Some New Rules to make DBA more ‘Realistic’
Apr 1, 2018 0:28:58 GMT
jeffreythancock and 12strong like this
Post by stevie on Apr 1, 2018 0:28:58 GMT
Here are some new rules to make DBA more like real life and more ‘realistic’.
(Note that I said more ‘realistic’…not necessarily historically accurate)
Rolling Downhill: all wheeled vehicles, such as chariots, war wagons and command wagons, cannot end a bound facing downhill, but have a free move to position themselves at the bottom of the hill.
This is because brakes haven’t been invented yet…but gravity has…
Uber Chariots: for each chariot in your army, one foot element can move 4 BW in a bound.
But on a PIP roll of 3 or less all your chariots mysteriously disappear and only reappear on your base edge on a PIP roll of 4 or more.
Elephant Trails: when an element of elephants moves they leave a 1 BW wide trail of elephant droppings behind them.
This trail is classed a rough going to foot trying to tip-toe through it, for obvious reasons…
Prohibitive Grassland: this is an area terrain piece of that has little red signs on it saying “Keep Off The Grass”.
Regular civilized troops cannot enter this terrain type…but barbarian and Dark Age elements can, because they can’t read.
London Type Cities: these are large DBA cities that can accommodate any number of elements.
However, due to bus lanes, one way streets, and excessive traffic lights, only one element can leave it per bound.
Also, only the first element that enters them can man the walls, as they were lucky enough to find somewhere to park.
Restrictive Paths: all roads are placed not over but underneath other terrain pieces.
This reflects the the well known rule that land owners can refuse entry, even if the trail is designated as a public footpath.
Known as the “Git orf my land” rule, it is usually enforced by an irate farmer brandishing a crossbow or firearm.
Dogging Woods: these are woodland terrain pieces in which the troops that enter them can never leave.
This is because they are too busy hiding in bushes fiddling with themselves as they watch courting couples hoping to see some action. A similar effect can happen in hamlets and other country buildings, where it is known as “cottaging”.
(For non-British readers see: www.collinsdictionary.com/dictionary/english/dogging
and: www.collinsdictionary.com/dictionary/english/cottaging )
These would make visually interesting terrain pieces for all you model making experts out there…
The Rule Lawyer’s Gambit: once per game a player may make any rule they like, no matter how ridiculous.
For example: “If Phil Barker didn’t want us to use nukes he would have said so in his rules, but he didn’t, so therefore…”
Smaller Armies: a player can insist that their opponent only plays with 11 elements if one of their own has been chewed by the family cat, dog, or offspring. However, their opponent can ignore this ruling if they use the wife’s counterargument of “it’s your own fault for leaving your toys all over the place”.
If this is a recurring problem then one long term solution is to use lead-based paint…
The Ex-Wife: this is a new troop type that means the first PIP of your bound must be spent on this element…
…even if it doesn’t move, is not actually on the table, or you don’t even have have access to it…
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Perhaps other players can think of their own ‘realistic’ rules to be added to this list.
Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients,
and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018
(Note that I said more ‘realistic’…not necessarily historically accurate)
Rolling Downhill: all wheeled vehicles, such as chariots, war wagons and command wagons, cannot end a bound facing downhill, but have a free move to position themselves at the bottom of the hill.
This is because brakes haven’t been invented yet…but gravity has…
Uber Chariots: for each chariot in your army, one foot element can move 4 BW in a bound.
But on a PIP roll of 3 or less all your chariots mysteriously disappear and only reappear on your base edge on a PIP roll of 4 or more.
Elephant Trails: when an element of elephants moves they leave a 1 BW wide trail of elephant droppings behind them.
This trail is classed a rough going to foot trying to tip-toe through it, for obvious reasons…
Prohibitive Grassland: this is an area terrain piece of that has little red signs on it saying “Keep Off The Grass”.
Regular civilized troops cannot enter this terrain type…but barbarian and Dark Age elements can, because they can’t read.
London Type Cities: these are large DBA cities that can accommodate any number of elements.
However, due to bus lanes, one way streets, and excessive traffic lights, only one element can leave it per bound.
Also, only the first element that enters them can man the walls, as they were lucky enough to find somewhere to park.
Restrictive Paths: all roads are placed not over but underneath other terrain pieces.
This reflects the the well known rule that land owners can refuse entry, even if the trail is designated as a public footpath.
Known as the “Git orf my land” rule, it is usually enforced by an irate farmer brandishing a crossbow or firearm.
Dogging Woods: these are woodland terrain pieces in which the troops that enter them can never leave.
This is because they are too busy hiding in bushes fiddling with themselves as they watch courting couples hoping to see some action. A similar effect can happen in hamlets and other country buildings, where it is known as “cottaging”.
(For non-British readers see: www.collinsdictionary.com/dictionary/english/dogging
and: www.collinsdictionary.com/dictionary/english/cottaging )
These would make visually interesting terrain pieces for all you model making experts out there…
The Rule Lawyer’s Gambit: once per game a player may make any rule they like, no matter how ridiculous.
For example: “If Phil Barker didn’t want us to use nukes he would have said so in his rules, but he didn’t, so therefore…”
Smaller Armies: a player can insist that their opponent only plays with 11 elements if one of their own has been chewed by the family cat, dog, or offspring. However, their opponent can ignore this ruling if they use the wife’s counterargument of “it’s your own fault for leaving your toys all over the place”.
If this is a recurring problem then one long term solution is to use lead-based paint…
The Ex-Wife: this is a new troop type that means the first PIP of your bound must be spent on this element…
…even if it doesn’t move, is not actually on the table, or you don’t even have have access to it…
--------------------------------------------------------------------
Perhaps other players can think of their own ‘realistic’ rules to be added to this list.
Some potentially useful player aids can be found here, such as the “Quick Reference Sheets” from the Society of Ancients,
and the new “Army List Corrections” file: fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
And this is the latest January 2018 FAQ: fanaticus-dba.wikia.com/wiki/FAQ_2018