 18, 2018 8:44:15 GMT
And for the camps to include figures. Having camp followers does give you the option to sally forth (Colin/Richard styleee) and pounce on an unsuspecting flank....another handy ruse in the tool box 😊 ⚔️ ⚔️
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Post by Simon on Apr 18, 2018 16:37:24 GMT
Camps are used as encampments, and it is possible to use an Edifice as a camp. If an army has a city or two+ war wagons, it does not need to have a camp. "The camp is the logistical component of the army. It is optional if the army has a city or more than 2 War Wagons, compulsory if it does not. It must be in GOOD GOING (except Plough) on the rear edge of its side’s deployment area or on a waterway or beach, and should have only temporary structures, except that an EDIFICE so positioned can be declared and act as a camp." The latter rule was put in by Phil in response to those who wanted to used fancy buildings as a camp. He prefers players to use non-permanent entities as camps. Just to be clear, i believe you need more than 2 wagons (or a city) to avoid needing a camp as per the rule quoted by Bob. In Bob's preamble, "Two+" war wagons might be interpreted as 2 or more war wagons, which is not the case. Simon
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Post by jeffreythancock on Apr 18, 2018 23:18:10 GMT
Why not just tell your opponent that the stand with the fancy building is just a camp for game purposes and treat it as such during the game?
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Post by lkmjbc on Apr 19, 2018 0:04:35 GMT
Why not just tell your opponent that the stand with the fancy building is just a camp for game purposes and treat it as such during the game? Ding...ding...ding... We have a winner! Yes, this is what everyone does... Though an edifice as a camp is cool. Joe Collins
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Post by weddier on Apr 19, 2018 1:14:20 GMT
Why not just tell your opponent that the stand with the fancy building is just a camp for game purposes and treat it as such during the game? A Built Up Area that is too big to fit in the four base width perimeter of a Camp and gives a +4 bonus to its garrison is by definition a City, whatever it looks like. A Fort is a defended BUA not having any lost element value itself if captured and so can't be a Camp. You could make it an Edifice Camp, but it only gives the regular +2 Camp bonus for the defenders in that case. I think that covers all the possibilities. Someone check, I have been wrong before.
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Post by martin on Apr 19, 2018 7:39:09 GMT
Why not just tell your opponent that the stand with the fancy building is just a camp for game purposes and treat it as such during the game? A Built Up Area that is too big to fit in the four base width perimeter of a Camp and gives a +4 bonus to its garrison is by definition a City, whatever it looks like. A Fort is a defended BUA not having any lost element value itself if captured and so can't be a Camp. You could make it an Edifice Camp, but it only gives the regular +2 Camp bonus for the defenders in that case. I think that covers all the possibilities. Someone check, I have been wrong before.
Yep, sounds right.....but you can only use the edifice as a camp if it happens to end up on your baseline after terrain placement and choosing-of-sides is over., AND, after some previous discussion, if it’s an edifice which is legal size for a ‘normal’ camp, ie you can’t camp in a big edifice. Martin
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Post by nangwaya on Apr 19, 2018 13:40:23 GMT
Why not just tell your opponent that the stand with the fancy building is just a camp for game purposes and treat it as such during the game? A Built Up Area that is too big to fit in the four base width perimeter of a Camp and gives a +4 bonus to its garrison is by definition a City, whatever it looks like. A Fort is a defended BUA not having any lost element value itself if captured and so can't be a Camp. You could make it an Edifice Camp, but it only gives the regular +2 Camp bonus for the defenders in that case. I think that covers all the possibilities. Someone check, I have been wrong before.
An edifice does not have any lost element value in itself either, yet can be used as a camp.
The reason why I wanted to know why a fort cannot be used as a camp, is that in a previous game that I played, a fort was placed near the eventual Defender's base edge, and then the camp was placed relatively close to it, and it just seemed a bit of overkill to have both of them, especially when they were close to each other.
So I was thinking that the camp could be removed and the fort used as a camp.
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