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Post by dogfather on Apr 3, 2018 17:20:18 GMT
As a new player I wonder if you guys could clear up a problem for me. The rules seem to state that if a Horde element is beaten but not doubled it is destroyed by Kn or El in good going, and destroyed by Warband, it only RECOILS if shot at, otherwise no effect. However..
In the event of a DRAW, fast troops RECOIL from solid troops, so this seems to imply that fast Hordes recoil if draw with solid foot, but no effect if beaten (but not doubled) by solid foot.
Can this be correct? it feels wrong,
Can anyone unmuddy the water for me?
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Post by timurilank on Apr 3, 2018 17:55:16 GMT
As a new player I wonder if you guys could clear up a problem for me. The rules seem to state that if a Horde element is beaten but not doubled it is destroyed by Kn or El in good going, and destroyed by Warband, it only RECOILS if shot at, otherwise no effect. However.. In the event of a DRAW, fast troops RECOIL from solid troops, so this seems to imply that fast Hordes recoil if draw with solid foot, but no effect if beaten (but not doubled) by solid foot. Can this be correct? it feels wrong, Can anyone unmuddy the water for me? Your observation is correct. Fast troops, including rioters, street gangs, revolutionary mobs and religious fanatics all of which are based as 5Hd will recoil on even scores against solid troops. Referenced from page 4, they demonstrate more enthusiasm but are equally incompetent.
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Post by dogfather on Apr 3, 2018 18:08:41 GMT
I can get my head round that but why then will they not recoil if actually beaten?
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Post by timurilank on Apr 3, 2018 19:37:55 GMT
I can get my head round that but why then will they not recoil if actually beaten?
Unless, they score even against a ‘solid’ opponent, they would not recoil if beaten. However, a score of twice as many would convince them the current circumstances unhealthy and disperse to the four winds never to be seen again.
Both horde types cost nothing if lost so consider them a ‘meat shield’ to soak up the effort your opponent expends on them.
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Post by menacussecundus on Apr 3, 2018 19:39:28 GMT
I can get my head round that but why then will they not recoil if actually beaten? It's a game mechanic. There is a very slim chance that the Hd will be pushed back (represented by a tie against solid foot), a greater chance that they will stand still against most opponents (outscored but not doubled). Or there is the chance that they win and either destroy their opponents or push them back (where they score more than their opponents do). But "falling back under enemy pressure .....while continuing to maintain formation and facing", which is what the recoil move represents, probably requires more discipline and training than one might expect from most Hd; hence it is an unlikely - although not quite impossible - outcome.
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Post by medievalthomas on Apr 4, 2018 18:40:01 GMT
Its because we got stuck with the old Horde rule that they don't Recoil but that unhinged the Fast Recoil on ties. So we banded over the problem. It makes no sense.
I've come to think the no Horde Recoil is not worth the extra complication and we should have just gotten rid of the concept. Not having the discipline to withdraw under enemy pressure should NOT be an advantage rewarded by staying in the fight and not giving up overlaps etc. Not one of our better ideas.
TomT
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