|
Post by goldenhord on Nov 19, 2017 17:29:01 GMT
When you will enter in a threat zone, dp you must go straigh forward the element who creates the threat zone as soon as you entered into or must only you go forward this element in the way yoi want ?
|
|
|
Post by stevie on Nov 20, 2017 9:57:10 GMT
As I understand it, you must head towards the enemy generating the Threat Zone, if you move forward at all. Page 9 paragraph 8, “Threat Zones” says:- An element or group which is at least partly within or whose front edge enters an enemy TZ or touches its far edge can move only: (a) to line up its front edge with one such enemy generating the TZ, or (b) to advance into or towards contact with such an enemy (i.e. one such enemy) or (c) if a single element, to move straight back to its own rear for the entire move. The “Frequently Asked Questions” also has this to say:- Moving into Contact with EnemyQ: I have an element of Blade that starts its move in the threat zone of a Spear that is on the end of a line of three enemy Spear. My Blade is lined up with the opposing spear. As I move my Blade forward, can I do so at an angle to catch multiple enemy Spear elements in my Threat Zone? Is this move allowed? A: No, you must stay lined up with Spear in front. Please reference diagram 7b for the proper ways to respond to a threat zone. (A link to the “FAQ” is at the bottom of this post)Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
|
|
|
Post by goldenhord on Nov 20, 2017 13:52:18 GMT
I am afraid i will need more détails. a) If I entered only one TH , i have to line-up my front edge element immediately b) I contact the opposing element which created the TH c) I am going straight back my rear d) if multiples TH I could choose
|
|
|
Post by felixs on Nov 20, 2017 14:35:37 GMT
a) I do not think that you are required to do that. Only on contact you must line up. (NB, in many cases moving towards the unit whose TZ you are in will require you to also line up more or less). b) Yes, but d) also yes. c) You can do that. It is the only movement allowed other than moving towards a unit whose TZ you are in.
|
|
|
Post by goldenhord on Nov 20, 2017 15:59:52 GMT
The main issue is a) when you are not contacting the opponent but as you ate in a TH you go nearer him. do you need to line up immediately as soon as you entered in his TH or could you go nearer him without line up ? example I have a line of 3 Bd avancing...The right element entered during this advance into a Psiloi TH which are set in oblique compared to the advancing line. If I apply the a) it means that the right element could not be part anymore of the advancing group as this element should lined up with the oblique opponent ?
|
|
|
Post by felixs on Nov 20, 2017 16:07:00 GMT
You are allowed to move as a group, provided that the element(s) that are in a TZ move "into or towards contact" (as the rules say). I understand "into or twoards contact" to mean a movement at an angle that would end in contact if far enough. Or, phrased a bit easier: You are not allowed to just cross the fron of an enemy element whose TZ you are in. Since the rules treat this as a different case from lining up, I would say that both is possible: You can either line up, or you can move into or towards contact.
|
|
|
Post by goldenhord on Nov 20, 2017 16:14:57 GMT
Since the rules treat this as a different case from lining up, I would say that both is possible: You can either line up, or you can move into or towards contact. is it good for a single element as it is as a group ?
|
|
|
Post by medievalthomas on Nov 20, 2017 19:06:27 GMT
A vexing question.
"(b) to advance into or towards contact with such an enemy" - so what does that mean? My best guess is that you can keep moving forward as long as you would eventually contact the TZ generator. But can you pivot to become less aligned as long as you would still eventually contact the TZ generator as long as you then again started moving straight? I don't allow this - I don't allow you to become less aligned. But I'm on thin textual ice here. (There is nothing in the text which prevents you from moving forward into another TZ and then changing the TZ that applies to this new TZ - but I don't allow that either.)
But I'm always interested in how players think this should be interpreted.
TomT
|
|
|
Post by Michael Demko on Nov 20, 2017 19:39:01 GMT
I have been playing this as:
* Choose one 1 TZ among those you start in or enter first, ignore the others.
* If you choose to move backward, you cannot change facing or alignment. You may only move backward as a single element. This is the only way to leave the TZ. OR * You can move straight forward, but you cannot leave the chosen TZ by forward move. * You can improve your alignment by changing facing or moving laterally (for single element moves) with respect to the element generating the TZ, and you may combine this with a move forward (but not a move backward). * You may only make contact with the front edge of the chosen TZ's generating element, even if you could otherwise bring yourself into contact with another element.
|
|
|
Post by goldenhord on Nov 21, 2017 10:05:20 GMT
Answer to medieval thomas: agree on the fact that if you already are in a TH you cannot move to be less aligned to the opposing front edge but... when you are not already in TH, I do not see what is preventing you to come to fix 2 opposing TH in advancing forward without not be compliant with the rules???
Answer to Michael : Agree with Stevie and 7b scheme you can choose between 2 TH if you are in so disagree with your point 1 Agree wiith point 2 Agree with point 3 but it is not the question Agree with point 4 but a scheme would be clearer
thank you anyway for your answers, may be other inputs on this tricky case.
|
|
|
Post by ronisan on Nov 29, 2017 7:57:15 GMT
Hello goldenhord, if your element is in the thread zone of an enemy element ... Maybe it helps if you think of it as a kind of "magnetic" ... or their opposing corners as "connected by rubber bands" Your element is free to move as long as you "loosen the tension" and don't stretch them any more. Or moving straight backwards to leave the thread zone. Plausible? Cheers, Ronald.
|
|
|
Post by stevie on Nov 29, 2017 10:39:00 GMT
I think that Ronisan’s ‘magnetic’ analogy is an excellent way of describing the situation. For what it’s worth, here is how I and my friends interpret the Threat Zone rules. You can use a single element to approach and pin two enemy elements, but the moment you touch the far edges of a Threat Zone you have to make a decision:- a) halt when you touch the TZ and stay 1 BW from the two pinned opponents, b) or advance and end the move in contact with or be aligned and lined-up with one such enemy. So either stay at the edge of the TZ and pin two elements, or advance deeper into the TZ and only pin one of them. (As Ronald says, advancing deeper into the Threat Zone draws you magnetically towards one enemy front edge) I also agree with medievalthomas about already being in a Threat Zone and entering another new Threat Zone. Being in a Threat Zone should be a disadvantage, not an advantage. It shouldn’t be that the more TZ’s you enter the more freedom you have to pick and choose who to attack. So we strictly apply the “ one such enemy” rule. If you start in one TZ and advance, then you have chosen your “ one such enemy”. If during the advance you now enter a new TZ, you can’t decide to change your target, as that would be picking more than “ one such enemy”. (Think of the confusion caused by ordering cavalry to attack one enemy, then half way through the charge trying to suddenly issue new orders to swing the entire body in a different direction…the result would be chaos!) Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
|
|
|
Post by ronisan on Nov 29, 2017 11:10:40 GMT
Hello stevie, we play it the way that, if your element is touching two different thread zones (see Spear "A" in figure 7b of the rulebook), you are free to decide which enemy element you want to approach as long as the "rubber bands" to that element getting shorter"! For example see figure 7b of the rulebook: Bound 1: Spear A decides to line up with Blade Y (It's "rubber bands" to "Y" getting shorter!). Bound 2: Spear A decides to pivot and to line up with Blade X (It's "rubber bands" to "X" getting shorter!). Bound 3: Spear A decides to pivot back and to get into front edge contact with Blade Y (It's "rubber bands" to "Y" still get shorter!). I don't see it as an advantage for my tiny soldiers, being in two thread zones ... always leaving them with one open flank Cheers, Ronald
|
|
|
Post by stevie on Nov 29, 2017 17:06:37 GMT
Ah Ronald, but what you are describing is when an element starts its bound already within two Threat Zones. And what you say is right…Spear ‘A’ in figure 7b can pick which to advance towards, but not both. It couldn’t for example spend half its bound heading towards one enemy, then the other half towards the other. That would be targeting two and not one such enemy generating a TZ in a single bound. But I’m talking about starting in one TZ and then while advancing it enters another new TZ. Indeed, the dialogue accompanying figure 7b says the following about Spear ‘B’:- “The options for Spear B are to halt, to line-up with Blade Y (see FAQ), or to move straight back. If Spear A was to move towards or into contact with Blade X and leave sufficient space, Spear B can move straight towards and/or slide sideways to line-up or move into contact with Blade Y.” Note that it does not say that Spear B can move towards Blade Y but when it enters the TZ of Blade X it can change its mind and go after Blade X instead. It starts in the TZ of Blade Y…it can only target one such enemy generating a TZ…so Blade Y is it’s target. To head towards Blade Y and then part way through its move change its target to Blade X is like Spear A spending half its bound heading towards one enemy, then the other half towards the other. One such enemy…not two, not three, but one. After all, what exactly is a Threat Zone? Well, it’s DBA’s abstract way of simulating real life simultaneous movement. It represents situations where you are so close to the enemy that your movements are restricted due to a nearby threat. Basically, the enemy could charge you and catch you at a disadvantage if you just wandered blindly across the enemy’s front. So consider this example:- Ps Sp Ax Here the Auxilia starts in or has just entered the Threat Zone of the enemy Spear. It can only pick one such enemy generating a TZ in a single bound, so the Spear should be it’s target. Now some players think that as soon as the Ax advances into the TZ of the Ps, it can change its target and go for the Ps. This would mean that it is targeting two such enemy generating a TZ in a single bound…1st the Spear, later the Psiloi. It would also mean that the Spear just sits there picking it’s nose while the Ax wanders across it’s front. So the Spear wasn’t much of a threat in the first place! Now I ask you…which of these two outcomes seems the more realistic. The first, where the danger of being charged by the Spear restricts the Auxilia move options? Or the second, where the Spear just stands there doing nothing while the Auxilia exposes it’s left flank as it freely advances on the Psiloi? I’ll let you decide… Some potentially useful player aids can be found here, including the latest June 2017 FAQ and the Quick Reference Sheets from the Society of Ancients:- fanaticus-dba.wikia.com/wiki/Category:Reference_sheets_and_epitomes
|
|
|
Post by Michael Demko on Nov 29, 2017 18:47:28 GMT
I agree that it is unambiguous that each element only gets to interact with a single TZ per bound. You do not get to change your mind if you enter a new TZ later in the bound.
But what about over the course of several bounds? stevie's rule of "you don't get to push into a TZ unless you strictly align or make contact with the element generating it" in many cases removes the need to consider what happens when the threat persists over several bounds. But I'm not convinced this is supported by the rules (and it seems to make advancing a line toward a mess of disorganized enemies unnecessarily complex).
I generally assume that the start of a new bound entirely "resets" the state of the game. I shouldn't have to know how I got to the current on-board configuration, I should be able to make all decisions based entirely on the state of the board at the start of the bound. So if I have an element operating with respect to one TZ in bound 5, I _can_ switch to operating with respect to a different TZ in bound 6, if I start bound 6 in more than one TZ. This does give elements a bit more freedom when in several TZs than in only one TZ, but one needs to wait at least a bound to take advantage of this.
|
|