|
Post by lkmjbc on Oct 1, 2016 13:26:09 GMT
Am I correct in thinking that in 3.0 you cannot "Shut the Door". As you could in 2.2? 3.0 rules state you cannot contact an enemy flank edge unless starting from completely from behind an imaginary line running out from the enemy front edge. This to me would rule out shutting the door. [br Yes, you can contact in most cases. The imaginary line is that of the flank edge. .... An element can move into edge contact with an enemy flank edge only if it starts entirely on the opposite side of a line prolonging that edge.... Please note that some situations do exist where an element may not have enough movement to contact the flank. Elements moving 1BW such as 4Pk in bad going for example. Hope this helps. Joe Collins
|
|
|
Post by lkmjbc on Sept 29, 2016 22:08:29 GMT
Joe - does that mean you are painting figures who are wearing nightcaps and pyjamas - or are you wearing a night cap and pyjamas as you are doing your late night painting by the midnight oil! Simon Only my wife knows for sure! Joe Collins
|
|
|
Post by lkmjbc on Sept 28, 2016 21:19:13 GMT
Congratulations on your successful launch, can't wait to see volume II.😊 Hard at work on it now... Just about to finished 92 stands of Persians for Cunaxa! This will be the first finished chapter of the next book. I am tired of painting dudes in night caps and pajamas! Joe Collins
|
|
|
Post by lkmjbc on Sept 28, 2016 21:16:39 GMT
Very highly recommended! Joe Collins
|
|
|
Rivers
Sept 28, 2016 18:14:13 GMT
Post by lkmjbc on Sept 28, 2016 18:14:13 GMT
Q: If I had moved more than 1 BW to the river and, after testing, discovered the river restricts movement to 1BW, has the element entered the river? Does the act of testing put you into the river, or do you only enter the river if you test and have enough movement to do so ? Testing does mean that you have to enter the river if you are able to (ie have movement left) ? As I understand it nobody who has entered a river is obliged to complete the crossing next turn - but they are fixed with regard to direction (forward or backward) until they clear the river completely ? All comments appreciated. Thanks You gotta stick your toe into the river to test. You test when you touch. If you roll that your movement is limited... then it is limited. Your direction is fixed until you exit the river. For an element that moved and didn't have the movement left to cross... this may mean a very small move to the rear to pull its front edge out. Does that help? Joe Collins
|
|
|
Post by lkmjbc on Sept 27, 2016 20:51:44 GMT
Yes, Tom is correct...
Joe Collins
|
|
|
Post by lkmjbc on Sept 27, 2016 20:50:10 GMT
Having the 12 element option is a great idea. Perhaps 12 element scenarios could be added to Volume 1? We have considered this. We might do it as an add-on pdf. Joe Collins
|
|
|
Post by lkmjbc on Sept 22, 2016 21:49:25 GMT
I think that seals the point. Yes... I think that reference pretty much answers the question... Joe Collins
|
|
|
Post by lkmjbc on Sept 15, 2016 18:26:33 GMT
Tom Thomas and I are trying hard to push 25mm DBA here in the states. The new Perry boxes make late Medieval easy for 25mm. Most of my demo games are in 25mm. In Great Battles... Enguingatte and Brunanburh are 25mm... Bagradas is in 15mm. Joe Collins Why the push for 25mm scale? Looks or is it becoming easier/cheaper to do 25mm in DBA? Yes to both! Though I have been painting miniatures since 1985. My first armies were all 25mm. My first DBA games were all 25mm. While I have tons of 15s... I really love my 25s. Joe Collins
|
|
|
Post by lkmjbc on Sept 14, 2016 18:34:11 GMT
I'm not sure of your question. I assume you want it rephrased... All elements may make a second or subsequent move along a road if they have the pips. The move isn't limited by enemy proximity. The entire move must be along the road.
LH and Mtd-Inf can make a 2nd or 3rd move if they have the pips. Those subsequent moves must be in good going. They cannot approach or start within 1 BW of the enemy.
PS may make a second move on the first bound of a game if it has the pips. It may also make a second move on any of its bounds where it starts in good going and ends in bad or rough going. Groups of PS that qualify may do this. They cannot approach or start within 1 BW of the enemy.
Hope this helps...
Joe Collins
|
|
|
Post by lkmjbc on Sept 14, 2016 18:19:10 GMT
You are in close combat only if you are fighting or providing rear support. Overlapping elements aren't counted in close combat... Phil never defined Flank Support this way... so Flank Support doesn't count. "Start" of its bound is correct.
Joe Collins
|
|
|
Post by lkmjbc on Sept 8, 2016 22:25:59 GMT
I would have preferred front corners as well. Still, it has little bearing on the game.
Joe Collins
|
|
|
Post by lkmjbc on Sept 8, 2016 22:18:06 GMT
Just a quick heads up...
The FAQ team is hard at work on a FAQ Update. We are shooting for October for a release date.
Joe Collins
|
|
|
Post by lkmjbc on Sept 8, 2016 22:05:24 GMT
Glad you asked bob. Well spotted. It is possible that there is a "friendly" Psiloi between your BUA Art and their shooting Art, they may shoot through "Enemy" Ps (yours) in their own bound, but you may not shoot through Ps (at all because it isn't your bound). Page 10 "Distant shooting" para 3. last line. I can't think of anything else, can anyone else? Cheers, Alex. A very thorough run-through Alex! Joe Collins
|
|
|
Post by lkmjbc on Sept 7, 2016 14:06:08 GMT
Hi, in a BUA ART splits up, because it has to occupy all the walls! So you get just +2 (in your bound and in your opponents bound). Cheers. Ronald. and the +4 for the BUA if you are shot. Joe Collins
|
|